Командующий Офицер
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Сложность: Very Hard Руководители: Marine Law, USCM High Command Звание: Major / Lieutenant Colonel [CO Council] / Colonel [CO Senator] Обязанности: Lead your company and complete the mission. Руководства: Marine Law ; Commanding Officer Code of Conduct Условия для получения: Commanding Officer Whitelist. Описание: You are the Commanding Officer of the USS Almayer and the Commanding Officer of the operation. Your goal is to lead the Marines on their mission as well as protect and command the ship and her crew. Your job involves heavy roleplay and requires you to behave like a high-ranking officer and to stay in character at all times. As the Commanding Officer your only superior is High Command itself. You must abide by the Commanding Officer's Code of Conduct. Failure to do so may result in punitive action against you.. Godspeed, Major ! |__________| |
"How many drops is this for you, Lieutenant?"
"Thirty-eight. Simulated."
"How many combat drops?"
"Uh, two... Including this one."
― Ripley, Lt. Gorman and Pvt. Vasquez, Aliens
Your History
During a typical round, the USS Almayer has been tasked with investigating an automated distress beacon from a colony in the Neroid Sector. Your mission is to command the Marines during a Search and Rescue operation, as well as eradicate any hostiles on the colony.
During the events of a typical round of Colonial Marines, you are a recently-assigned Commanding Officer of the USS Almayer as of August 25, 2182, for less than an year.
Whether you were the previous Executive Officer of the USS Almayer, a disgraced officer assigned to a backwater transport, or the most recent unfortunate 'shoe-in for what some might' consider a cursed position; for whatever reason you are now in charge of the lives of everyone onboard.
Good luck.
Your Personnel
As Commanding Officer, your most significant tools are not weapons, but the leadership and all military structure under your command:
- The Command staff: These are the direct successors of the command if you are away and have the primary mission of helping the squads down below. They operate by using the overwatch consoles to support the squads and by micromanaging them so you won't have to concentrate on four squads at the same time
- The Marines: you have four squads under your command, each formed by 1 Squad Leader, 2 to 4 Hospital Corpsmen, 2 to 4 Combat Technicians, 1 Smartgunner, 1 well equipped Weapons Specialist, 2 Fireteam Leaders and numerous Riflemen.
- The Military Police: A handful of Military Police and their leader, the Chief MP that answer directly to you. They are assigned the duty to perform arrests on those that break Marine Law and to protect you and your crew from any hostile threats.
- Medical staff: Surgeons, researchers and nurses, their tasks include providing extensive medical assistance aboard the Almayer or in the FOB, creating custom medicine for deploying corpsmen on request, and researching and developing potentially very powerful new medicine, stimulants or lethal chemicals. They are led by a Chief Medical Officer and composed of Doctors.
- Engineering: The shipside engineers' primary concern will be fabricating custom explosives for your grunts, squad engineers and squad specialists, loading the Orbital Bombardment Cannon, then fixing any broken thing on Almayer. It's important to note that you can authorize the Ordnance Technician and Maintenance Technicians to go down planetside to assist in the construction of the FOB and/or the distribution of their custom explosives should it be absolutely necessary,
- Supply: Supply is an important part of the Almayer. They provide weapons, equipment, supplies, medicine, chemicals for your Ordnance Technicians, and ammo for your ship and marines. You should always have direct contact with the Requisitions Officer to coordinate supply drops and what to order. Make sure to be explicit and direct on what you order and for which squads.
- Synthetic: A stronger version of a human, made from silicone and science, they're programmed to assist the Almayer in various supporting tasks and are not meant for combat situations. Remember, they completely understand Marine Law and never break it, so as long as your orders are sensible and do not contradict Marine Law, they will be followed through with efficiency
You also have the incredibly useful communications console, with the various abilities of:
- Making a general announcement: a general announcement will be heard by all marines that are awake. It's highly useful for making sure all marines are aware of any updated orders and the general situation of the battle, aka whether or not an area has been lost or gained or if an area is being flanked or surrounded.
- Sending a message to USCM High Command: Even the boss has a boss. Sometimes in times of need, you need to contact the High Command to ask for their support or to inform them of something important. This system is used only for emergencies, for less pressing matters, you have a fax machine within your private office.
- Send a distress signal: Sending a signal will spawn a crew of Responders, this can only be activated during a Delta Alert Scenario such as a hostile boarding.
- Setting Primary Landing Zone: Allows you to select a primary landing zone, if one isn't chosen 25 minutes into the round the primary LZ is defaulted as LZ one. Setting a primary landing zone means that the other landing zone computer cannot be hijacked.
- Initiate the Almayer's escape pods: When everything goes haywire, you can always use this option to attempt to preserve the lives of your Marines and escape like a coward. The escape pods will take 10 minutes to launch. Note that you can only occupy three people inside the pod; otherwise, the pod's thrusters will blow up due to overload capacity.
- Award Medal: Commanding Officers can award medals for various marines for their heroic acts. See below for more information.
Your Equipment
As the Commanding Officer, you have access to a few unique items to set you apart from the rank and file.
You spawn with either a special issue Mateba, an extremely powerful auto-revolver, or a Desert Eagle, both powerful enough to knock a Human off their feet. The Commanding Officer also has access to two special prototype weapons the M46C Pulse Rifle and the M56C Cavalier Smartgun both of which can be found in the Commanding Officers Vendor. Additionally, you have your Command Tablet which is a portable communication console on the go. It can be found in a wall locker north of the CIC bubble. Finally, you spawn with a pair of laser designators.
Equipment: | Description: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() Mateba autorevolver custom |
The .454 Mateba 6 Unica autorevolver is a semi-automatic handcannon that uses its own recoil to rotate the cylinders. Extremely rare, prohibitively costly, and unyieldingly powerful, it's found in the hands of a select few high-ranking USCM officials. Stylish, sophisticated, and above all, extremely deadly. Отдача с двух рук: 4
Отдача с одной руки: 4 Разброс с двух рук: 4 Разброс с одной руки: 10 Разброс стрельбы очередями: 5 Выстрелов за очередь: 3 Скорострельность: 66 Спад урона: 1 Скорострельность очередями: 83 Точность с двух рук: 7.5 Точность с одной руки: 4.5 Максимальная дальность: 22Характеристика оружия Боеприпасы & Урон Модификации оружия
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![]() polished vintage Desert Eagle |
The handcannon that needs no introduction, the .50-caliber Desert Eagle is expensive, unwieldy, and extremely heavy for a pistol. However, it makes up for it with its powerful shots capable of stopping a bear dead in its tracks. Iconic, glamorous, and above all, extremely deadly. Отдача с двух рук: 3
Отдача с одной руки: 4 Разброс с двух рук: 5 Разброс с одной руки: 8 Разброс стрельбы очередями: 7 Выстрелов за очередь: 2 Скорострельность: 85 Спад урона: 1 Скорострельность очередями: 82 Точность с двух рук: 7.2 Точность с одной руки: 3.9 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() M56C 'Cavalier' smartgun |
The actual firearm in the 4-piece M56C Smartgun system. Back order only. Besides a more robust weapons casing, an ID lock system and a fancy paintjob, the gun's performance is identical to the standard-issue M56B. Alt-click it to open the feed cover and allow for reloading. Отдача с двух рук: 3
Отдача с одной руки: N/A Разброс с двух рук: 5 Разброс с одной руки: N/A Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 300 Спад урона: 2 Скорострельность очередями: 200 Точность с двух рук: 6.3 Точность с одной руки: N/A Максимальная дальность: 12Характеристика оружия Боеприпасы & Урон
Модификации оружия
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![]() M46C pulse rifle |
A prototype M46C, an experimental rifle platform built to outperform the standard M41A. Back issue only. Uses standard MK1 & MK2 rifle magazines. Отдача с двух рук: 0.1
Отдача с одной руки: 4 Разброс с двух рук: 3 Разброс с одной руки: 11 Разброс стрельбы очередями: 2 Выстрелов за очередь: 4 Скорострельность: 171 Спад урона: 4 Скорострельность очередями: 152 Точность с двух рук: 18.4 Точность с одной руки: 10.4 Максимальная дальность: 24Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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The Command Tablet
The command tablet currently has five available functions to its user. These five functions are the following:
- Make an Announcement - Allows the commander to issue announcements away from CIC.
- Award a medal - Allows the commander to issue medals away from CIC.
- Tactical Map - Allows the commander to see a tactical map of the current operation.
- Initiate Emergency Evacuation - Triggers the emergency evacuation, only available on red alert
- Send a Distress Beacon - Sends an SOS signal from the Almayer that can be received by Responders, only available on red alert
Provisions
As the Commanding Officer of the USS Almayer, you have special provisions the typical Commissioned Officer or Enlisted Personnel do not possess, these include:
- Battlefield Execute personnel under your command if they have committed crimes that threaten other Marine Personnel, the ship or the operation.
- This can be achieved by using your chosen special issue side-arm and it's special ammo. To initiate a Battlefield Execution aim at the head and fire point blank into a human target, after a small wind up they will be executed, they will need to stay in point blank range for the wind up to complete.
- Pardon personnel who have committed Major or Minor crimes from the brig.
- Demote personnel who have committed Major crimes to a junior position in their department
- Deputise Command Staff or the synthetic to perform arrests if Military Police are not avaliable.
More Information can be found on CO Provisions
Expectations
All Commanding Officers of the USCM are expected to abide by the Code Of Conduct and Marine Law failure to meet these expectations can result in being detained by the Almayers Military Police or a possible demotion
Mutinies
Mutinies can happen for many reasons, but it's mostly due to the marines not liking something you did. this could be for a multitude of reasons. Whatever the case may be, you have two options of handling it. Conceding to their demands and stepping down or fighting them off.
Taking on the mutiny head-on can be scary at first but remember that you've got an always loyal crew of MPs and possibly CIC staff, and an easily defendable location. You'll be able to funnel them in and hopefully taser them down, arresting them in progress. If it comes to guns, you'll be ready to fight them off if the mutiny is relatively small.
Of course, the best course of action is to prevent the mutiny outright. Make sure you treat your marines right, and they'll treat you right.
Abilities: Orders
Приказы это временная активная способность которую могут активировать персонажи с навыком командования. Длительность действия приказа зависит от уровня навыка командования, к примеру у командующего офицера он будет длится дольше чем у командира отряда. Также навык командования влияет на усиление приказа, чем выше навык тем сильнее эффекты. Стоит знать что несколько приказов не складываются и действуют лишь в поле вашего зрения.
Приказы: | Описание: |
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![]() Двигайтесь! |
Повышает скорость передвижения и шанс на уклон от выстрелов. |
![]() Стоять! |
Повышает сопротивление к боли и ранам. |
![]() Сосредоточиться! |
Повышает точность оружия и его эффективную дальность стрельбы. |
Medals
To show that a member of the Almayer's crew has gone above and beyond during the mission you can log into the communications computer and use it to submit an award. This award then appears after the round, and it will also print-out an actual award that can be pinned onto the deserving Marine.
Medal System
Medal Name | Medal Sprite | When is it Awarded | Example |
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Medal Of Valor | A silver medal awarded for acts of exceptional valor. Normally given to those who outstand themselves from the ranks, either it be in Leadership skills or actions crucial to the mission success. | For actions above and beyond the call of duty, and exhibiting exceptional courage, extraordinary decisiveness and presence of mind, or an unusual swiftness of action, regardless of his or her personal safety, in an attempt to save and protect human life against a hostile, boarding alien force.
Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion "Falling Falcons", 4th Brigade, 4th United States Colonial Marine Division. | |
Medal of Distinguished Conduct | A bronze medal awarded for distinguished conduct. Whilst a great honor, this is the most basic award given by the USCM. | For distinguished, gallant and good conduct in the field.
Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion “Falling Falcons”, 4th Brigade, 4th United States Colonial Marine Division. | |
Medal of Exceptional Heroism | An extremely rare golden medal awarded only by the USCM. To receive such a medal is the highest honor and as such, very few exist. | For conspicuous gallantry and intrepidity at the risk of their life above and beyond the call of duty against an opposing force. Normally received for actions that surpass the Call of Duty.
Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion “Falling Falcons”, 4th Brigade, 4th United States Colonial Marine Division. | |
Bronze Heart Medal | A bronze heart-shaped medal awarded for sacrifice. It is often awarded posthumously or for severe injury in the line of duty. |
Awarded for being wounded or killed while serving with the United States Colonial Marines on Solaris Ridge in the name of the U.S President or U.A Security Council on or after April 1st, 2101. Issued by Major XX 8/25/2182. USS Almayer; 2nd Company, 2nd Battalion “Falling Falcons”, 4th Brigade, 4th United States Colonial Marine Division. |
M540-B Разведывательный Бронетранспортер
Разведывательный Бронетранспортер: | Описание: |
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M540-B Разведывательный Бронетранспортер (АРК) - это легко бронированный транспорт предназначенный для разведки и добычи информации на поле боя. Входы в АРК находятся по бокам. Только ШО, ХО и КО могут использовать снаряжение АРК, но старший инструктор и синтетики могут выполнять роль водителя. Доступно для покупки через древо технологий СНАРЯЖЕНИЕ
СПОСОБНОСТИ
КРЕПЕЖИ
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Проблема: | Починка и замена: |
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![]() Сломанный M540-B Разведывательный Бронетранспортер |
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Починка корпуса | Почините корпус с помощью сварки и потом используйте гаечный ключ. |
Удаление модулей с крепежей | Используйте монтировку для удаления любых модулей с их крепежей. Если крепеж полностью сломан (весь в черном) то модуль будет потерян. Единственное что идет запасом для АРК это колеса. |
Удаление/Замена башни АРК | Чтобы заменить башню АРК вам понадобится погрузчик. Залезьте в погрузчик и кликните по АРК. Снимите башню и возьмите новую. Кликните по АРК снова держа новую башню в клешне погрузчика. |
The Tech Tree
You can access the techtree by using the consoles in the Combat Information center - both are near the overwatch consoles.
Tech: | Description: | Cost: |
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Enables the first tier of the tech tree, usually is already unlocked at operation start. Tier 1 techs include: an increase in dropship fabricator points and an increase in the requisition budget. | Free (one time purchase) |
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This tier 1 tech supplies 2500 points to the dropship fabricator. (For what they can fabricate with these points see the dropship fabricator list in the PO's page.) | 12 (+1 every purchase) |
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This tier 1 tech supplies (roughly) 10,000 requisition points for every 30 marines as it varies depending on marine count during an operation. For what it can buy see supply crates buy list in the requisitions page. | 15 (+1 every purchase) |
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Requisitions the M540-B Armored Recon Carrier. A lightly armored reconnaissance and intelligence vehicle. | 5 (one time purchase) |
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Enables the second tier of the tech tree. The only tier 2 techs are for resupplying any and all OB warheads. | 5 (one time purchase) |
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This tier 2 tech supplies the USS Almayer with an incendiary orbital cannon warhead. | 10 (+2 every purchase) |
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This tier 2 tech supplies the USS Almayer with a cluster orbital cannon warhead. | 10 (+2 every purchase) |
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This tier 2 tech supplies the USS Almayer with a high explosive orbital cannon warhead. | 10 (+2 every purchase) |
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Enables the third tier of the tech tree. The only tier 3 techs are for awakening additional marines out of cryogenics. | 5 (one time purchase) |
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Wakes up additional troops to fight any threat. Includes a squad leader, combat technicians, corpsmen, and riflemen, scaling off population and number of ghosts who said yes. | 10 (+5 per purchase) |
Your Skillset
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To find out about how the skill system works head over to the skills system page.