Командир Боевой Группы

МОРПЕХ
Командир Боевой Группы
Сложность: Средняя
Руководители: Командир Отряда
Звание: Младший Капрал [Менее 10ч] / Капрал [10ч] / Сержант [70ч]
Обязанности: Возглавяйте свою группу. Передавайте важную информацию командиру отряда или CIC.
Руководства: Отсутствуют
Условия для получения: Отсутствуют
Описание:
|__________|
Ваша задача — помогать командиру отряда в руководстве отрядом, а также использовать спец-вооружение, такие как орбитальные бомбардировки, CAS и минометы, а также координироваться с Снабжением, Поддержкой и Командованием. Если командир отряда погибнет, вы должны будете возглавить отряд вместо него.
|__________|


Ты — Командир Боевой Группы, назначенной твоим Командиром Отряда. Твоя задача — вести свою группу в бою, координировать действия и передавать важную информацию командованию. Это включает в себя:

  • Обновление тактической ситуации на поле боя.
  • Отправка рапортов о потерях, продвижении, укреплённых точках и контактах с противником.
  • Ведение группы в условиях патрулирования, обороны и наступления.
  • Руководство при выполнении отдельных заданий, если отряд разделён.

Ты обладаешь званием младшего капрала, что ставит тебя на ступень выше обычного стрелка и других поддерживающих бойцов отделения.

Возможности

Командир боевой группы обладает такими же полномочиями по вызову поддержки, как и командир отряда:

  • Вызов авиаударов и огневой поддержки (если доступны).
  • Маркировка целей для CAS с использованием тактического бинокля в режиме наведения (JTAC).
  • Организация обороны и выстраивание боевых позиций на участках, порученных боевой группе.

Тактическое значение

  • Ты — ключевая фигура при разделении отряда. Именно тебе командир доверяет часть отряда для выполнения задачи.
  • При потере командира отряда, ты обязан взять на себя командование и довести отряд до конца операции.
  • Ты — связующее звено между командованием и обычными морпехами. От твоей чёткой координации зависит выживание группы и успех всей миссии.

Equipment Rack

Equipment: Description:

USCM Combat Boots
Standard issue combat boots used by the USCM for combat situations.

USCM Fatigues
Standard-issue fatigues.

USCM Combat Gloves
Standard issue insulated marine tactical gloves.

M4 Pattern Armor

A well tinkered and crafted hybrid of Smart-Gunner mesh and M3 pattern plates. Robust, yet nimble, with room for all your pouches. This armor is worn by Fireteam Leaders and Intelligence Officers.
Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 15

Armor Internal Damage = 20

Armor Bio = 25

Armor Slowdown = 0.55


USCM Headset
Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. This headset also has access to the JTAC and Requisition comms channel.

M12 Pattern Marine Helmet

An experimental brain-bucket. A dust ruffle hangs from back instead of the standard lobster shell design. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your fantastic leadership.


MRE

Standard issue USCM brand Meal Ready-to-Eat, property of the US Colonial Marines. Meant to be consumed in the field, and has an expiration that is at least two decades past your combat life expectancy.

Essential Fireteam Leader Utilities

A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes.

Laser Designators Different Modes:
  • Rangefinder Mode: After Ctrl + Clicking the desired target a green laser will appear after which that tile's Longitude and Latitude coordinates will be displayed in a pop up menu. Coordinates used for Mortars and Orbital Bombardments
  • CAS Mode: After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.


Two packets of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area.

Pick One
Belt: Description:

G8-A General Utility Pouch
A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the ColMarTech automated armaments vendor in Requisitions. They can hold 3 items.

M276 Pattern Ammo Load Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines.

M276 General Pistol Holster Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.

M276 Pattern M39 Holster Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.

M276 Pattern M44 Holster Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.

Shotgun Shell Load Rig
An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells.

M276 Pattern Toolbelt Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.

M276 Pattern M40 HEDP Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 series of Grenades.

It is one of the belt options of the ColMarTech Automated Closet.


Pick Two
Pouch: Description:

First-Aid Pouch(Refillable Injectors)
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a medical vendor on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet.

It contains the following:


Bicaridine

Kelotane

Tramadol

Emergency Autoinjector

First-Aid Pouch(Splints, Gauze, Ointment)
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet.It contains the following:

Ointment

First-aid autoinjector

Gauze

Splints


First-Aid Pouch(Pill Packets)
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Comes with two packets of 4 pills. One containing Tricordazine and the other with Tramadol. It is one of the pouch options of the ColMarTech Automated Closet.

It contains the following:

Ointment

Tramadol pill packet

Tricordazine pill packet

Gauze


Flare Pouch
Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack.

Fuel Pouch
Two rings straps that loop around M240 variety napalm tanks. Handle with care.

Can be worn by attaching it to a pocket.


Large General Pouch
A general purpose pouch used to carry small items and also magazines. Contains 3 slot.

Sling Pouch
Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch.

Large Pistol Magazine Pouch
Pouch able to hold 6 pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet and is found in Requisitions.



Magazine Pouch
Uncommon issue pouch that can hold three magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers. It is also one of the pouch options of the ColMarTech Automated Closet and is found in the ColMarTech automated armaments vendor in Requisitions. Contains 3 slots.

Shotgun Shell Pouch
A shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.

It is one of the pouch options of the ColMarTech Automated Closet.

Contains 5 slots.


Medical Pouch
Large pouch able to hold a wide array of medical supplies.

Medkit Pouch
Special issue pouch, able to hold a medkit.

Sidearm Pouch
A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.

Tools Pouch
Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the ColMarTech automated armaments vendor in Requisitions.

Contains 4 slots. Can hold the following items below:

Screwdriver

Blowtorch

Crowbar

Wrench

Cable Coil

Security Access Tuner

Wirecutters

Entrenching Tool

Pick One
Accessories: Description:

Black Webbing Vest
Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.

Brown Webbing Vest
Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.

Shoulder Holster
A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective.

Webbing
Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.

Drop Pouch
A convenient pouch to carry loose items around. Able to hold 2 large items.


Mask: Description:

Gas Mask
Gas masks are available in ColMarTech Automated Closets for all marines. Does not protect the head in anyway.

Heat Absorbent Coif
A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.

Part of the marine uniform on snow planets.

Gear Rack

Перед высадкой вам выдаётся 45 очков, вы можете потратить их в стойке со снаряжением для покупки дополнительных предметов.

Magazine: Description:

M4RA Armor Piercing Magazine
Costs:10 points
Holds twenty five (25) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
Uses the same caliber bullets as armor piercing M41A magazines, so it can be refilled using bullets from armor piercing M41A magazines.

M39 Armor Piercing Magazine
Costs:10 points
Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.

M39 Extended Magazine
Costs:10 points
Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.

M41A Armor Piercing Magazine
Costs:10 points
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.

M41A Extended Magazine
Costs:10 points
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.

M44 heavy speed Loader
Costs:10 points
Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect.

M4A3 Hollow Point Magazines
Costs:5 points
Holds nine (9) 9mm pistol rounds. Has lower overall penetration but better damage. Smartgunner belts come with one magazine. More can be obtained through the Surplus Ammo Crate which can be ordered by Requisitions.

M4A3 Armour Piercing Magazines
Costs:5 points
Holds nine (9) 9mm pistol rounds. Has better armour penetration, but lower overall damage.
Weapon: Description:

M40 HEDP High Explosive Packet

Contains three HEDP high explosive grenades.

Costs 18 points.

M40 HIDP Incendiary Packet

Contains three HIDP incendiary grenades.

Costs 18 points.

M40 HPDP White Phosphorus Packet

Contains three HPDP white phosphorus grenades.

Costs 18 points.

M40 HSDP Smoke Packet

Contains three HSDP smoke grenades.

Costs 9 points.

M74 AGM-Frag Airburst Packet

Contains three AGM-F airburst grenades.

Costs 20 points.

M74 AGM-Incendiary Airburst Packet

Contains three AGM-I incendiary grenades.

Costs 20 points.

M74 AGM-Hornet Airburst Packet

Contains four AGM-H hornet grenades.

Costs 20 points.

M20 Mine Box

Contains five claymores. Can also be acquired via Requisitions or asking a Combat Technician if they have spare.

Costs 20 points.

Weapon: Description:

VP78 Pistol

Шаблон:VP78 Guncase

Costs 10 points.

SU-6 Smartpistol

Шаблон:Smartpistol Guncase

Costs 15 Points.

M41AE2 Heavy Pulse Rifle

A restricted weapon case containing the M41AE2 Heavy Pulse Rifle, A large squad support weapon capable of laying down sustained supressing fire from a mounted position.

M41AE2 Heavy Pulse Riflel

M41AE2 Ammo Box

M41AE2 Holo-Targeting Ammo Box

Costs 30 points.

M79 Grenade Launcher

Шаблон:M79 Guncase

Costs 30 points.

Supplies: Description:

USCM Radio Telephone Pack

Costs: 5 Points

A heavy-duty pack, used for telecommunications between central command.

Binoculars
Costs: 5 Points
A military-issued pair of binoculars. There is nothing special about this pair of binoculars.

Fulton Device
Costs: 10 Points

A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack.

Large Magazine Pouch
Costs:10 points

Special issue pouch that can hold up to four magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. It is one of the pouch options of the ColMarTech Automated Closet and can be ordered by Requisitions.

Contains 4 slots.

Motion Detector
Costs:15 points

The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode).
Motion Tracker Range Modes:
You can cycle through two different range modes, Long Range and Short Range by right clicking the motion detector and then clicking on Toggle Range Mode.
  • Long Range: The motion detector will detect movement on your whole screen and further at a slow rate.
  • Short Range: The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.

Plastique Explosive
Costs:10 points
C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 5 meter radius.


Requires the Trained level of engineering to plant C4.


Breaching Charge
Costs:10 points
Breaching charges are primarily used for tactical entry into a room or building. The breaching charge explodes inwards towards the room it has been planted against. This means that when the charge has exploded it launches shrapnel inside the room, and can be swiftly followed up by a room entry. Unlike C4 you can stand next to the breaching charge when it explodes to take full advantage of the shrapnel launched out and push straight away.


Available to Squad Engineers and Squad Leaders Additionally can be vended from the armaments vendor in requisitions and ordered via ASRS. Anyone with Trained level of engineering can plant a Breaching Charge

Cannot:

  • Break reinforced walls.
  • Break burrower tunnels.
  • Be planted on mobs.


Timer:

  • Minimum Timer: 10 seconds.
  • Maximum Timer: 60 seconds.

Sensor Mate medical Hud
Costs:15 points

Шаблон:Sensormate Description

M2 Night Vision Goggles
Costs:30 points

Grants you the ability to see in the dark at the expense of battery power.This item is fragile and can break if you are slashed in the head. If broken you will need an engineer to repair it using a screwdriver.

Roller Bed
Costs:5 points

Allows you to quickly transport injured marines and other personnel across the battlefield. Can be folded up when not in use.
  • You can attach a body bag or a stasis bag onto a roller bed for faster transportation
  • To fold it, drag it to yourself when not occupied

Large General Pouch
Costs:15 points

A general purpose pouch used to carry more small items and also magazines. Contains 3 slots.

Shoulder Holster
Costs:15 points

A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective.

H5 Pattern M2132 Machete Scabbard
Costs:5 points

A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.

H6B pattern M2132 machete scabbard
Costs:15 points

A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot.
Mini Extinguisher
Costs:5 points
A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher.
Whistle
Costs:5 points
A whistle, usually reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.

Welding Goggles
Costs:5 Points
A pair of Welding Goggles. Goes on the eyes slot.
Powerloader Certification
Costs:45 points
A pamphlet that grants +1 to the powerloader skill, allowing you to use the powerloader.

Large Shotgun Shell Pouch
Costs: 10 points

A large shotgun shell pouch. It can contain more handfuls of shells, or bullets if you choose to for some reason.

Contains 7 slots.

Radio Keys: Description:

Engineering Radio Encryption Key
Costs:5 points
An encryption key for a radio headset, Allowing you to access the engineering channel with :n.

Tactics Radio Encryption Key
Costs:5 points
An encryption key for a radio headset, Allowing you to access the tactics channel with :t.

JTAC Radio Encryption Key
Costs:5 points
An encryption key for a radio headset, Allowing you to access the JTAC channel with :j.

Supply Radio Encryption Key
Costs:5 points
An encryption key for a radio headset, Allowing you to access the supply channel with :u.


Координация вашей боевой группы

Если командир отряда назначил вас командиром боевой группы, вы обязаны выполнять его приказы и координировать действия своей подгруппы.

  • Следуйте приказам командира отряда.
  • Ведите свою команду к выполнению задачи.
  • Регулярно докладывайте обстановку командиру отряда.
  • Используйте доступные средства огневой поддержки, если они находятся в вашем распоряжении (артудары, авиаподдержка и т.д.).
  • Обеспечьте выживаемость группы, поддерживая связь, распределяя роли и контролируя позиционирование морпехов.

Помни: от слаженности действий твоей боевой группы может зависеть успех всей операции. Даже небольшая команда может изменить ход боя, если действует точно и по плану.

Способность: Приказы

Вы получите возможность использовать приказы только после того, как станете Временным Командиром Отряда, например, если ваш командир отряда погибнет.


Приказы это временная активная способность которую могут активировать персонажи с навыком командования. Длительность действия приказа зависит от уровня навыка командования, к примеру у командующего офицера он будет длится дольше чем у командира отряда. Также навык командования влияет на усиление приказа, чем выше навык тем сильнее эффекты. Стоит знать что несколько приказов не складываются и действуют лишь в поле вашего зрения.

Приказы: Описание:

Двигайтесь!
Повышает скорость передвижения и шанс на уклон от выстрелов.

Стоять!
Повышает сопротивление к боли и ранам.

Сосредоточиться!
Повышает точность оружия и его эффективную дальность стрельбы.


Ваши навыки

Чтобы узнать, как работает система навыков, ознакомьтесь с данной страницей.

Мастер
Элита
Эксперт
Специально обученный
Обученный
Ближний бой Выносливость Fireman Carry
Мастер
Эксперт
Специально обученный
Обученный
Медицина Хирургия
Мастер
Эксперт
Специально обученный
Обученный
Строительство Инженерия JTAC Лидерство Транспорт
Специально обученный
Обученный
Огнестрельное оружие Полиция? Погрузчик Рукопашный бой Пилотирование Быт Intel?
Обученный
Исследование Навигация Execution?
Обученный
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator



Дополнительные руководства