Снаряжение морпехов: различия между версиями
Kar4es (обсуждение | вклад) Нет описания правки Метка: отменено |
Kar4es (обсуждение | вклад) м Откат правок Kar4es (обсуждение) к последней версии [[User:imported>MistChristmas|imported>MistChristmas]] Метки: откат отменено |
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__TOC__ | |||
"''Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...''" - Private Hudson, ''Aliens'' | "''Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...''" - Private Hudson, ''Aliens'' | ||
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The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand dollars can buy, at least. They have a load-out of a lot of equipment. | The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand dollars can buy, at least. They have a load-out of a lot of equipment. | ||
=Basic Weapon Parameters= | =Basic Weapon Parameters= | ||
The following are parameters most weapons have in some combination: | The following are parameters most weapons have in some combination: | ||
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{| style="border: 2px solid black; class="mw-collapsible" | {| style="border: 2px solid black; class="mw-collapsible" | ||
! '''Weapon:''' | ! style="background-color:#A9A9A9; width:150px;"|'''Weapon:''' | ||
! '''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
{{Template:Autowiki/Content/Gun/M4A3_service_pistol}} |- | {{Template:Autowiki/Content/Gun/M4A3_service_pistol}} |- | ||
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<tab name="Specialist"> | <tab name="Specialist"> | ||
{| style="border: 2px solid black; class="mw-collapsible" | {| style="border: 2px solid black; class="mw-collapsible" | ||
! '''Weapon:''' | ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | ||
! '''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
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<tab name="Restricted"> | <tab name="Restricted"> | ||
{| style="border: 2px solid black; class="mw-collapsible" | {| style="border: 2px solid black; class="mw-collapsible" | ||
! '''Weapon:''' | ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | ||
! '''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
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<tab name="Restricted Static Weapons "> | <tab name="Restricted Static Weapons "> | ||
{| style="border: 2px solid black; class="mw-collapsible" | {| style="border: 2px solid black; class="mw-collapsible" | ||
! '''Weapon:''' | ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | ||
! '''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
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<tab name="Explosives"> | <tab name="Explosives"> | ||
{| style="border: 2px solid black; class="mw-collapsible" | {| style="border: 2px solid black; class="mw-collapsible" | ||
! '''Weapon:''' | ! style="border: 2px solid black;width:130px;"|'''Weapon:''' | ||
! '''Description:''' | ! style="border: 2px solid black;|'''Description:''' | ||
To use a grenade, simply prime it by clicking it (or pressing Z if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do '''NOT''' toggle throw mode after priming as priming a grenade automatically activates throw mode. | To use a grenade, simply prime it by clicking it (or pressing {{Key press|Z}} if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do '''NOT''' toggle throw mode after priming as priming a grenade automatically activates throw mode. | ||
Do '''NOT''' throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you. | Do '''NOT''' throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you. | ||
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<tab name="Explosives and Ammo Boxes"> | <tab name="Explosives and Ammo Boxes"> | ||
{| style="border: 2px solid black; class="mw-collapsible" | {| style="border: 2px solid black; class="mw-collapsible" | ||
! '''Weapon:''' | ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | ||
! '''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |- | ||
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</tabs> | </tabs> | ||
|} | |} | ||
</center> | |||
= Third Party Military/Paramilitary or Black Ops Equipment = | |||
<center> | |||
{| style="width: 100%; border: none" | |||
|style="width: 100%; vertical-align: top;" | <tabs> | |||
<tab name="PMC and Commando"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{Template:Autowiki/Content/Gun/M42C anti-tank sniper rifle}}{{Sniper Rifle Abilities}} | |||
|- | |||
{{Template:Autowiki/Content/Gun/M56D 'Dirty' smartgun}}{{Template:Smartgun Abilities}} | |||
|- | |||
{{Template:Autowiki/Content/Gun/M56T 'Terminator' smartgun}}{{Template:Smartgun Abilities}} | |||
|- | |||
{{Template:Autowiki/Content/Gun/M41A2_pulse_rifle}}|- | |||
{{Template:Autowiki/Content/Gun/NSG_23_assault_rifle}}|- | |||
{{Template:Autowiki/Content/Gun/M39B2_submachinegun}}|- | |||
{{Template:Autowiki/Content/Gun/VP78_pistol}}|- | |||
{{Template:Autowiki/Content/Gun/Mateba_autorevolver}}|- | |||
{{Template:Autowiki/Content/Gun/FN_FP9000_Submachinegun}}|- | |||
|} | |||
</tab> | |||
<tab name="Union of Progressive People"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{Template:Autowiki/Content/Gun/Type_71_pulse_rifle}}|- | |||
{{Template:Autowiki/Content/Gun/Type_71_pulse_carbine}}|- | |||
{{Template:Autowiki/Content/Gun/Type 71-F pulse rifle}}|- | |||
{{Template:Autowiki/Content/Gun/Type 71 'Commando' pulse carbine}}|- | |||
{{Template:Autowiki/Content/Gun/Type 23 riot shotgun}}|- | |||
{{Template:Autowiki/Content/Gun/GSh-7.62 rotary machine gun}}|- | |||
{{Template:Autowiki/Content/Gun/QYJ-72 General Purpose Machine Gun}}|- | |||
{{Template:Autowiki/Content/Gun/HJRA-12 Handheld Anti-Tank Grenade Launcher}}|- | |||
{{Template:Autowiki/Content/Gun/Type 88 designated marksman rifle}}|- | |||
{{Template:Autowiki/Content/Gun/Type 64 Submachinegun}}|- | |||
{{Template:Autowiki/Content/Gun/Type-19 Submachinegun}}|- | |||
{{Template:Autowiki/Content/Gun/NP92 pistol}}|- | |||
{{Template:Autowiki/Content/Gun/NPZ92 pistol}}|- | |||
{{Template:Autowiki/Content/Gun/Type 73 pistol}}|- | |||
{{Template:Autowiki/Content/Gun/Type 74 pistol}}|- | |||
{{Template:Autowiki/Content/Gun/ZHNK-72 revolver}}|- | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Type 80 Bayonet}}[[File:Autowiki-Type_80_bayonet.png|64px]] | |||
[[#Type 80 Bayonet|'''Type 80 Bayonet''']] | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The standard-issue bayonet of the UPP, the Type 80 is balanced to also function as an effective throwing knife. | |||
{{Type 80 Bayonet Stats}} | |||
|} | |||
</tab> | |||
<tab name="Royal Marines Commando"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
<!-- Old F90 Not removed, but not spawned with current presets. |style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A1.png|64px]] | |||
{{Anchor|F903A1 Rifle}} | |||
[[#F903A1 Rifle|'''F903A1 Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |The standard issue rifle of the royal marines. Uniquely the royal marines are the only modern military to not use a pulse weapon. | |||
{{F903A1 Consolidated}} | |||
|- | |||
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A2.png|64px]] | |||
{{Anchor|F903A2 Rifle}} | |||
[[#F903A2 Rifle|'''F903A2 Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |A non-standard issue rifle of the royal marines the F903A2 is currently being phased into the royal marines as their new mainline rifle but currently only sees use by unit leaders. Uniquely the royal marines are the only modern military to not use a pulse weapon. Uses 10x24mm caseless ammunition. | |||
{{F903A2 Consolidated}} | |||
|- | |||
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A1_B.png|64px]] | |||
{{Anchor|F903A1 'Breacher' Rifle}} | |||
[[#F903A1 'Breacher' Rifle|'''F903A1/B 'Breacher' Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |A variation of the F903 rifle used by the royal marines commando. Modified to be used in one hand with a shield. | |||
{{F903A1/B Consolidated}} | |||
|- | |||
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:F903A1Marksman.png|64px]] | |||
{{Anchor|F903A1 Marksman Rifle}} | |||
[[#F903A1 Marksman Rifle|'''F903A1 Marksman Rifle''']] | |||
|style="border: 2px solid black; padding: 5px;" |A variation of the F903 rifle used by the royal marines commando. This weapon only accepts the smaller 20 round magazines. | |||
{{F903A1 Marksman Consolidated}} | |||
|- | |||
--> | |||
{{Template:Autowiki/Content/Gun/L23 assault rifle}}|- | |||
{{Template:Autowiki/Content/Gun/L23-B assault rifle}}|- | |||
{{Template:Autowiki/Content/Gun/L42A3 battle rifle}}|- | |||
{{Template:Autowiki/Content/Gun/L42A3-F battle rifle}}|- | |||
{{Template:Autowiki/Content/Gun/L56A2 smartgun}}{{Template:Smartgun Abilities}} | |||
|- | |||
{{Template:Autowiki/Content/Gun/VP78 pistol}}|- | |||
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:ballisticshield.png|64px]] | |||
{{Anchor|FBS-B Ballistic shield}} | |||
[[#FBS-B Ballistic shield|'''FBS-B Ballistic shield''']] | |||
|style="border: 2px solid black; padding: 5px;" |Ballistic shield used by the royal marines commando. This shield is commonly used during boarding actions due to its lightweight but durable design. | |||
|- | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|L5 Bayonet}}[[File:l5bayonet.png|64px]] | |||
[[#L5 Bayonet|'''L5 Bayonet''']] | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The standard-issue bayonet of the RMC, the L5 is balanced to also function as an effective throwing knife. | |||
{{L5 Bayonet Stats}} | |||
|} | |||
</tab> | |||
<tab name="Freelancer and CLF"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{Template:Autowiki/Content/Gun/MAR-50 light machine gun}}|- | |||
{{Template:Autowiki/Content/Gun/MAR-40 battle rifle}}|- | |||
{{Template:Autowiki/Content/Gun/MAR-30 battle carbine}}|- | |||
{{Template:Autowiki/Content/Gun/R4T lever-action rifle}}|- | |||
<!--- | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|L42A Battle Rifle}}[[File:L42.gif|64px]] | |||
[[#L42A Battle Rifle|'''L42A Battle Rifle''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | |||
{{L42A Description}} | |||
{{L42A Consolidated}} | |||
|- | |||
---> | |||
{{Template:Autowiki/Content/Gun/M16 rifle}}|- | |||
{{Template:Autowiki/Content/Gun/MP27 submachinegun}}|- | |||
{{Template:Autowiki/Content/Gun/Basira-Armstrong bolt-action hunting rifle}}|- | |||
{{Template:Autowiki/Content/Gun/MP5 submachinegun}}|- | |||
{{Template:Autowiki/Content/Gun/FN FP9000 Submachinegun}}|- | |||
{{Template:Autowiki/Content/Gun/MAC-15 submachinegun}}|- | |||
{{Template:Autowiki/Content/Gun/custom built shotgun}}|- | |||
{{Template:Autowiki/Content/Gun/HG 37-12 pump shotgun}}|- | |||
{{Template:Autowiki/Content/Gun/Spearhead Rival 78}}|- | |||
{{Template:Autowiki/Content/Gun/semi-sawn-off Spearhead Rival 78}}|- | |||
{{Template:Autowiki/Content/Gun/sawn-off Spearhead Rival 78}}|- | |||
{{Template:Autowiki/Content/Gun/CZ-81 machine pistol}}|- | |||
{{Template:Autowiki/Content/Gun/M1911 service pistol}}|- | |||
{{Template:Autowiki/Content/Gun/vintage Desert Eagle}}|- | |||
{{Template:Autowiki/Content/Gun/KT-42 automag}}|- | |||
{{Template:Autowiki/Content/Gun/S&W .38 model 37 revolver}}|- | |||
{{Template:Autowiki/Content/Gun/CMB Spearhead autorevolver}}|- | |||
{{Template:Autowiki/Content/Gun/holdout pistol}}|- | |||
{{Template:Autowiki/Content/Gun/M83A2 SADAR}}|- | |||
{{Template:Autowiki/Content/Gun/MK-45 'High-Power' Automagnum}}|- | |||
{{Template:Autowiki/Content/Gun/Beretta 92FS pistol}}|- | |||
{{Template:Autowiki/Content/Gun/Beretta 93FR burst pistol}}|- | |||
|style="border: 2px solid black; padding: 5px;" |[[File:Lunge Mine.png|64px]] | |||
{{Anchor|Lunge Mine}} | |||
[[#Lunge Mine|'''Lunge Mine''']] | |||
|style="border: 2px solid black; padding: 5px;" |A crude but intimidatingly bulky shaped explosive charge, fixed to the end of a pole. To use it, one must grasp it firmly in both hands, and thrust the prongs of the shaped charge into the target. That the resulting explosion occurs directly in front of the user's face was not an apparent concern of the designer. A true hero's weapon. | |||
Uncommonly found in the hands of ''very brave (or stupid)'' '''Colonial Liberation Front''' soldiers. | |||
|- | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Combat_Sword}}[[File:Combat Sword.png|64px]] | |||
[[#Combat_Sword|'''Combat sword''']] | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A dusty sword commonly seen in historical museums. Where you got this is a mystery, for sure. Only a mercenary would be nuts enough to carry one of these. | |||
{{M2132 Machete Stats}} | |||
|- | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Katana}}[[File:Katana.png|64px]] | |||
[[#Katana|'''Katana''']] | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A finely made Japanese sword, with a well sharpened blade. The blade has been filed to a molecular edge, and is extremely deadly. Commonly found in the hands of mercenaries and yakuza. | |||
{{Katana Stats}} | |||
|} | |||
</tab> | |||
<tab name="Misc"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{Template:Autowiki/Content/Gun/two-bore rifle}}|- | |||
{{Template:Autowiki/Content/Gun/Webley Mk VI service pistol}}|- | |||
{{Template:Autowiki/Content/Gun/ABR-40 hunting rifle}}|- | |||
{{Template:Autowiki/Content/Gun/M37-17 pump shotgun}}|- | |||
{{Template:Autowiki/Content/Gun/PPSh-17b submachinegun}}|- | |||
{{Template:Autowiki/Content/Gun/M16 rifle}}|- | |||
{{Template:Autowiki/Content/Gun/M16 grenadier rifle}}|- | |||
{{Template:Autowiki/Content/Gun/M60 General Purpose Machine Gun}}|- | |||
{{Template:Autowiki/Content/Gun/semi-sawn-off Spearhead Rival 78}}|- | |||
{{Template:Autowiki/Content/Gun/AR10 rifle}}|- | |||
{{Template:Autowiki/Content/Gun/UZI}}|- | |||
{{Template:Autowiki/Content/Gun/M48A4 service pistol}}|- | |||
{{Template:Autowiki/Content/Gun/nailgun}}|- | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Claymore}}[[File:Claymore.png|64px]] | |||
[[#Claymore|'''Claymore''']] | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | What are you standing around staring at this for? Get to killing! | |||
{{M2132 Machete Stats}} | |||
|- | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Fireaxe}}[[File:Fireaxe.png|64px]] | |||
[[#Fireaxe|'''Fireaxe''']] | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | What are you standing around staring at this for? Get to killing! | |||
{{Fireaxe Stats}} | |||
|- | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Basball Bat}}[[File:Baseball_Bat.png|64px]] | |||
[[#Baseball Bat|'''Baseball Bat''']] | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A large wooden baseball bat. Commonly used in colony recreation, but also used as a means of self defense. Often carried by thugs and ruffians." | |||
{{Baseball Bat Stats}} | |||
|- | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Metal Basball Bat}}[[File:Metal_Baseball_Bat.png|64px]] | |||
[[#Metal Baseball Bat|'''Metal Baseball Bat''']] | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A large metal baseball bat. Compared to its wooden cousin, the metal bat offers a bit more more force. Often carried by thugs and ruffians. | |||
{{Metal Baseball Bat Stats}} | |||
|- | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Makeshift Spear}}[[File:Makeshift_Spear.png|64px]] | |||
[[#Makeshift Spear|'''Makeshift Spear''']] | |||
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A haphazardly-constructed yet still deadly weapon of ancient design. | |||
{{Makeshift Spear Stats}} | |||
|} | |||
</tab> | |||
<tab name="MARSOC"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Weapon:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{Template:Autowiki/Content/Gun/XM40 pulse rifle}}|- | |||
{{Template:Autowiki/Content/Gun/XM38 tactical shotgun}}|- | |||
|} | |||
</tab> | |||
</tabs> | |||
|} | |||
</center> | </center> | ||
Строка 1066: | Строка 1402: | ||
|} | |} | ||
--> | --> | ||
=Pouches= | |||
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches. | |||
{| class="wikitable" | |||
! style="background-color:#A9A9A9;" |Equipment: | |||
! style="background-color:#A9A9A9;" |Description: | |||
|- | |||
![[File:G18-Utility-Pouch.png|64px]] | |||
{{Anchor|G8-A General Utility Pouch}} | |||
[[#G8-A General Utility Pouch|'''G8-A General Utility Pouch''']] | |||
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. '''They can hold 3 items.''' | |||
|- | |||
!{{Anchor|Light General Pouch}}[[File:gen-pouch.png|64px]] | |||
[[#Light General Pouch|'''Light General Pouch''']] | |||
|A general purpose pouch used to carry small items and also magazines that cannot usually be carried in a pocket. Contains 1 slot. it can be found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]] or in the pockets of '''[[Freelancer Mercenaries|mercenaries]]''' and '''[[The Colonial Liberation Front|CLF]]'''. | |||
|- | |||
!{{Anchor|Medium General Pouch}}[[File:Medium-gen-pouch.png|64px]] | |||
[[#Medium General Pouch|'''Medium General Pouch''']] | |||
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the '''ColMarTech Automated Closet''' and can be found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. | |||
|- | |||
!{{Anchor|Large General Pouch}}[[File:Large-gen-pouch.png|64px]] | |||
[[#Large General Pouch|'''Large General Pouch''']] | |||
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. Often carried by '''Squad Leaders''' and '''Staff Officers.''' Not stocked in requisitions by default. | |||
|- | |||
!{{Anchor|Magazine Pouch}}[[File:medmag-pouch.png|64px]] | |||
[[#Magazine Pouch|'''Magazine Pouch''']] | |||
|{{Magazine Pouch Description}} | |||
|- | |||
!{{Anchor|Large Magazine Pouch}}[[File:largemag-pouch.png|64px]] | |||
[[#Large Magazine Pouch|'''Large Magazine Pouch''']] | |||
|{{Large Magazine Pouch Description}} | |||
|- | |||
!{{Anchor|Shotgun Shell Pouch}}[[File:shell-pouch.png|64px]] | |||
[[#Shotgun Shell Pouch|'''Shotgun Shell Pouch''']] | |||
|{{Shotgun Shell Pouch Description}} | |||
|- | |||
!{{Anchor|Large Shotgun Shell Pouch}}[[File:largeshell-pouch.png|64px]] | |||
[[#Large Shotgun Shell Pouch|'''Large Shotgun Shell Pouch''']] | |||
|{{Large Shotgun Shell Pouch Description}} | |||
|- | |||
!{{Anchor|Explosive Pouch}}[[File:explarge-pouch.png|64px]] | |||
[[#Explosive Pouch|'''Explosive Pouch''']] | |||
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, inside Frontline M40 Grenadier kit, M-OU53 Sapper Support Kit or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |||
|- | |||
!{{Anchor|Pistol Magazine Pouch}}[[File:pistol-mag-pouch.png|64px]] | |||
[[#Pistol Magazine Pouch|'''Pistol Magazine Pouch''']] | |||
|Pouch able to hold 3 pistol magazines. It is one of the pouch options of the '''ColMarTech Automated Closet'''. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. | |||
|- | |||
!{{Anchor|Large Pistol Magazine Pouch}}[[File:pistol-mag-pouch-large.png|64px]] | |||
[[#Large Pistol Magazine Pouch|'''Large Pistol Magazine Pouch''']] | |||
|{{Large Pistol Magazine Pouch Description}} | |||
|- | |||
!{{Anchor|Pistol Pouch}}[[File:pistol-pouch.png|64px]] | |||
[[#Sidearm Pouch|'''Sidearm Pouch''']] | |||
|A holster to carry pistols, typically a M4A3, 88M4, or SU-6 handgun. It is one of the common pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |||
|- | |||
!{{Anchor|Flare Pouch}}[[File:flare-pouch.png|64px]] | |||
[[#Flare Pouch|'''Flare Pouch''']] | |||
|Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for easily lighting the way for your comrades. It is one of the pouch options of the '''ColMarTech Automated Closet'''. | |||
|- | |||
!{{Anchor|Radio Pouch}}[[File:radio-pouch.png|64px]] | |||
[[#Radio Pouch|'''Radio Pouch''']] | |||
|Used to hold 2 sets of radio headsets. Why would you use this? | |||
|- | |||
!{{Anchor|Bayonet Pouch}}[[File:knife-pouch.png|64px]] | |||
[[#Bayonet Pouch|'''Bayonet Pouch''']] | |||
|A pouch that can hold up to 5 throwing knives. A very uncommon sight on the battlefield. It is one of the pouch options of the '''ColMarTech Automated Closet''' or are usually found in the pockets of the '''UPP Soldiers'''. | |||
|- | |||
!{{Anchor|Survival Pouch}}[[File:survival-pouch.png|64px]] | |||
[[#Survival Pouch|'''Survival Pouch''']] | |||
|A survival pouch. It can contain flashlights, a pill, a crowbar, metal sheets, and some bandages. Normally found occupying the pockets of [[Survivor|Civilians]]. | |||
Contains a packet of 4 tramadol pills, 10 sterile gauze rolls, crowbar, a flashlight and 50 sheets of metal; all good tools for a survivor on the move. | |||
|- | |||
!{{Anchor|Document Pouch}}[[File:document-pouch.png|64px]] | |||
[[#Document Pouch|'''Document Pouch''']] | |||
| A pouch used to hold documents for safe keeping. | |||
'''Field Intelligence Support Kit''' pouch variant can hold 7 items. | |||
While Intelligence Officer's have one that holds 21 items. | |||
|- | |||
!{{Anchor|Tools Pouch}}[[File:Tool_Pouch.png]] | |||
[[#Tools Pouch|'''Tools Pouch''']] | |||
|Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |||
Contains 4 slots. | |||
Can hold the following items below: | |||
{| border="1" class="wikitable style="width: 80%;" | |||
|[[File:Screwdriver.png|48px]] | |||
[[#Screwdriver|'''Screwdriver''']] | |||
||[[File:Welder.gif|48px]] | |||
[[#Blowtorch|'''Blowtorch''']] | |||
||[[File:Crowbar.png|48px]] | |||
[[#Crowbar|'''Crowbar''']] | |||
||[[File:Wrench.png|48px]] | |||
[[#Wrench|'''Wrench''']] | |||
||[[File:CableCoils.png|48px]] | |||
[[#Cable Coil|'''Cable Coil''']] | |||
||[[File:Multitool.png|48px]] | |||
[[#Security Access Tuner|'''Security Access Tuner''']] | |||
||[[File:Wirecutters.png|48px]] | |||
[[#Wirecutters|'''Wirecutters''']] | |||
||[[File:Entrenching_Tool_Unfolded.png|48px]] | |||
[[#Entrenching Tool|'''Entrenching Tool''']] | |||
|} | |||
|- | |||
!{{Anchor|Electronics Pouch}}[[File:electronics-pouch.png|64px]] | |||
[[#Electronics Pouch|'''Electronics Pouch''']] | |||
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]]. | |||
Contains 6 slots. | |||
Can hold the following items below: | |||
{| border="1" class="wikitable style="width: 20%;" | |||
|[[File:Circuitboard.png|48px]] | |||
[[#Circuitboards|'''Circuitboards''']] | |||
||[[File:Powercell.png|48px]] | |||
[[#Powercells|'''Powercells''']] | |||
|} | |||
|- | |||
!{{Anchor|Construction Pouch}}[[File:const-pouch.png|64px]] | |||
[[#Construction Pouch|'''Construction Pouch''']] | |||
|Designed to holster construction materials. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]]. | |||
Contains 3 slots. | |||
Can hold the following items below: | |||
{| border="1" class="wikitable | |||
|[[File:Metal.png|48px]] | |||
[[#Metal Sheets|'''Metal Sheets''']] | |||
||[[File:Plasteel.png|48px]] | |||
[[#Plasteel Sheets|'''Plasteel Sheets''']] | |||
||[[File:Sandbag_Empty.png|48px]] | |||
[[#Empty Sandbags|'''Empty Sandbags''']] | |||
||[[File:Planks.png|48px]] | |||
[[#Wooden Planks|'''Wooden Planks''']] | |||
||[[File:Rods.png|48px]] | |||
[[#Metal Rods|'''Metal Rods''']] | |||
||[[File:CableCoils.png|48px]] | |||
[[#Cable Coil|'''Cable Coil''']] | |||
||[[File:Barbed_Wire.png|48px]] | |||
[[#Barbed Wire|'''Barbed Wire''']] | |||
||[[File:Entrenching_Tool_Unfolded.png|48px]] | |||
[[#Entrenching Tool|'''Entrenching Tool''']] | |||
|} | |||
|- | |||
!{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]] | |||
[[#First-Aid Pouch|'''First-Aid Pouch (Splints/Gauze/Ointment)''']] | |||
|{{aid-pouch}} | |||
|- | |||
!{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]] | |||
[[#First-Aid Pouch|'''First-Aid Pouch (Refillable Injectors)''']] | |||
|{{aid-pouch-refil}} | |||
|- | |||
!{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]] | |||
[[#First-Aid Pouch|'''First-Aid Pouch (Pills)''']] | |||
|{{aid-pouch-packet}} | |||
|- | |||
!{{Anchor|Medical Pouch}}[[File:medic-pouch.png|64px]] | |||
[[#Medical Pouch|'''Medical Pouch''']] | |||
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. | |||
Contains 3 slots. | |||
{| border="1" class="wikitable style="width: 80%;" | |||
|[[File:Dexalin.png|48px]] | |||
[[#Autoinjectors|'''Autoinjectors''']] | |||
||[[File:Ointment.png|48px]] | |||
[[#Ointment|'''Ointment''']] | |||
||[[File:Gauze.png|48px]] | |||
[[#Gauze|'''Gauze''']] | |||
||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]] | |||
[[#Advanced Kits|'''Advanced Kits''']] | |||
||[[File:Healthanalyzer.png|48px]] | |||
[[#Health Analyzer|'''Health Analyzer''']] | |||
|[[File:PillBottle.png|48px]] | |||
[[#Pill Bottles|'''Pill Bottles''']] | |||
|[[File:Hypospray.png|48px]] | |||
[[#Hyposprays|'''Hyposprays''']] | |||
|} | |||
|- | |||
!{{Anchor|Autoinjector Pouch}}[[File:autoinjector-pouch.png|64px]] | |||
[[#Autoinjector Pouch|'''Autoinjector Pouch''']] | |||
|A Large pouch dedicated to holding autoinjectors. Issued to hospital corpsmen, doctors and can also be found in First Responses Medical Support kits. | |||
Holds 7 Autoinjectors. | |||
|- | |||
!{{Anchor|Medkit Pouch}}[[File:medkit-pouch.png|64px]] | |||
[[#Medkit Pouch|'''Medkit Pouch''']] | |||
|Usable only by Medical Trained personnel to hold anything that could be held in a Medkit, found in Corpsman, nurse, and doctor Automated Vendors , can also found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. | |||
{| border="1" class="wikitable style="width: 10%;" | |||
|[[File:First-aid_kit.png|48px]] | |||
[[#Medkits|'''Medkits''']] | |||
|} | |||
|- | |||
!{{Anchor|First Responder Tactical Pouch}}[[File:First-Responder-Tactical-Pouch.png|64px]] | |||
[[#First Responder Tactical Pouch|'''First Responder Tactical Pouch''']] | |||
|Holds everything one might need for rapid field triage and treatment. Make sure to coordinate with the proper field medics. Found inside the '''ColMarTech automated armaments vendor''' in their mini-medical kits. | |||
Holds 4 medical items. | |||
{| border="1" class="wikitable style="width: 70%;" | |||
|[[File:Healthanalyzer.png|48px]] | |||
[[#Health Analyzer|'''Health Analyzer''']] | |||
|[[File:Splint.png|48px]] | |||
[[#Splint|'''Splint''']] | |||
|[[File:Advburnkit.png|48px]] | |||
[[#Advanced Burn Kit|'''Advanced Burn Kit''']] | |||
|[[File:Advtraumakit.png|48px]] | |||
[[#Advanced Trauma Kit|'''Advanced Trauma Kit''']] | |||
|} | |||
|- | |||
!{{Anchor|Syringe Pouch}}[[File:syringe-pouch.png|64px]] | |||
[[#Syringe Pouch|'''Syringe Pouch''']] | |||
|Uncommon issue pouch, able to hold an array of syringes. Issued to shipside Doctors, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. Contains 6 slots. Sees limited use because hyposprays, autoinjectors, and pills do the jobs better in most cases. | |||
|- | |||
!{{Anchor|Chemist Pouch}}[[File:chemist-pouch.png|64px]] | |||
[[#Chemist Pouch|'''Chemist Pouch''']] | |||
|A pouch for carrying glass beakers. It's filled with an empty regular and large beaker. Can be found in the medical doctor's lockers in medbay. | |||
Contains 2 slots. | |||
|- | |||
!{{Anchor|Vial Pouch}}[[File:vial-pouch.png|64px]] | |||
[[#Vial Pouch|'''Vial Pouch''']] | |||
|A pouch for carrying glass vials. Can be found in the medical doctor's lockers in medbay. | |||
Contains 6 slots. | |||
|- | |||
!{{Anchor|Pressurized Pouch}}[[File:Pressurized-pouch.png|64px]] | |||
[[#Pressurized Pouch|'''Pressurized Pouch''']] | |||
|A pressurized reagent canister pouch. It is used to refill custom injectors, and can also store one. May be refilled with a reagent tank or a Chemical Dispenser. Can be found in the medical doctor's lockers in medbay and in the [[Hospital Corpsman|Hospital Corpsman's]] '''ColMarTech automated equipment vendors'''. | |||
Contains 1 slot for an Auto-injector. | |||
|- | |||
!{{Anchor|Flame Pouch}}[[File:flame-pouch.png|64px]] | |||
[[#Fuel tank strap pouch|'''Fuel tank strap pouch''']] | |||
|Two rings straps that loop around M240 variety napalm tanks. Handle with care. | |||
Can be worn by attaching it to a pocket. | |||
|- | |||
!{{Anchor|Tactical Medical Pouch}}[[File:Tactical-med-pouch.png|64px]] | |||
[[#Tactical Medical Pouch|'''Tactical Medical Pouch''']] | |||
|A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection. | |||
Worn by MARSOC Operators. | |||
Can be worn by attaching it to a pocket. | |||
Holds the following: | |||
{| border="1" class="wikitable style="width: 70%;" | |||
|[[File:Healthanalyzer.png|48px]] | |||
[[#Health Analyzer|'''Health Analyzer''']] | |||
|[[File:Nano-Splint.png|48px]] | |||
[[#Nano Splints|'''Nano Splints''']] | |||
|[[File:UpgradedAdvtraumakit.png|48px]] | |||
[[#Upgraded Advanced Trauma Kit|'''Upgraded Advanced Trauma Kit''']] | |||
|[[File:UpgradedAdvburnkit.png|48px]] | |||
[[#Upgraded Advanced Burn Kit|'''Upgraded Advanced Burn Kit''']] | |||
|[[File:Bicaridine.png|48px]] | |||
[[#Bicaridine|'''Bicaridine Injector''']] | |||
|[[File:Bicaridine.png|48px]] | |||
[[#Bicaridine|'''Bicaridine Injector''']] | |||
|[[File:Kelotane.png|48px]] | |||
[[#Kelotane Injector|'''Kelotane Injector''']] | |||
|[[File:Emergency_Auto_injector.png|48px]] | |||
[[#Emergency AutoInjector|'''2 x Emergency AutoInjector''']] | |||
|[[File:Mini_Extinguisher.png|48px]] | |||
[[#Mini Fire Extinguisher|'''Mini Fire Extinguisher''']] | |||
|[[File:Redemption_stim_injector.png|48px]] | |||
[[#Redemption Stimulant|'''Redemption Stimulant''']] | |||
|[[File:Brain_stim_injector.png|48px]] | |||
[[#Brain Stimulant|'''Brain Stimulant''']] | |||
|[[File:Speed_stim_injector.png|48px]] | |||
[[#Speed Stimulant|'''Speed Stimulant''']] | |||
|} | |||
|- | |||
!{{Anchor|Tactical Tool Pouch}}[[File:Tactical-tool-pouch.png|64px]] | |||
[[#Tactical Tool Pouch|'''Tactical Tool Pouch''']] | |||
|This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though. | |||
Worn by MARSOC Operators. | |||
Can be worn by attaching it to a pocket. | |||
Contains 8 slots. | |||
Holds the following items below: | |||
{| border="1" class="wikitable style="width: 80%;" | |||
|[[File:Screwdriver.png|48px]] | |||
[[#Screwdriver|'''Screwdriver''']] | |||
||[[File:Wirecutters.png|48px]] | |||
[[#Wirecutters|'''Wirecutters''']] | |||
||[[File:Crowbar.png|48px]] | |||
[[#Crowbar|'''Crowbar''']] | |||
||[[File:CableCoils.png|48px]] | |||
[[#Cable Coils|'''Cable Coils''']] | |||
||[[File:Multitool.png|48px]] | |||
[[#Security Access Tuner|'''Security Access Tuner''']] | |||
||[[File:Wrench.png|48px]] | |||
[[#Wrench|'''Wrench''']] | |||
||[[File:C4.png|48px]] | |||
[[#C4|'''C4 x 2''']] | |||
|} | |||
|- | |||
!{{Anchor|Sling Pouch}}[[File:sling_pouch.png|64px]] | |||
[[#Sling Pouch|'''Sling Pouch''']] | |||
|Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch. | |||
|- | |||
!{{Anchor|Machete Pouch}}[[File:machete_pouch.png|64px]] | |||
[[#Machete Pouch|'''Machete Pouch''']] | |||
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot. | |||
|} | |||
=Storage Equipment= | |||
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. | |||
{| class="wikitable" | |||
! style="background-color:#A9A9A9;" width=150|Equipment: | |||
! style="background-color:#A9A9A9;" |Description: | |||
|- | |||
!{{Anchor|Webbing}}[[File:webbing.png|64px]] | |||
[[#Webbing|'''Webbing''']] | |||
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines. | |||
It is the standard webbing for most of the '''USCM support personnel'''. Standard Marines can acquire them through their '''ColMarTech Automated Closet'''. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]]. | |||
|- | |||
!{{Anchor|Black Webbing}}[[File:Black_webbing_vest.png|64px]] | |||
[[#Black Webbing|'''Black Webbing''']] | |||
|Robust black synthcotton vest with lots of pockets. Has five slots. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]]. | |||
|- | |||
!{{Anchor|Brown Webbing Vest}}[[File:brown_webbing_vest.png|64px]] | |||
[[#Brown Webbing Vest|'''Brown Webbing Vest''']] | |||
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]]. | |||
|- | |||
!{{Anchor|Drop Pouch}}[[File:Drop Pouch.png|64px]] | |||
[[#Drop Pouch|'''Drop Pouch''']] | |||
|{{Drop Pouch Description}} | |||
|- | |||
!{{Anchor|M272 Pattern Knife Vest}}[[File:M272 Knife Rig.png|64px]] | |||
[[#M272 Pattern Knife Vest|'''M272 Pattern Knife Vest''']] | |||
|An older generation M272 pattern knife vest once employed by the USCM. Can hold up to 5 knives. It is made of synthcotton. (Does not contain knives when issued from vendor) Can be issued out by [[Requisitions#Armaments_and_Ammunition_Vendors|Requisitions]]. | |||
|- | |||
!{{Anchor|M276 Pattern Ammo Load Rig}}[[File:M276_Pattern_Ammo_Load_Rig.png|64px]] | |||
[[#M276 Pattern Ammo Load Rig|'''M276 Pattern Ammo Load Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells. | |||
It is the standard rig for most of the '''USCM combat personnel''', excluding Engineers and Medics. It is one of the belt options of the '''ColMarTech Automated Closet'''. | |||
|- | |||
!{{Anchor|Shotgun Shell Load Rig}}[[File:Shotgun_belt.png|64px]] | |||
[[#Shotgun Shell Load Rig|'''Shotgun Shell Load Rig''']] | |||
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 14 handfuls of shells. It is one of the belt options of the '''ColMarTech Automated Closet'''. | |||
|- | |||
!{{Anchor|M276 Pattern Knife Rig}}[[File:M276_pattern_knife.png|64px]] | |||
[[#M276 Pattern Knife Rig|'''M276 Pattern Knife Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 12 throwing knives. Can quickly draw knives from it by pressing E. Or if there is a primary weapon in the suit storage slot, Shift + E. | |||
It is one of the belt options of the '''ColMarTech Automated Closet'''. | |||
|- | |||
!{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]] | |||
[[#M276 Pattern M40 HEDP Rig|'''M276 Pattern M40 Grenade Rig''']] | |||
| | |||
{{M276 Pattern M40 HEDP Rig Description}} | |||
|- | |||
!{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]] | |||
[[#M276 Pattern M40 HEDP Rig|'''M276 Pattern M40 Grenade Rig MK.II''']] | |||
|The M276 Mk. II is is an upgraded version of the M276 Grenade rig, with more storage capacity. It consists of a modular belt with various clips. | |||
It is the standard rig for '''USCM Heavy Grenadier Specialists'''. | |||
|- | |||
!{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Toolbelt_Rig.png|64px]] | |||
[[#M276 Pattern Toolbelt Rig|'''M276 Pattern Toolbelt Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Technicians and Maintenance Technicians to do their work. | |||
It is the standard rig for '''Combat Technicians'''. | |||
|- | |||
!{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Combat_Toolbelt_Rig.png|64px]] | |||
[[#M276 Pattern Combat Toolbelt Rig|'''M276 Pattern Combat Toolbelt Rig''']] | |||
|The M276 pattern combat toolbelt rig is an alternative load-bearing equipment of the USCM for engineers conducting repairs within combat zones. It consists of a modular belt with various clips and pouches for tools along with a holster for a sidearm. Due to the bulk of the sidearm, it is unable to hold as many tools as its standard counterpart. | |||
Holds 5 slots for tools and the 6th slot is reserved for a sidearm. | |||
It is an optional rig for '''Combat Technicians'''. | |||
|- | |||
!{{Anchor|M276 Pattern Medical Storage Rig}}[[File:M276_pattern_medical_storage_rig.png|64px]] | |||
[[#M276 Pattern Medical Storage Rig|'''M276 Pattern Medical Storage Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies. Note that this rig can also hold folding medical beds and defibrillators. | |||
It is one of the standard rigs for '''Combat Medics'''. | |||
|- | |||
!{{Anchor|M276 Pattern Lifesaver Bag}}[[File:M276_pattern_lifesaver_bag.png|64px]] | |||
[[#M276 Pattern Lifesaver Bag|'''M276 Pattern Lifesaver Bag''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use. | |||
It is one of the standard rigs for '''Combat Medics'''. | |||
|- | |||
!{{Anchor|M804 Heavy Gunner Rig}}[[File:M804_Heavygunner_rig.png|64px]] | |||
[[#M804 Heavy Gunner Rig|'''M804 Heavy Gunner Rig''']] | |||
|The M804 Heavygunner Storage Rig is a modified M276 Pattern Toolbelt Rig modified to store the ammunition for both the M2C Heavy Machinegun System, The M56D Machine Gun System, and can hold other engineering tools for the gunner such as a screwdriver and wrench. | |||
It is found in the M2C Heavy Gunner kit and can only be obtained through '''Requisitions'''. | |||
|- | |||
!{{Anchor|M804 Heavy Gunner Rig}}[[File:M276_pattern_mortar_operator_belt.png|64px]] | |||
[[#M276 pattern mortar operator belt|'''M276 pattern mortar operator belt''']] | |||
|A belt specifically designed to carry ammunition for the M402 mortar along with a sidearm. | |||
Holds 4 mortar shells of any kind and reserves a slot for a pistol. | |||
|- | |||
!{{Anchor|M280 Smartgunner Drum Belt}}[[File:M280_Smartgunner_Drum_Belt.png|64px]] | |||
[[#M280 Smartgunner Drum Belt|'''M280 Smartgunner Drum Belt''']] | |||
|Despite the fact that 1. drum magazines are incredibly non-ergonomical, and 2. require incredibly precise machining in order to fit universally (spoiler, they don't, adding further to the myth of 'Smartgun Personalities'), the USCM decided to issue a modified marine belt (more formally known by the designation M280) with hooks and dust covers (overly complex for the average jarhead) for the M56B system's drum munitions. When the carry catch on the drum isn't getting stuck in the oiled up velcro, the rig actually does do a decent job at holding a plentiful amount of drums. But at the end of the day, compared to standard rigs... it sucks, but isn't that what being a Marine is all about?" | |||
|- | |||
!{{Anchor|M276 pattern 45-70 loading rig}}[[File:M276 pattern 45-70 loading rig.png|64px]] | |||
[[#M276 pattern 45-70 loading rig|'''M276 pattern 45-70 loading rig''']] | |||
|An ammunition belt designed to hold the large 45-70 Govt. calibre bullets for the R4T lever-action rifle. Can attach a revolver holster attachment to it but reduces its maximum capacity slightly. | |||
Holds 28 handfuls of 45-70 bullets. | |||
<!-- | |||
|- | |||
!{{Anchor|M276 pattern 45-70 loading rig}}[[File:M276 pattern 45-70 revolver rig.png|64px]] | |||
[[#M276 pattern 45-70 revolver rig|'''M276 pattern 45-70 revolver rig''']] | |||
|An ammunition belt designed to hold the large 45-70 Govt. calibre bullets for the R4T lever-action rifle. This version has reduced capacity in exchange for a whole revolver holster. | |||
Holds 25 handfuls of 45-70 bullets or 24 handfuls of 45-70 bullets with a Revolver. | |||
--> | |||
|- | |||
!{{Anchor|USCM mortar shell backpack}}[[File:USCM_mortar_shell_backpack.png|64px]] | |||
[[#USCM mortar shell backpack|'''USCM mortar shell backpack''']] | |||
|A backpack specifically designed to carry ammunition for the M402 mortar. | |||
Holds 7 mortar shells of any kind. | |||
|- | |||
!{{Anchor|USCM Lightweight IMP Backpack}}[[File:USCM_infantry_backpack.png|64px]] | |||
[[#USCM Lightweight IMP Backpack|'''USCM Lightweight IMP Backpack''']] | |||
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield. | |||
Has to be held in one hand to access items inside. Holds 7 normal size items. | |||
|- | |||
!{{Anchor|USCM Technician Welderpack}}[[File:Welderpack.png|64px]] | |||
[[#USCM Technician Welderpack|'''USCM Technician Welderpack''']] | |||
|{{USCM Technician Welderpack}} | |||
|- | |||
!{{Anchor|USCM Technician Welder-Satchel}}[[File:Weldersatchel.png|64px]] | |||
[[#USCM Technician Welder-Satchel|'''USCM Technician Welder-Satchel''']] | |||
|{{USCM Technician Welder-Satchel}} | |||
|- | |||
!{{Anchor|USCM Satchel}}[[File:USCM_satchel.png|64px]] | |||
[[#USCM Satchel|'''USCM Satchel''']] | |||
|A heavy-duty satchel carried by most USCM soldiers. | |||
It is standard gear for most of the USCM. Holds 5 normal size items. | |||
|- | |||
!{{Anchor|Light Weight Combat Pack}}[[File:LightWeight_Combat_Pack.png|64px]] | |||
[[#Light Weight Combat Pack|'''Light Weight Combat Pack''']] | |||
|A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel. | |||
It's a standard pack for non-USCM Combat Personal, like the '''[[The Colonial Liberation Front|Colonial Liberation Front]]''' and '''[[The Union of Progressive Peoples|UPP Soldiers]]'''. | |||
|- | |||
!{{Anchor|USCM logistics IMP backpack}}[[File:IO_Pack.png|64px]] | |||
[[#USCM logistics IMP backpack|'''USCM logistics IMP backpack''']] | |||
|A standard-issue backpack worn by logistics personnel. It is occasionally issued to combat personnel for longer term expeditions and deep space incursions. '''Worn by USCM Synthetic Units''' | |||
|- | |||
!{{Anchor|M68 Thermal Cloak}}[[File:M68_Thermal_Cloak.png|64px]] | |||
[[#M68 Thermal Cloak|'''M68 Thermal Cloak''']] | |||
|The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite period of time. '''A fire extinguisher or acid sprayed at you will make you visible'''. Required to be worn over the M3-S Light Armor and '''equipped like a backpack in your inventory'''. To cloak yourself, go to the Scout tab and click <code>Activate-Cloak</code>, you may also assign a [[Macros|Macro]] to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. Holds 7 normal sized items. '''Worn by USCM Scout Specialists''' | |||
|- | |||
!{{Anchor|M3 Sniper's Smock}}[[File:m3snipersmock.png|64px]] | |||
[[#M3 Sniper's Smock|'''M3 Sniper's Smock''']] | |||
|A specially designed smock with pockets for all your sniper needs. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. '''Worn by USCM Sniper Specialists''' | |||
|- | |||
!{{Anchor|Broiler-T flexible refueling system}}[[File:M240-T_Fuel Pack.png]] | |||
[[#Broiler-T flexible refueling system|'''Broiler-T flexible refueling system''']] | |||
|A specialized back harness that carries the Broiler-T flexible refueling system. It is able to hold the specialist flamer inside it, freeing up the suit storage slot. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator. '''Worn by USCM Pyrotechnician Specialists''' | |||
You can assign a [[Macros|Macro]] for the Broiler in order to switch fuel types. | |||
|- | |||
!{{Anchor|M22 Rocket Bags}}[[File:M22 rocket bag.png]] | |||
[[#M22 Rocket Bags|'''M22 Rocket Bags''']] | |||
|Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. '''Worn by USCM Demolition Specialists''' | |||
|- | |||
!{{Anchor|USCM IMP M63A1 Grenade Satchel}}[[File:Grenade Satchel.png]] | |||
[[#USCM IMP M63A1 Grenade Satchel|'''USCM IMP M63A1 Grenade Satchel''']] | |||
|A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. | |||
'''Worn by USCM Heavy Grenadier Specialists''' | |||
|- | |||
!{{Anchor|USCM Radio Telephone Pack}}[[File:Rtobackpack.png|64px]] | |||
[[#USCM Radio Telephone Pack|'''USCM Radio Telephone Pack''']] | |||
|A heavy-duty pack, used for telecommunications between central command. | |||
Issued to '''Fireteam Leaders''' | |||
|- | |||
!{{Anchor|Marine Commanding Officer Backpack}}[[File:USCM_infantry_backpack.png|64px]] | |||
[[#Marine Commanding Officer Backpack|'''Marine Commanding Officer Backpack''']] | |||
|A backpack specially made for the Commanding Officer of the 2nd battalion of the 4th brigade, Falling Falcons. Can be found in the Commander's Locker at round start. Holds more items then a regular backpack. | |||
|- | |||
!{{Anchor|M103 pattern Tank-Ammo rig}}[[File:M103 pattern Tank-Ammo rig.png]] | |||
[[#M103 pattern Tank-Ammo rig|'''M103 pattern Tank-Ammo rig''']] | |||
|The M103 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. Made specially for Tank Crewmen for store their ammunition. Holds 2 items. | |||
|- | |||
!{{Anchor|USCM Pyrotechnician G4-1 Fuel Tank}}[[File:G4-1 FuelTank.png]] | |||
[[#USCM Pyrotechnician G4-1 Fuel Tank|'''USCM Pyrotechnician G4-1 Fuel Tank''']] | |||
|A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling. | |||
Holds 350 units of fuel. | |||
|- | |||
!{{Anchor|UCP3 combat pack}}[[File:UCP3-combat-pack.png]] | |||
[[#UCP3 combat pack|'''UCP3 combat pack''']] | |||
|A UPP military standard-issue Union Combat Pack MK3. Standard issue for soldiers from the '''Union of Progressive Peoples''' | |||
|} | |||
=Holsters and Scabbards= | |||
This is a list of Holsters and Scabbards. Some holsters can carry magazines with their respective firearm. | |||
{| class="wikitable" | |||
! style="background-color:#A9A9A9;" width=150|Equipment: | |||
! style="background-color:#A9A9A9;" |Description: | |||
|- | |||
!{{Anchor|Shoulder Holster}}[[File:Shoulder_Holster.png|64px]] | |||
[[#Shoulder Holster|'''Shoulder Holster''']] | |||
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. Standard Marines can acquire them through their '''ColMarTech Automated Closet'''. | |||
Can be ordered via crate at [[Requisitions]], and [[Military Police]] lockers contain one, but not carried normally. | |||
|- | |||
!{{Anchor|M276 Pattern M4A3 Holster Rig}}[[File:M276_pattern_M4A3_holster_rig.png|64px]] | |||
[[#M276 Pattern General Pistol Holster Rig|'''M276 Pattern General Pistol Holster Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, 88M4, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. | |||
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for '''Cargo Technicians, Intelligence Officers, Pilot Officers, Staff Officers, and the [[Executive Officer]]'''. | |||
|- | |||
!{{Anchor|M276 Pattern SU6 Smart pistol Holster Rig}}[[File:M276_pattern_SU-6 Smart pistol_holster_rig.png|64px]] | |||
[[#M276 Pattern SU-6 Smart Pistol Holster Rig|'''M276 Pattern SU-6 Smart Pistol Holster Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol. Available only in the '''SU-6 Smartgun kit.''' | |||
|- | |||
!{{Anchor|M276 Pattern M44 Holster Rig}}[[File:M276_pattern_M44_holster_rig.png|64px]] | |||
[[#M276 Pattern M44 Holster Rig|'''M276 Pattern M44 Holster Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay. | |||
It is one of the uncommon rigs inside '''USCM Cargo Vendors, in the Marine Prep Vendors''', or standard issue for the '''[[Requisitions Officer]]'''. | |||
|- | |||
!{{Anchor|M802 Pattern Smartgunner Rig}}[[File:M802_Pattern_Smartgunner_rig.png|64px]] | |||
[[#M802 Pattern Smartgunner Rig|'''M802 Pattern Smartgunner Rig''']] | |||
|The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm. | |||
It is issued to [[Smartgunner|'''USCM Smartgunners''']] and can be found in their vendors. | |||
|- | |||
!{{Anchor|M276 Pattern M82F flare gun holster rig}}[[File:M276_pattern_M82F flare gun holster rig.png|64px]] | |||
[[#M276 Pattern M82F flare gun holster rig|'''M276 Pattern M82F flare gun holster rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun. | |||
|- | |||
!{{Anchor|Type 41 Pistol Holster Rig}}[[File:Type_41_pistol_holster_rig.png|64px]] | |||
[[#Type 41 Pistol Holster Rig|'''Type 41 Pistol Holster Rig''']] | |||
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers. | |||
It is the standard rig for '''[[Union of Progressive Peoples Commandos|UPP Officers]]'''. | |||
|- | |||
!{{Anchor|M276 Pattern M39 Holster Rig}}[[File:M276_pattern_M39_holster_rig.png|64px]] | |||
[[#M276 Pattern M39 Holster Rig|'''M276 Pattern M39 Holster Rig''']] | |||
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued. | |||
It is one of the uncommon rigs inside '''USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialised squad role vendors.'''. | |||
|- | |||
!{{Anchor|L44 M37A2 Scabbard}}[[File:L44_M37A2_scabbard.png|64px]] | |||
[[#L44 M37A2 Scabbard|'''L44 M37A2 Scabbard''']] | |||
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage. | |||
It is one of the scabbards inside '''USCM Cargo Vendors, or in the Marine Prep Vendors'''. | |||
|- | |||
![[File:H5_pattern_M2132_machete_scabbard.png|64px]] | |||
{{Anchor|H5 Pattern M2132 Machete Scabbard}} | |||
[[#H5 Pattern M2132 Machete Scabbard|'''H5 Pattern M2132 Machete Scabbard''']] | |||
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back, the armor, and/or the belt slot(s). | |||
It is one of the scabbards inside '''USCM Cargo Vendors, or in the Marine Prep Vendors'''. They all start with machetes inside. | |||
|} | |||
=Support Equipment= | |||
This is a list of equipment to aid Marines during the operation. | |||
{| class="wikitable" | |||
! style="background-color:#A9A9A9;" width=150|Equipment: | |||
! style="background-color:#A9A9A9;" |Description: | |||
|- | |||
![[File:Tactical_Binoculars.png|64px]] | |||
[[#Tactical Binoculars|'''Laser Designators''']] | |||
|{{Anchor|Laser Designators}} | |||
{{Tactical Binoculars Description}} | |||
|- | |||
![[File:Range_Finders.png|64px]] | |||
[[#Range Finders|'''Range Finders''']] | |||
|{{Anchor|Range Finders}} | |||
A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu | |||
|- | |||
!{{Anchor|M2 Night Vision Goggles}} | |||
[[File:Night_Vision_Goggles.png|64px]] | |||
[[#M2 Night Vision Goggles|'''M2 Night Vision Goggles''']] | |||
| | |||
{{M2_Night_Vision_Goggle_Description}} | |||
|- | |||
!{{Anchor|M94 Marking Flare Pack}} | |||
[[File:M94FlarePack.png|64px]] | |||
[[#M94 Marking Flare Pack|'''M94 Marking Flare Pack''']] | |||
| | |||
A packet of eight M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp. | |||
|- | |||
!{{Anchor|M89 Marking Flare Pack}} | |||
[[File:M89 Signal FlarePack.png|64px]] | |||
[[#M89-S SignalFlare Pack|'''M89-S Signal Flare Pack''']] | |||
| | |||
A packet of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area. | |||
|- | |||
![[File:Motion_Detector.gif|64px]] | |||
[[#Motion Detector|'''Motion Detector''']] | |||
|{{Anchor|Motion Detector}} | |||
A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode). You can switch modes with Alt+Click. | |||
{| border="1" | |||
|+ style="text-align:left;"|'''Motion Detector Range Modes:''' | |||
| You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the motion detector and then clicking on ''Toggle Range Mode''. | |||
*'''Long Range:''' The motion detector will detect movement on your whole screen and further at a slow rate. | |||
*'''Short Range:''' The motion tracker covers a smaller amount of your screen but detects movement at a faster rate. | |||
|} | |||
|- | |||
![[File:Data_Detector.png|64px]] | |||
[[#Data Detector|'''Data Detector''']] | |||
|{{Anchor|Data Detector}} | |||
The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode). This item is used by Intelligence Officers to provide intelligence points which can be spent on various things. | |||
You can switch modes with Alt+Click. | |||
{| border="1" | |||
|+ style="text-align:left;"|'''Data Detector Range Modes:''' | |||
| You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the Data Detector and then clicking on ''Toggle Range Mode''. | |||
*'''Long Range:''' The Data Detector will detect movement on your whole screen and further at a slow rate. | |||
*'''Short Range:''' The Data Detector covers a smaller amount of your screen but detects Intel at a faster rate. | |||
|} | |||
|- | |||
![[File:Whistle.png]] | |||
[[#Whistle|'''Whistle''']] | |||
|{{Anchor|Whistle}} | |||
A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot. | |||
|- | |||
![[File:Fulton_Device.png]] | |||
[[#Fulton Device|'''Fulton Device''']] | |||
|{{Anchor|Fulton Device}} | |||
A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. | |||
There are 20 uses in the stack. | |||
|- | |||
![[File:MB-6 Folding Barricade.png]] | |||
[[#MB-6 Folding Barricade|'''MB-6 Folding Barricade''']] | |||
|{{Anchor|MB-6 Folding Barricade}} | |||
A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot and stacked up to 3 times once folded. | |||
'''Can be quickly folded with a wrench and crowbar as an engineer or if untrained, folded by dragging the sprite to your chracter.''' | |||
|- | |||
![[File:Gasmask.png]] | |||
[[#Gas Mask|'''Gas Mask''']] | |||
|{{Anchor|Gas Mask}} | |||
{{Gas Mask}} | |||
|- | |||
![[File:cotablet.png]] | |||
[[#Command Tablet|'''Command Tablet''']] | |||
|{{Anchor|Command Tablet}} | |||
A special device used by the Commander of the ship. The Command Tablet acts as a portable communications console for issuing announcements on the go. | |||
|- | |||
|} | |||
=USCM Military Clothing= | |||
This is a list of clothing available for USCM personnel. Clothing design changes depending on the operation. | |||
{| class="wikitable" | |||
! style="background-color:#A9A9A9;" width=150|Clothing: | |||
! style="background-color:#A9A9A9;" |Description: | |||
|- | |||
<!-- | |||
!{{Anchor|USCM Hypersleep Underwear}} | |||
[[File:Cryo_uniform.png|64px]] | |||
[[#USCM Hypersleep Underwear|'''USCM Hypersleep Underwear''']] | |||
|A simple outfit worn by USCM personnel during hypersleep. Automatically worn when no uniform is put on. Can be customized in the character setup screen. | |||
'''Find an actual uniform and change out.''' | |||
|- | |||
--> | |||
!{{Anchor|USCM Marine Uniform}} | |||
[[File:jumpsuit.png|64px]] | |||
[[#USCM Marine Uniform|'''USCM Marine Uniform''']] | |||
|A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel. | |||
Compatible with- | |||
M3-L Pattern Light Armor (Light Standard), | |||
M3 Pattern Personal Armor (Medium Standard), | |||
M3-H Pattern Heavy Armor (Heavy Standard), | |||
B12 Pattern Personal Armor (Squad Leader), | |||
M3-S Light Armor (Scout), | |||
M3-T Light Armor (Demolitionist), | |||
M45 Pattern Ghillie Armor (Sniper), | |||
M35 Armor (Pyrotechnic), | |||
M3-G4 Grenadier Armor (Grenadier), and | |||
M56 Combat Harness (Squad Gunner) | |||
|- | |||
!{{Anchor|MARSOC Tactical Operator Uniform}} | |||
[[File:MARSOC Uniform.png|64px]] | |||
[[#MARSOC Tactical Operator Uniform|'''MARSOC Tactical Operator Uniform''']] | |||
|A black uniform for elite Marine operators. So this is where all their money goes. | |||
Compatible with- | |||
MARSOC M3 Pattern Armor, | |||
M3-L Pattern Light Armor (Light Standard), | |||
M3 Pattern Personal Armor (Medium Standard), | |||
M3-H Pattern Heavy Armor (Heavy Standard), | |||
B12 Pattern Personal Armor (Squad Leader), | |||
M3-S Light Armor (Scout), | |||
M3-T Light Armor (Demolitionist), | |||
M45 Pattern Ghillie Armor (Sniper), | |||
M35 Armor (Pyrotechnic), | |||
M3-G4 Grenadier Armor (Grenadier), and | |||
M56 Combat Harness (Squad Gunner) | |||
|- | |||
<!-- | |||
!{{Anchor|Requisitions Officer Uniform}} | |||
[[File:requisition_officer_suit.png|64px]] | |||
[[#Requisitions Officer Uniform|'''Requisitions Officer Uniform''']] | |||
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job. | |||
Compatible with- | |||
M2 Pattern Officer Armor | |||
|- | |||
--> | |||
!{{Anchor|Marine Intelligence Officer Uniform}} | |||
[[File:intel_officer_uniform.png|64px]] | |||
[[#Marine Intelligence Officer Uniform|'''Marine Intelligence Officer Uniform''']] | |||
|Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer...probably. | |||
Compatible with- | |||
M4 Pattern Intel Armor | |||
|- | |||
!{{Anchor|Staff Officer Uniform}} | |||
[[File:staff_officer_uniform.png|64px]] | |||
[[#Staff Officer Uniform|'''Staff Officer Uniform''']] | |||
|A uniform worn by commissioned officers of the USCM. Do the corps proud. | |||
Compatible with- | |||
M2 Pattern Officer Armor | |||
|- | |||
!{{Anchor|Chief Engineer Uniform}} | |||
[[File:chief_engineer_uniform.png|64px]] | |||
[[#Chief Engineer Uniform|'''Chief Engineer Uniform''']] | |||
|A uniform for veteran military engineer. Often found covered in oil or engine grease. | |||
Compatible with- | |||
M2 Pattern Officer Armor | |||
|- | |||
!{{Anchor|Executive Officer Uniform}} | |||
[[File:executive_officer_uniform.png|64px]] | |||
[[#Executive Officer Uniform|'''Executive Officer Uniform''']] | |||
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM. | |||
Compatible with- | |||
M2 Pattern Officer Armor | |||
|- | |||
!{{Anchor|Commander Uniform}} | |||
[[File:commander_uniform.png|64px]] | |||
[[#Commander Uniform|'''Commander Uniform''']] | |||
|The well-ironed uniform of a USCM Commanding Officer. Even looking at it the wrong way could result in being court-marshalled. | |||
Compatible with- | |||
M2 Pattern Officer Armor | |||
|- | |||
!{{Anchor|Vehicle Crewman Officer Uniform}} | |||
[[File:tank_crewman_uniform.png|64px]] | |||
[[#Vehicle Crewman Officer Uniform|'''Vehicle Crewman Officer Uniform''']] | |||
|A uniform worn by commissioned officers of the USCM. Do the corps proud. | |||
Compatible with- | |||
M3 Pattern Tanker Armor | |||
|} | |||
=Miscellaneous Clothing= | |||
Other pieces of clothing that may or may not be found elsewhere. | |||
{| class="wikitable" | |||
! style="background-color:#A9A9A9;" width=150|Clothing: | |||
! style="background-color:#A9A9A9;" |Description: | |||
|- | |||
{{TabsItem | |||
|Description = {{Heat Absorbent Coif Description}} | |||
Spawns at the '''Automated Closet''' as Standard Equipment. | |||
|Icon = Heat_absorbent_coif | |||
|Title = Heat absorbent coif | |||
|Border = null | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = Standard issue combat boots used by the USCM for combat situations. | |||
'''Worn by [[Marines|USCM Marines]]''' | |||
|Icon = Boots | |||
|Title = Combat Boots | |||
|Border = null | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A close-fitting tactical mask that can be connected to an air supply. | |||
Can be ordered by '''Cargo''' | |||
|Icon = swat_mask | |||
|Title = SWAT Mask | |||
|Border = null | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. | |||
'''Worn by [[Weyland_Yutani%27s_PMCs|Corporate PMCs]]''' | |||
|Icon = PMC mask | |||
|Title = M8 pattern armored balaclava | |||
|Border = null | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. This particular suit looks like it belongs to a high-ranking officer. | |||
'''Worn by [[Weyland_Yutani%27s_PMCs|Corporate PMCs]]''' | |||
|Icon = PMC SL Mask | |||
|Title = M8 pattern armored balaclava | |||
|Border = null | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. | |||
'''Worn by [[Union_of_Progressive_Peoples_Commandos|UPP Commandos]]''' | |||
|Icon = UPP Mask | |||
|Title = UPP armored commando balaclava | |||
|Border = null | |||
}} | |||
|} | |||
=Military Helmets= | |||
A list of helmets which are paired with Military Armor. | |||
{| style="width: 76%; border: none" | |||
|style="width: 100%; vertical-align: top;" | | |||
<tabs> | |||
<tab name="USCM"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Helmets:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = {{M10 Pattern Marine Helmet}} | |||
|Icon = M10_pattern_marine_helmet | |||
|Title = M10 Pattern Marine Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M10 Technician Helmet}} | |||
|Icon = M10_technician_helmet | |||
|Title = M10 Technician Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A slightly fancier helmet for marine leaders. This one contains a small built-in camera and has cushioning to project your fragile brain. | |||
{{M11 Pattern Leader Helmet Stats}} | |||
|Icon = M11Helm | |||
|Title = M11 Pattern Leader Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A custom helmet from the M3 series designed to be lightweight and used for recon missions. | |||
This helmet is worn by the '''[[Weapons Specialist#Scout_Loadout|Scout Specialist]]'''. | |||
{{M10 Pattern Marine Helmet Stats}} | |||
|Icon = M3-S_helmet | |||
|Title = M3-S Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions. | |||
This helmet is worn by the '''[[Weapons Specialist#Sniper_Loadout|Sniper Specialist]]'''. | |||
{{M45 Ghille Helmet Stats}} | |||
|Icon = Ghillie-Coif | |||
|Title = M45 Ghillie Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A custom helmet from the M3 series designed to be highly flame retardant. | |||
This helmet is worn by the '''[[Weapons Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''. | |||
{{M10 Pattern Marine Helmet Stats}} | |||
|Icon = M35_Helmet | |||
|Title = M35 Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = Pairs with the M3-G4 heavy grenadier plating. A distant cousin of the experimental B18 defensive helmet. As such, it also resists some facehugger latching attempts. | |||
This helmet is worn by the '''[[Weapons Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]'''. | |||
{{M3-G4 Grenadier Helmet Stats}} | |||
|Icon = B-18_helmet,_2 | |||
|Title = M3-G4 Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A helmet designed to make it clear that the wearer is safety aware and not looking for a fight. | |||
It's worn by the '''[[Combat Correspondent]]''' | |||
{{Press Helmet Stats}} | |||
|Icon = Press_Helmet | |||
|Title = Press Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A special variant of the M10 Pattern Helmet worn by the Military Police of the USCM. Whether you're facing a crime syndicate or a mutiny, this bucket will keep your brains intact. | |||
{{M10 Pattern MP Helm Stats}} | |||
|Icon = M10_Pattern_MP_Helm | |||
|Title = M10 Pattern Military Police Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = It's a helmet specifically designed to protect against close range attacks. It covers your ears. | |||
It's worn by the '''[[Military Police]]''' during riot situations. | |||
{{Riot Helmet Stats}} | |||
|Icon = MP_Helmet | |||
|Title = Riot Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = The lightweight M50 tanker helmet is designed for use by armored crewmen in the USCM. It offers low weight protection, and allows agile movement inside the confines of an armored vehicle, issued for '''[[Vehicle_Crewman|Vehicle Crewmen]]'''. Features a toggle-able welding screen for eye protection. | |||
{{M50 Tanker Helmet Stats}} | |||
|Icon = M50_Tanker_Helmet | |||
|Title = M50 Tanker Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = The M30 tactical helmet has an left eyepiece filter used to filter tactical data. It is issued to '''[[Pilot_Officer|Pilot Officers]]'''. | |||
{{M30 Tactical Helmet Stats}} | |||
|Icon = M30_Tactical_Helmet | |||
|Title = M30 Tactical Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches. | |||
'''Not available during normal gameplay. Only available during admin events.''' | |||
{{B18 Helmet Stats}} | |||
|Icon = B-18_helmet,_2 | |||
|Title = B18 Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = An experimental brain-bucket. A dust ruffle hangs from back. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work or for your fantastic leadership. | |||
Issued to '''[[Fireteam Leader|Fireteam Leaders]]''' and '''[[Intelligence Officer|Intelligence Officers]]'''. | |||
{{XM12 Pattern Radio Operator Helmet Stats}} | |||
|Icon = XM12 Pattern Intel Helmet | |||
|Title = M12 Pattern Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A special variant of the M10 Pattern Helmet worn by MARSOC operators. Fitted for quad NODs. | |||
This helmet is worn by the '''MARSOC Operators'''. | |||
{{M10 Pattern MARSOC Helmet Stats}} | |||
|Icon = MARSOC Helmet | |||
|Title = M10 Pattern MARSOC Helmet | |||
}} | |||
|} | |||
</tab> | |||
<tab name="PMC and Commando"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Helmets:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = A protective cap made from flexible kevlar. Standard issue for most security forms in the place of a helmet. Worn by '''PMC Standards''' and '''PMC Medics''' | |||
{{PMC Tactical Cap Stats}} | |||
|Icon = PMC-Cap | |||
|Title = PMC Tactical Cap | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A helmet worn by '''PMC Marksmen'''. | |||
{{PMC Sniper Helmet}} | |||
|Icon = PMC-Sniper-Helmet | |||
|Title = PMC Sniper Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = The pinacle of fashion for any aspiring mercenary leader. Designed to protect the head from light impacts. Worn by '''PMC Team Leaders'''. | |||
{{PMC Tactical Cap Stats}} | |||
|Icon = PMC-Beret | |||
|Title = PMC Beret | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A helmet designed for PMC Smartgunners. This one is tailored for the '''PMC Smartgunners'''. | |||
{{PMC Gunner Helmet}} | |||
|Icon = PMC-Gunner-Helmet | |||
|Title = PMC_Gunner_Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A fully enclosed, armored helmet made to complete the M5X exoskeleton armor. | |||
{{M5X Helmet Stats}} | |||
|Icon = CommandoHelmet | |||
|Title = M5X Helmet | |||
}} | |||
|} | |||
</tab> | |||
<tab name="UPP"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Helmets:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = A skirted helmet designed for use with the UM/UH system. Worn by the majority of UPP forces, it is a communist alternative for the USCM's M10 Pattern Marine Helmet. | |||
This armor is worn by the '''UPP soldiers'''. | |||
{{UM4 Helmet stats}} | |||
|Icon = UM4Helm | |||
|Title = UM4 Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity. | |||
This armor is worn by the '''UPP Medics''' and '''UPP Covert Operatives'''. | |||
{{UPP Cap/beret stats}} | |||
|Icon = UPP-Armored-Cap | |||
|Title = Armored UPP Cap | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A skirted helmet designed for use with the UM/UH system. Worn by the UPP's elite '''Specialist''' soldiers. Includes a full faceplate and thicker overall armor leading to better protection. A poor man's B18 helmet. | |||
This armor is worn by the and '''UPP Minigunner'''. | |||
{{UH7 Helmet stats}} | |||
|Icon = UH7Helm | |||
|Title = UH7 Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity. | |||
This armor is worn by the '''UPP Squad Leaders''' and '''UPP Covert Operative Squad Leaders'''. | |||
{{UPP Cap/beret stats}} | |||
|Icon = UPP Beret | |||
|Title = UPP Beret | |||
}} | |||
|} | |||
</tab> | |||
<tab name="RMC"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Helmets:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = A High-cut ballistic helmet. Designed by Lindenthal-Ehrenfeld Militärindustrie it is intended to be used by Royal Marines Commando as part of the kestrel armour system. | |||
This armor is worn by the '''RMC Personnel'''. | |||
{{L5A2 Helmet stats}} | |||
|Icon = L5A2_Helmet | |||
|Title = L5A2 Ballistic Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = Special issue variant of the L5A2 given to RMC breachers. Provides slightly increased protection. | |||
This armor is worn by the '''RMC Breacher'''. | |||
{{L5A3 Helmet stats}} | |||
|Icon = L5A3_Helmet | |||
|Title = L5A3 Ballistic Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A green beret belonging to the royal marines commando. This beret symbolizes a royal marines ability to fight in any environment, desert, sea, artic or space a royal marine will always be ready. | |||
This armor is worn by the '''RMC Personnel'''. | |||
{{Royal Marine Beret stats}} | |||
|Icon = Royal_Marine_Beret | |||
|Title = Royal Marine Beret | |||
}} | |||
|} | |||
</tab> | |||
<tab name="Freelancer"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Helmets:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = A sturdy freelancer's cap. More protective than it seems. | |||
This armor is worn by the '''Freelancer Mercenaries''', if they can afford it. | |||
{{Armoured Freelancer Cap stats}} | |||
|Icon = Freelancer-Cap | |||
|Title = Armored Freelancer Cap | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A sturdy freelancer's beret. More protective than it seems. For the use of making sure your Freelancers know who's in charge of the team. That should be you by the way. | |||
This armor is worn by the '''Freelancer Mercenary Leaders'''. | |||
{{Armoured Freelancer Cap stats}} | |||
|Icon = Freelancer-Beret | |||
|Title = Freelancer Armored Beret | |||
}} | |||
|} | |||
</tab> | |||
<tab name="CLF and Civilian"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Helmets:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production. | |||
This armor is worn by the '''Colonial Liberation Front'''. | |||
{{Armoured Cowl stats}} | |||
|Icon = ArmoredCowl | |||
|Title = Armored Militia Cowl | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = This metal bucket appears to have been modified with padding and chin-straps, plus an eye-slit carved into the "front". Presumably, it is intended to be worn on the head, possibly for protection. Uncommonly worn by the '''Colonial Liberation Front'''. | |||
{{Armoured Cowl stats}} | |||
|Icon = Bucket Helmet | |||
|Title = Bucket | |||
}} | |||
|} | |||
</tab> | |||
<tab name="Special/Miscellaneous "> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Helmets:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = A protective helmet worn by some seriously experienced mercs. | |||
This helmet is worn by the [[Dutch's Mercenary Team#Dutch.27s_Dozens_Roles| '''Dutches Dozen's Mercenaries''']]. And thus, '''this is only available through admin events''' | |||
{{Dutch's Frozen Helmet stats}} | |||
|Icon = Dutch-Dozens-Helmet | |||
|Title = Dutch's Dozen Helmet | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A protective cap worn by some seriously experienced mercs. Worn by Dutch himself. | |||
This cap is worn by the [[Dutch's Mercenary Team#Dutch.27s_Dozens_Roles|'''Dutches Dozen's Mercenaries''']]. And thus, '''this is only available through admin events''' | |||
{{Dutch's Frozen Helmet stats}} | |||
|Icon = Dutch-Dozens-Cap | |||
|Title = Dutch's Dozen Cap | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = For some reason, seeing this helmet causes you to feel extremely distressed. | |||
''Wait a minute, there's a button on the helmet...'' | |||
This helmet is worn by the '''HEFA Knights'''. One helmet is found in '''Fiorina - Science Annex'''. | |||
{{HEFA Helmet stats}} | |||
|Icon = HEFA Helmet | |||
|Title = HEFA Helmet | |||
}} | |||
|} | |||
</tab> | |||
</tabs> | |||
|} | |||
=Military Armor= | |||
A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.<br> | |||
Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa. | |||
{| style="width: 76%; border: none" | |||
|style="width: 100%; vertical-align: top;" | | |||
<tabs> | |||
<tab name="USCM"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Armor:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = {{M3-L Pattern Light Armor}} | |||
|Icon = M3_light_armor | |||
|Title = M3-L Pattern Light Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M3 Medium Armor}} | |||
|Icon = M3_Pattern_Personal_Armor | |||
|Title = M3 Pattern Personal Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M3 EOD Armor}} | |||
|Icon = M3_heavy_armor | |||
|Title = M3 EOD Pattern Heavy Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{B12 Armor}} | |||
|Icon = B12_Pattern_Personal_Armour | |||
|Title = B12 Pattern Personal Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M3-S Armor}} | |||
|Icon = M3-S_light_armor | |||
|Title = M3-S Light Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M3-T Armor}} | |||
|Icon = M3-T_Light_Armour | |||
|Title = M3-T Light Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M45 Pattern Ghillie Armour}} | |||
|Icon = M3-Sniper-Armor | |||
|Title = M45 Pattern Ghillie Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M35 Armor}} | |||
|Icon = M35 Armour | |||
|Title = M35 Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M3-G4 Armor}} | |||
|Icon = M3G4_Grenadier_Armour | |||
|Title = M3-G4 Grenadier Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{Press Body Armor}} | |||
|Icon = Press_Body_Armor | |||
|Title = Press Body Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M2 Armor}} | |||
|Icon = M2_Pattern_Personal_Armour | |||
|Title = M2 Pattern MP Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M3 Warden Armor}} | |||
|Icon = M3_Pattern_Warden_Armour | |||
|Title = M3 Pattern Warden Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M3 CMP Armor}} | |||
|Icon = M3_Pattern_Chief_MP_Armour | |||
|Title = M3 Pattern Chief MP Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{Riot Armor}} | |||
|Icon = Riot Armour | |||
|Title = Riot Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M56 Combat Harness}} | |||
|Icon = M56_Combat_Harness | |||
|Title = M56 Combat Harness | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M2 Officer Armor}} | |||
|Icon = M3_Pattern_Officer_Armor | |||
|Title = M2 Pattern Officer Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M3 Tanker Armor}} | |||
|Icon = M3_Pattern_Tanker_Armor | |||
|Title = M3 Pattern Tanker Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{B18 Armor}} | |||
|Icon = B18_Experimental_Personal_Armour | |||
|Title = B18 Experimental Personal Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M4 Armor}} | |||
|Icon = XM4 Pattern Intel Armor | |||
|Title = M4 Pattern Radio Operator Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{M3-VL Armor}} | |||
|Icon = M3-VL Pattern Vest Armor | |||
|Title = M3-VL Pattern Vest Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = {{MARSOC Armor}} | |||
|Icon = MARSOC M3 Pattern Armor | |||
|Title = MARSOC M3 Pattern Armor | |||
}} | |||
</tab> | |||
<tab name="PMC and Commando"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:150px;"|'''Armor:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits. | |||
This armor is worn by most '''Weyland Yutani PMC personnel'''. | |||
{{M4 Pattern PMC Armor Stats}} | |||
|Icon = M4_Pattern_PMC_Armour | |||
|Title = M4 Pattern PMC Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. This version is for the '''PMC Sniper''' and is necessary for firing the M42C Anti Tank Rifle to handle the recoil effectively. | |||
This armor is worn by most '''Weyland Yutani PMC Snipers'''. | |||
{{M4 Pattern PMC Sniper Armor Stats}} | |||
|Icon = M4_Pattern_PMC_Sniper_Armour | |||
|Title = M4 Pattern PMC Sniper Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun. Able to withstand a pounce from the front. This one is tailored for the '''PMC Smartgunners'''. | |||
{{PMC M56 Combat Harness Stats}} | |||
|Icon = PMC_M56_Combat_Harness | |||
|Title = PMC M56 Combat Harness | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. This particular suit looks like it belongs to a high-ranking officer. | |||
This armor is worn by most '''Weyland Yutani PMC Team Leaders'''. | |||
{{M4 Pattern PMC Leader Armor Stats}} | |||
|Icon = M4_Pattern_PMC_Leader_Armour | |||
|Title = M4 Pattern PMC Leader Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A complex system of overlapping plates intended to render the wearer all but impervious to small arms fire. A passive exoskeleton supports the weight of the armor, allowing a human to carry its massive bulk. | |||
{{M5X Exoskeleton Armor Stats}} | |||
|Icon = X-13_Apesuit | |||
|Title = M5X Exoskeleton Armor | |||
}} | |||
|} | |||
</tab> | |||
<tab name="UPP"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Armor:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor of the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as 'tin men'. A stealth modification of the UM5 is only available to selected operatives. | |||
This armor is worn by the '''UPP soldiers'''. | |||
{{UM5 Personal Armor Stats}} | |||
|Icon = UM5_Personal_Armor | |||
|Title = UM5 Personal Armor | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn't protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. | |||
This armor is worn by the '''UPP Officers''' and '''UPP Minigunner'''. | |||
{{UH7 Heavy Plated Armor Stats}} | |||
|Icon = UH7_Heavy_Plated_Armor | |||
|Title = UH7 Heavy Plated Armor | |||
}} | |||
|} | |||
</tab> | |||
<tab name="RMC"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Armor:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = A customizable personal armor system used by the Three World Empire's Royal Marines Commandos. Designers from a Weyland Yutani subsidary, Lindenthal-Ehrenfeld Militärindustrie, iterated on the USCMC's M3 pattern personal armor in their Tokonigara lab to create an armor system to suit the unique needs of the Three World Empire's smaller but better equipped Royal Marines. | |||
Provides slightly stronger protection than standard issue USCM medium armour, but at the benefit of faster movement speed comparable to light armor. Comes with three internal storage slots. | |||
This armor is worn by the '''RMC Riflemen''' and '''RMC Marksman'''. | |||
{{Kestral Armor Stats}} | |||
|Icon = kestral_armour | |||
|Title = Kestral Armoured Vest | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A heavier version of the armor system used by the Three World Empire's Royal Marines Commandos. Provides greater physical protection and seven internal storage slots for equipment, at the cost of a slight movement speed reduction akin to USCM medium armor. | |||
This armor is worn by the '''RMC Breachers'''. | |||
{{Kestral Pointman Armor Stats}} | |||
|Icon = Kestral_Pointman_Armour | |||
|Title = Kestral Pointman Armour | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = Smartgun harness variant of the kestral armour. Similar in function to regular kestral armour outside of its ability to holster and operate a smartgun. | |||
This armor is worn by the '''RMC Smartgunners'''. | |||
{{Kestral Smartgun Armor Stats}} | |||
|Icon = Kestral_Smartgun_Armour | |||
|Title = Kestral Armoured Smartgun Harness | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = Special issue varient of the kestral armour issued to officers and squad leaders. Offers seven internal storage slots for equipment, but otherwise offers the same level of protection and movement speed as its more commonly issued armour. | |||
This armor is worn by the '''RMC Officers''' and '''RMC Team Leaders'''. | |||
{{Kestral Carry Armor Stats}} | |||
|Icon = Kestral_Carry_Armour | |||
|Title = Kestral Armoured Carry Vest | |||
}} | |||
|} | |||
</tab> | |||
<tab name="Freelancer"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Armor:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer's ranks produce these vests at about one a month. | |||
This armor is worn by the '''Freelancer Mercenaries'''. | |||
{{Freelancer Cuirass Stats}} | |||
|Icon = Cuirass | |||
|Title = Freelancer Cuirass | |||
}} | |||
|} | |||
</tab> | |||
<tab name="CLF and Civilian"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Armor:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. | |||
This armor is worn by the '''Colonial Liberation Front'''. | |||
{{Colonial Militia Hauberk Stats}} | |||
|Icon = Hauberk | |||
|Title = Colonial Militia Hauberk | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This even lighter variant has some of the arm pieces removed. | |||
This armor is worn by the '''Colonial Liberation Front'''. | |||
{{Colonial Militia Partial Hauberk Stats}} | |||
|Icon = CLF Partial Haurberk | |||
|Title = Colonial Militia Partial Hauberk | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant has some of the chest pieces removed. | |||
This armor is worn by the '''Colonial Liberation Front'''. | |||
{{Colonial Militia Brace Stats}} | |||
|Icon = CLF Brace | |||
|Title = Colonial Militia Brace | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant protects only the chest and abdomen. | |||
This armor is worn by the '''Colonial Liberation Front'''. | |||
{{Colonial Militia Vest Stats}} | |||
|Icon = CLF Vest | |||
|Title = Colonial Militia Vest | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = Vest built to withstand attacks around ones chest from high-velocity solid objects. Can be found in red alert armories across the ship, as well as in lockers of armories of all maps. Also worn occasionally by the '''Colonial Liberation Front'''. | |||
{{Bulletproof Vest Stats}} | |||
|Icon = Bulletproof_vest | |||
|Title = Bulletproof Vest | |||
}} | |||
|} | |||
</tab> | |||
<tab name="Special/Miscellaneous "> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#A9A9A9; width:130px;"|'''Armor:''' | |||
! style="background-color:#A9A9A9;"|'''Description:''' | |||
|- | |||
{{TabsItem | |||
|Description = A protective vest worn by some seriously experienced mercs. | |||
This armor is worn by the [[Dutch%27s_Mercenary_Team#Dutch.27s_Dozens_Roles| '''Dutches Dozen's Mercenaries''']]. And thus, '''this is only available through admin events''' | |||
{{D2 Armored Vest Stats}} | |||
|Icon = D2_armored_vest | |||
|Title = D2 Armored Vest | |||
}} | |||
|- | |||
{{TabsItem | |||
|Description = A thick piece of armor adorning a HEFA. Usually seen on a HEFA knight. | |||
This armor is worn by the '''HEFA Knights'''. And thus, '''this is only available through admin events'''. | |||
{{HEFA Knight Armor Stats}} | |||
|Icon = HEFA Knight Armor | |||
|Title = HEFA Knight Armor | |||
}} | |||
<!-- | |||
|- | |||
{{TabsItem | |||
|Description = Generic description goes here. This will extend the box so there's no need for extra spaces. | |||
|Icon = Image Goes Here (No need for .png at the end) | |||
|Title = Title Goes Here | |||
}} | |||
--> | |||
|} | |||
</tab> | |||
</tabs> | |||
|} | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Attachments]] | [[Category:Attachments]] |
Версия от 12:48, 5 апреля 2025
"Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks..." - Private Hudson, Aliens
"I wanna introduce you to a personal friend of mine. It is an M41A Pulse Rifle. Ten millimetre, with over-and-under thirty millimetre pump action grenade launcher." ―Corporal Hicks, Aliens
The Colonial Marines are equipped with the best equipment around, well with what a couple thousand dollars can buy, at least. They have a load-out of a lot of equipment.
Basic Weapon Parameters
The following are parameters most weapons have in some combination:
Accuracy: Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. It may not reduce damage falloff from distance travelled by a projectile.
Burst Count: Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.
Damage: Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both. Their values can be seen under the weapon's Ammunition section.
Damage Falloff: Determines how much stopping power the bullet will lose for every tile it travels by. This starts immediately after the bullet has left the effective range of the weapon. The closer you are to the target, the more damage you can inflict upon them. Certain weapons have no damage fall off, which means at any range, they bullet will always deal its maximum damage.
Effective Range: Determines the effective range of a weapon where the bullets will deal maximum damage. If it reaches beyond effective range, the damage falloff will start to take effect.
Fire/Attack Rate: Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.
Recoil: Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.
Spread: Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.
Weapon Size: Determines what kind of container the weapon can fit into. Most weapons are 'bulky' in size and thus cannot fit into boxes or backpacks normally.
USCM Weapons
KEEP AWAY FROM FIRE
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Third Party Military/Paramilitary or Black Ops Equipment
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Unobtainable Weapons and Equipment
The weapons and equipment listed here are unavailable through a normal round. These must be spawned in via an administrator or those who have access to spawning in equipment.
Weapon: | Description: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() Auto-9 pistol |
An advanced, select-fire machine pistol capable of three-round burst. Last seen cleaning up the mean streets of Detroit. Отдача с двух рук: 1
Отдача с одной руки: 3 Разброс с двух рук: 5 Разброс с одной руки: 5 Разброс стрельбы очередями: 5 Выстрелов за очередь: 3 Скорострельность: 120 Спад урона: 5 Скорострельность очередями: 189 Точность с двух рук: 6 Точность с одной руки: 6 Максимальная дальность: 22Характеристика оружия Боеприпасы & Урон Модификации оружия
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![]() Ol' Painless |
An enormous multi-barreled rotating gatling gun. This thing will no doubt pack a punch. Отдача с двух рук: 0.1
Отдача с одной руки: N/A Разброс с двух рук: 2 Разброс с одной руки: N/A Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 600 Спад урона: 1 Скорострельность очередями: 400 Точность с двух рук: 13.2 Точность с одной руки: N/A Максимальная дальность: 22Характеристика оружия Боеприпасы & Урон
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![]() golden Mateba autorevolver custom |
Boasting a gold-plated frame and grips made of a critically-endangered rosewood tree, this heavily-customized Mateba revolver's pretentious design rivals only the power of its wielder. Fit for a king. Or a general. Отдача с двух рук: 4
Отдача с одной руки: 4 Разброс с двух рук: 0.1 Разброс с одной руки: 10 Разброс стрельбы очередями: 5 Выстрелов за очередь: 3 Скорострельность: 42 Спад урона: 1 Скорострельность очередями: 62 Точность с двух рук: 7.8 Точность с одной руки: 4.5 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() M57-A4 'Lightning Bolt' quad thermobaric launcher |
The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles. Enough said. Отдача с двух рук: 3
Отдача с одной руки: N/A Разброс с двух рук: 5 Разброс с одной руки: N/A Разброс стрельбы очередями: 4 Выстрелов за очередь: 4 Скорострельность: 85 Спад урона: 0 Скорострельность очередями: 94 Точность с двух рук: 6.4 Точность с одной руки: N/A Максимальная дальность: 32Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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![]() CHIMP70 pistol |
A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents. Отдача с двух рук: 0.1
Отдача с одной руки: 0.1 Разброс с двух рук: 5 Разброс с одной руки: 5 Разброс стрельбы очередями: 5 Выстрелов за очередь: 2 Скорострельность: 171 Спад урона: 1 Скорострельность очередями: 154 Точность с двух рук: 6 Точность с одной руки: 6 Максимальная дальность: 22Характеристика оружия Боеприпасы & Урон Модификации оружия
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![]() M2019 Blaster |
Properly known as the Pflager Katsumata Series-D Blaster, the M2019 is a relic of a handgun used by detectives and blade runners, having replaced the snub nose .38 detective special in 2019. Fires .44 custom packed sabot magnum rounds. Legally a revolver, the unconventional but robust internal design has made this model incredibly popular amongst collectors and enthusiasts. Отдача с двух рук: 1
Отдача с одной руки: 3 Разброс с двух рук: 3 Разброс с одной руки: 7 Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 240 Спад урона: 1 Скорострельность очередями: 160 Точность с двух рук: 7.2 Точность с одной руки: 5.1 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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![]() PKL 'Double' Blaster |
Sold to civilians and private corporations, the Pflager Katsumata Series-L Blaster is a premium double barrel sidearm that can fire two rounds at the same time. Usually found in the hands of combat synths and replicants, this hand cannon is worth more than the combined price of three Emanators. Originally commissioned by the Wallace Corporation, it has since been released onto public market as a luxury firearm. Отдача с двух рук: 1
Отдача с одной руки: 3 Разброс с двух рук: 3 Разброс с одной руки: 7 Разброс стрельбы очередями: 4 Выстрелов за очередь: 2 Скорострельность: 240 Спад урона: 1 Скорострельность очередями: 252 Точность с двух рук: 7.2 Точность с одной руки: 5.1 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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![]() M2049 Blaster |
In service since 2049, the LAPD 2049 .44 special has been used to retire more replicants than there are colonists in the American Corridor. The top mounted picatinny rail allows this revised version to mount a wide variety of optics for the aspiring detective. Although replicants aren't permitted past the outer core systems, this piece occasionally finds its way to the rim in the hand of defects, collectors, and thieves. Отдача с двух рук: 1
Отдача с одной руки: 3 Разброс с двух рук: 3 Разброс с одной руки: 7 Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 240 Спад урона: 1 Скорострельность очередями: 160 Точность с двух рук: 7.2 Точность с одной руки: 5.1 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() 'LAZ-TOP' |
The 'LAZ-TOP', aka the Laser Anode something something Отдача с двух рук: 0.1
Отдача с одной руки: 0.1 Разброс с двух рук: 5 Разброс с одной руки: 5 Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 85 Спад урона: 0 Скорострельность очередями: 57 Точность с двух рук: 0 Точность с одной руки: 0 Максимальная дальность: 0Характеристика оружия
Боеприпасы & Урон
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![]() RXF-M5 EVA pistol |
A high power focusing laser pistol designed for Extra-Vehicular Activity, though it works just about anywhere really. Derived from the same technology as laser welders. Issued by the Weyland-Yutani Corporation, but also available on the civilian market. Отдача с двух рук: 2
Отдача с одной руки: 3 Разброс с двух рук: 4 Разброс с одной руки: 5 Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 133 Спад урона: 0 Скорострельность очередями: 88 Точность с двух рук: 0 Точность с одной руки: 0 Максимальная дальность: 0Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() |
Ingame Description: That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in CM-SS13 right now. Katanas deserve much better than that. Much, much better than that. I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected. Not available during normal gameplay. Only available during admin events.
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An extremely heavy tool, used to smash things. The top piece is specially designed to take down walls. Can unsurprisingly destroy walls.
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Weapon Attachments
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer or the vendors located in your squad's main prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you.
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.
Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they're attached to, and don't inherit their effects.
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Pouches
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.
Equipment: | Description: | ||||||||||||
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A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the ColMarTech automated armaments vendor in Requisitions. They can hold 3 items. | ||||||||||||
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A general purpose pouch used to carry small items and also magazines that cannot usually be carried in a pocket. Contains 1 slot. it can be found inside the ColMarTech automated armaments vendor in Requisitions or in the pockets of mercenaries and CLF. | ||||||||||||
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A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the ColMarTech Automated Closet and can be found inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||||||
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A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. Often carried by Squad Leaders and Staff Officers. Not stocked in requisitions by default. | ||||||||||||
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Uncommon issue pouch that can hold three magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers. It is also one of the pouch options of the ColMarTech Automated Closet and is found in the ColMarTech automated armaments vendor in Requisitions. Contains 3 slots. | ||||||||||||
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Special issue pouch that can hold up to four magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. It is one of the pouch options of the ColMarTech Automated Closet and can be ordered by Requisitions.
Contains 4 slots. | ||||||||||||
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A shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.
It is one of the pouch options of the ColMarTech Automated Closet. Contains 5 slots. | ||||||||||||
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A large shotgun shell pouch. It can contain more handfuls of shells, or bullets if you choose to for some reason.
Contains 7 slots. | ||||||||||||
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Container designed to hold up to three grenades or other explosives. Issued to Engineers, inside Frontline M40 Grenadier kit, M-OU53 Sapper Support Kit or found inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||||||
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Pouch able to hold 3 pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet. Can be ordered by Requisitions. | ||||||||||||
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Pouch able to hold 6 pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet and is found in Requisitions.
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A holster to carry pistols, typically a M4A3, 88M4, or SU-6 handgun. It is one of the common pouches inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||||||
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Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for easily lighting the way for your comrades. It is one of the pouch options of the ColMarTech Automated Closet. | ||||||||||||
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Used to hold 2 sets of radio headsets. Why would you use this? | ||||||||||||
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A pouch that can hold up to 5 throwing knives. A very uncommon sight on the battlefield. It is one of the pouch options of the ColMarTech Automated Closet or are usually found in the pockets of the UPP Soldiers. | ||||||||||||
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A survival pouch. It can contain flashlights, a pill, a crowbar, metal sheets, and some bandages. Normally found occupying the pockets of Civilians.
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A pouch used to hold documents for safe keeping.
Field Intelligence Support Kit pouch variant can hold 7 items. While Intelligence Officer's have one that holds 21 items. | ||||||||||||
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Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 4 slots. Can hold the following items below:
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Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 6 slots. Can hold the following items below:
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Designed to holster construction materials. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 3 slots. Can hold the following items below:
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Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed ![]() It contains the following:
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Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a medical vendor on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet.
It contains the following:
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Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Comes with two packets of 4 pills. One containing Tricordazine and the other with Tramadol. It is one of the pouch options of the ColMarTech Automated Closet.
It contains the following:
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Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 3 slots.
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A Large pouch dedicated to holding autoinjectors. Issued to hospital corpsmen, doctors and can also be found in First Responses Medical Support kits.
Holds 7 Autoinjectors. | ||||||||||||
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Usable only by Medical Trained personnel to hold anything that could be held in a Medkit, found in Corpsman, nurse, and doctor Automated Vendors , can also found inside the ColMarTech automated armaments vendor in Requisitions.
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Holds everything one might need for rapid field triage and treatment. Make sure to coordinate with the proper field medics. Found inside the ColMarTech automated armaments vendor in their mini-medical kits.
Holds 4 medical items.
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Uncommon issue pouch, able to hold an array of syringes. Issued to shipside Doctors, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 6 slots. Sees limited use because hyposprays, autoinjectors, and pills do the jobs better in most cases. | ||||||||||||
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A pouch for carrying glass beakers. It's filled with an empty regular and large beaker. Can be found in the medical doctor's lockers in medbay.
Contains 2 slots. | ||||||||||||
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A pouch for carrying glass vials. Can be found in the medical doctor's lockers in medbay.
Contains 6 slots. | ||||||||||||
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A pressurized reagent canister pouch. It is used to refill custom injectors, and can also store one. May be refilled with a reagent tank or a Chemical Dispenser. Can be found in the medical doctor's lockers in medbay and in the Hospital Corpsman's ColMarTech automated equipment vendors.
Contains 1 slot for an Auto-injector. | ||||||||||||
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Two rings straps that loop around M240 variety napalm tanks. Handle with care.
Can be worn by attaching it to a pocket. | ||||||||||||
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A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection.
Worn by MARSOC Operators. Can be worn by attaching it to a pocket. Holds the following:
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This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though.
Worn by MARSOC Operators. Can be worn by attaching it to a pocket. Contains 8 slots. Holds the following items below:
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Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch. | ||||||||||||
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A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot. |
Storage Equipment
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.
Equipment: | Description: |
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Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.
It is the standard webbing for most of the USCM support personnel. Standard Marines can acquire them through their ColMarTech Automated Closet. Can be issued out by Requisitions. |
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Robust black synthcotton vest with lots of pockets. Has five slots. Can be issued out by Requisitions. |
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Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. Can be issued out by Requisitions. |
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A convenient pouch to carry loose items around. Able to hold 2 large items.
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An older generation M272 pattern knife vest once employed by the USCM. Can hold up to 5 knives. It is made of synthcotton. (Does not contain knives when issued from vendor) Can be issued out by Requisitions. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.
It is the standard rig for most of the USCM combat personnel, excluding Engineers and Medics. It is one of the belt options of the ColMarTech Automated Closet. |
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An ammunition belt designed to hold shotgun shells or individual bullets. This holds 14 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 12 throwing knives. Can quickly draw knives from it by pressing E. Or if there is a primary weapon in the suit storage slot, Shift + E.
It is one of the belt options of the ColMarTech Automated Closet. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 series of Grenades. It is one of the belt options of the ColMarTech Automated Closet.
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The M276 Mk. II is is an upgraded version of the M276 Grenade rig, with more storage capacity. It consists of a modular belt with various clips.
It is the standard rig for USCM Heavy Grenadier Specialists. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Technicians and Maintenance Technicians to do their work.
It is the standard rig for Combat Technicians. |
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The M276 pattern combat toolbelt rig is an alternative load-bearing equipment of the USCM for engineers conducting repairs within combat zones. It consists of a modular belt with various clips and pouches for tools along with a holster for a sidearm. Due to the bulk of the sidearm, it is unable to hold as many tools as its standard counterpart.
Holds 5 slots for tools and the 6th slot is reserved for a sidearm. It is an optional rig for Combat Technicians. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies. Note that this rig can also hold folding medical beds and defibrillators.
It is one of the standard rigs for Combat Medics. |
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The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.
It is one of the standard rigs for Combat Medics. |
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The M804 Heavygunner Storage Rig is a modified M276 Pattern Toolbelt Rig modified to store the ammunition for both the M2C Heavy Machinegun System, The M56D Machine Gun System, and can hold other engineering tools for the gunner such as a screwdriver and wrench.
It is found in the M2C Heavy Gunner kit and can only be obtained through Requisitions. |
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A belt specifically designed to carry ammunition for the M402 mortar along with a sidearm.
Holds 4 mortar shells of any kind and reserves a slot for a pistol. |
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Despite the fact that 1. drum magazines are incredibly non-ergonomical, and 2. require incredibly precise machining in order to fit universally (spoiler, they don't, adding further to the myth of 'Smartgun Personalities'), the USCM decided to issue a modified marine belt (more formally known by the designation M280) with hooks and dust covers (overly complex for the average jarhead) for the M56B system's drum munitions. When the carry catch on the drum isn't getting stuck in the oiled up velcro, the rig actually does do a decent job at holding a plentiful amount of drums. But at the end of the day, compared to standard rigs... it sucks, but isn't that what being a Marine is all about?" |
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An ammunition belt designed to hold the large 45-70 Govt. calibre bullets for the R4T lever-action rifle. Can attach a revolver holster attachment to it but reduces its maximum capacity slightly.
Holds 28 handfuls of 45-70 bullets. |
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A backpack specifically designed to carry ammunition for the M402 mortar.
Holds 7 mortar shells of any kind. |
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The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.
Has to be held in one hand to access items inside. Holds 7 normal size items. |
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A specialized backpack worn by USCM technicians. It carries a fuel tank for quick welder refuelling and use.
Has to be held in one hand to access items inside. Holds 7 normal size items and 260 units of welder fuel. |
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A specialized satchel worn by USCM technicians and engineers. It carries two small fuel tanks for quick welder refueling and use.
Holds 4 normal sized items. Contains 100 units of fuel. |
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A heavy-duty satchel carried by most USCM soldiers.
It is standard gear for most of the USCM. Holds 5 normal size items. |
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A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel.
It's a standard pack for non-USCM Combat Personal, like the Colonial Liberation Front and UPP Soldiers. |
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A standard-issue backpack worn by logistics personnel. It is occasionally issued to combat personnel for longer term expeditions and deep space incursions. Worn by USCM Synthetic Units |
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The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite period of time. A fire extinguisher or acid sprayed at you will make you visible. Required to be worn over the M3-S Light Armor and equipped like a backpack in your inventory. To cloak yourself, go to the Scout tab and click Activate-Cloak , you may also assign a Macro to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. Holds 7 normal sized items. Worn by USCM Scout Specialists
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A specially designed smock with pockets for all your sniper needs. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. Worn by USCM Sniper Specialists |
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A specialized back harness that carries the Broiler-T flexible refueling system. It is able to hold the specialist flamer inside it, freeing up the suit storage slot. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator. Worn by USCM Pyrotechnician Specialists
You can assign a Macro for the Broiler in order to switch fuel types. |
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Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. Worn by USCM Demolition Specialists |
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A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.
Worn by USCM Heavy Grenadier Specialists |
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A heavy-duty pack, used for telecommunications between central command.
Issued to Fireteam Leaders |
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A backpack specially made for the Commanding Officer of the 2nd battalion of the 4th brigade, Falling Falcons. Can be found in the Commander's Locker at round start. Holds more items then a regular backpack. |
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The M103 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. Made specially for Tank Crewmen for store their ammunition. Holds 2 items. |
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A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.
Holds 350 units of fuel. |
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A UPP military standard-issue Union Combat Pack MK3. Standard issue for soldiers from the Union of Progressive Peoples |
Holsters and Scabbards
This is a list of Holsters and Scabbards. Some holsters can carry magazines with their respective firearm.
Equipment: | Description: |
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A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. Standard Marines can acquire them through their ColMarTech Automated Closet.
Can be ordered via crate at Requisitions, and Military Police lockers contain one, but not carried normally. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, 88M4, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for Cargo Technicians, Intelligence Officers, Pilot Officers, Staff Officers, and the Executive Officer. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol. Available only in the SU-6 Smartgun kit. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.
It is one of the uncommon rigs inside USCM Cargo Vendors, in the Marine Prep Vendors, or standard issue for the Requisitions Officer. |
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The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm.
It is issued to USCM Smartgunners and can be found in their vendors. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun. |
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A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.
It is the standard rig for UPP Officers. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.
It is one of the uncommon rigs inside USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialised squad role vendors.. |
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A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.
It is one of the scabbards inside USCM Cargo Vendors, or in the Marine Prep Vendors. |
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A large leather scabbard used to carry an M2132 machete. It can be strapped to the back, the armor, and/or the belt slot(s).
It is one of the scabbards inside USCM Cargo Vendors, or in the Marine Prep Vendors. They all start with machetes inside. |
Support Equipment
This is a list of equipment to aid Marines during the operation.
Equipment: | Description: | |
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A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes.
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A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu | |
Grants you the ability to see in the dark at the expense of battery power.This item is fragile and can break if you are slashed in the head. If broken you will need an engineer to repair it using a screwdriver. | ||
A packet of eight M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp. | ||
A packet of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area. | ||
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A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.
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The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). This item is used by Intelligence Officers to provide intelligence points which can be spent on various things. You can switch modes with Alt+Click.
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A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot. | |
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A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack. | |
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A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot and stacked up to 3 times once folded. Can be quickly folded with a wrench and crowbar as an engineer or if untrained, folded by dragging the sprite to your chracter. | |
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Gas masks are available in ColMarTech Automated Closets for all marines. Does not protect the head in anyway. | |
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A special device used by the Commander of the ship. The Command Tablet acts as a portable communications console for issuing announcements on the go. |
USCM Military Clothing
This is a list of clothing available for USCM personnel. Clothing design changes depending on the operation.
Clothing: | Description: |
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A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.
Compatible with- M3-L Pattern Light Armor (Light Standard), M3 Pattern Personal Armor (Medium Standard), M3-H Pattern Heavy Armor (Heavy Standard), B12 Pattern Personal Armor (Squad Leader), M3-S Light Armor (Scout), M3-T Light Armor (Demolitionist), M45 Pattern Ghillie Armor (Sniper), M35 Armor (Pyrotechnic), M3-G4 Grenadier Armor (Grenadier), and M56 Combat Harness (Squad Gunner) | |
A black uniform for elite Marine operators. So this is where all their money goes.
Compatible with- MARSOC M3 Pattern Armor, M3-L Pattern Light Armor (Light Standard), M3 Pattern Personal Armor (Medium Standard), M3-H Pattern Heavy Armor (Heavy Standard), B12 Pattern Personal Armor (Squad Leader), M3-S Light Armor (Scout), M3-T Light Armor (Demolitionist), M45 Pattern Ghillie Armor (Sniper), M35 Armor (Pyrotechnic), M3-G4 Grenadier Armor (Grenadier), and M56 Combat Harness (Squad Gunner) | |
Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer...probably.
Compatible with- M4 Pattern Intel Armor | |
A uniform worn by commissioned officers of the USCM. Do the corps proud.
Compatible with- M2 Pattern Officer Armor | |
A uniform for veteran military engineer. Often found covered in oil or engine grease.
Compatible with- M2 Pattern Officer Armor | |
A uniform typically worn by a first-lieutenant Executive Officer in the USCM.
Compatible with- M2 Pattern Officer Armor | |
The well-ironed uniform of a USCM Commanding Officer. Even looking at it the wrong way could result in being court-marshalled.
Compatible with- M2 Pattern Officer Armor | |
A uniform worn by commissioned officers of the USCM. Do the corps proud.
Compatible with- M3 Pattern Tanker Armor |
Miscellaneous Clothing
Other pieces of clothing that may or may not be found elsewhere.
Clothing: | Description: |
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A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
Part of the marine uniform on snow planets. Spawns at the Automated Closet as Standard Equipment. |
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Standard issue combat boots used by the USCM for combat situations.
Worn by USCM Marines |
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A close-fitting tactical mask that can be connected to an air supply.
Can be ordered by Cargo |
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An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.
Worn by Corporate PMCs |
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An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. This particular suit looks like it belongs to a high-ranking officer.
Worn by Corporate PMCs |
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An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.
Worn by UPP Commandos
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Military Helmets
A list of helmets which are paired with Military Armor.
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Military Armor
A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.
Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa.
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