Охотники: различия между версиями

м Реверт на актуальный лор
м Откат Кодекса на актуальный
Строка 355: Строка 355:
= Кодекс чести =
= Кодекс чести =


Кодекс чести Яутжа — это свод правил, который обязаны соблюдать все игроки за Яутжа. Несоблюдение этих правил может повлечь за собой приостановку или аннулирование вайтлиста Хищника.<br>
Yautja Honor Code
Если вы нарушаете Кодекс чести во время охоты на добычу, вы должны прекратить охоту на указанную добычу. Если вы наносите ей критические ранения, пожалуйста, доставьте её к товарищам по команде. Например: доставляйте ксеноморфов к траве, солдат к их сослуживцам или укреплениям. Если у вас нет возможности сделать это из-за угрозы или нехватки времени, вы не понесёте наказания. Однако вы должны быть готовы защитить свои первоначальные действия в случае подачи жалобы.
The Yautja Honor Code is a set of rules all Yautja players are required to follow. Failure to uphold these rules may result in suspension or removal of your Predator whitelist.
If you break the Honor Code while hunting prey, you are to cease your hunt of said prey. If you critically injure them, please bring them to their teammates. Ex.: bring xenos to weeds, marines to their squaddies or fortifications. Should you not be able to due to a threat or time constraints, you will not be penalized. However, you should be prepared to defend your initial actions should a report be filed.


'''Этот кодекс является «живым» документом; ожидайте внесения изменений на основе обсуждений и обновлений игры.'''
TO NON-WHITELISTED PLAYERS: Any players looking to make a whitelist report are kindly asked and expected to first read this thoroughly before making a report. DMing councilors is also accepted.


== Добыча ==
NOTE: This is a living code, expect changes to be made based on conversation and updates to the game.
Как рассматривается каждый тип добычи и как на него можно охотиться. См. раздел «Оружие и инструменты», чтобы узнать, что разрешено для каждого типа. С точки зрения Яутжа, добыча — это существа, не являющиеся Яутжа, которые смертоносны и обладают достаточным интеллектом, чтобы представлять собой вызов, — в нашем случае, люди и ксеноморфы.
Достойная Вся добыча является достойной, если она не подпадает под приведённую ниже классификацию «не подлежащая охоте». На всю достойную добычу следует охотиться в одиночку.


=== Запрещена к охоте ===
===Prey===
Добыча, которая не является достойной и на которую нельзя охотиться. Если она провоцирует вас вербально (т. е. оскорбляет, командует вами; но не задаёт вопросы вроде «что это, чёрт возьми, за тварь»), атакует или помогает своим союзникам атаковать вас, она становится достойной.
How each type of prey is seen and how they can be hunted. See Weapons and tools to know what each type is allowed.
Prey, to the Yautja, are non-Yautja creatures which are deadly and possess enough intelligence to prove a challenge - in our case, humans and xenomorphs.


* Достойная при здоровье ниже 75%, с отсутствующими конечностями или «обнятая» лицехватом; достойная в ключевых зонах; достойная, оттаскивающая в безопасное место раненых/мёртвых союзников, не участвующих в вашей охоте; достойная, активно ведущая бой.
====Worthy====
* Почитаемая, если это указано. Это добыча, которая победила другого Яутжа в одиночном бою или совершила подвиг силы. Она может быть награждена трофеем от вас или с корабля и может рассматриваться с большим уважением.
All prey is worthy unless they fall into the un-huntable classification below. All worthy prey is to be hunted alone.
* Экипаж корабля «Альмайер».
* Медики при исполнении.
* Синтетики. См. оговорки по добыче.
* IO, SO, XO, CO; они становятся достойными по истечении 1 часа и не должны подвергаться перманентному убийству, если только они не возглавляют охотничий отряд против вас и/или больше не являются ключевыми для раунда.
* Касты линии трутней, стражи, плевуны, королевы, короли.


=== Недостойная ===
====Un-huntable====
Добыча, которая является безнравственной по своей природе.
Prey that isn’t worthy and cannot be hunted. If they verbally provoke you (i.e. insulting, bossing you around; not asking ‘what the fuck is that thing’), attack or help its allies attack you, they become worthy.


* Абоминации и все, кто активно защищает абоминацию (включая бодиблокинг и другие неявные способы, действуйте по своему усмотрению). См. оговорки по добыче.
* Worthy below 75% HP, missing limbs, or hugged; worthy in key areas; worthy dragging wounded/dead allies uninvolved in your hunt to safety; worthy that are actively in combat.
* Дюжина Датча.
* Honored, if specified. This is prey that has defeated a fellow Yautja in single combat or has done a feat of strength. They may be awarded a trophy from yourself or from the ship, and may be seen in higher regard.
* Дурная кровь (см. раздел «Яутжа и другие Яутжа»).
* Almayer ship crew.
* Участники дуэли чести, нарушающие правила дуэли чести.
* Working medics.
* Synths. See prey caveats.
* IO, SO, XO, CO; they become worthy after the 1 hour mark and shouldn’t be permakilled unless they lead a hunting party against you and/or are no longer crucial for the round.
* Drone line castes, sentinels, boilers, queens, kings.


=== Временно недостойная ===
====Dishonorable====
Добыча, которая перестаёт быть недостойной после окончания столкновения. Все, кто помогает ей, наследуют статус временно недостойной. Если временно недостойные действия направлены только на одного Яутжа на охоте, он должен сражаться с этой добычей в одиночку.
Prey that is innately immoral.


* Цель или группа целей, которые атакуют вас без должной причины.
* Abominations and anyone actively defending the abomination (including bodyblocking and other nuanced ways, use own initiative). See prey caveats.
* Цель или группа целей, атакующая добычу, с которой вы в данный момент ведёте бой.
* Dutch’s Dozen.
* Переносчики и пользователи снаряжения на корабле, а также все, кто активно допускает нахождение снаряжения на корабле. Этот статус снимается, как только всё снаряжение исчезнет.
* Bad bloods (see Yautja & other Yautja).
* Добыча под действием стимуляторов, которые делают её неубиваемой и/или сверхбыстрой.
* Honor dueling parties that breach the rules of an honor duel.
* Транспортные средства, атакующие вас или переезжающие вас.
* Добыча, переносящая или оскверняющая труп Яутжа (мародёрство, обезглавливание, отсечение конечностей).
* Добыча, совершающая LRP-действия против хищника или использующая метагейминг в отношении кодекса чести. Не бойтесь совершать перманентное убийство тех, кто не подлежит охоте, за вопиющий LRP.
* Добыча или группа добычи, прерывающая дуэль чести или убегающая с неё.
* Добыча, использующая против вас оружие ОТ или исследовательское оружие.
* Добыча, атакующая вас в режиме невидимости. Скрытни исключены.
* Кислотные бегуны, «фармящие» Яутжа ради кислоты (т. е. кислотник постоянно наносит один-два удара и постоянно убегает, чтобы оставаться в безопасности; действуйте по своему усмотрению).
* Наступления улья. См. оговорки по добыче.


=== Трофеи ===
====Temporarily dishonorable====
Яутжа могут забирать любые части тела своей добычи и ограничены одним предметом из инвентаря добычи в качестве трофея, если только добыча не подвергается перманентному убийству.
Prey that stops being dishonorable once the engagement ends. Anyone aiding them inherit the temporarily dishonorable status. Temporarily dishonorable actions directed at only one Yautja on the hunt must be fought alone.
Яутжа не могут использовать никакие трофеи, за исключением головных уборов и оружия ближнего боя.
Сбор оружия специалистов, смартганов и любого уникального вспомогательного снаряжения, необходимого специалисту/оператору смартгана, не разрешён, если только добыча не подвергается перманентному убийству. (напр., прицел разведчика, боеприпасы специалиста).


=== Сохранность добычи ===
* A target or group of targets who attack you without due cause.
Вам запрещено спасать или лечить кого-либо, если только вы не ведёте с этим существом активный бой. Если другая фракция вмешивается, когда вы ведёте бой, вы можете спасти свою добычу и доставить её в безопасное место на охотничьих угодьях, чтобы продолжить охоту. Вы можете спасти любую добычу, на которую охотитесь, если вы нарушаете кодекс чести во время активного боя с ней, и вернуть её к её оборонительным сооружениям/фракции. Вы также можете лечить убитую вами добычу, но не дефибриллировать её.
* A target or group of targets attacking the prey you’re currently engaging.
* Shipside gear carriers, users, and anyone actively allowing for the gear to stay shipside. This status lifts once all gear is gone.
* Prey on stimulants that make them unkillable and/or super fast.
* Vehicles attacking/running you over.
* Prey carrying or desecrating a Yautja corpse (looting, beheading, delimbing).
* Prey committing LRP actions against the predator or metagaming the honor code. Do not be afraid to permakill unhuntables over egregious LRP.
* Prey or group of prey interrupting an honor duel or running from it.
* Prey using OT or research weaponry against you.
* Prey attacking you while cloaked. Lurkers excluded.
* Acid runners farming Yautja for acid (i.e. an acider constantly hitting once or twice and constantly running away to stay safe, use own initiative)
* Hive offensives. See prey caveats.


== Предостережения по добыче ==
====Trophies====
=== Синтетики ===
Yautja are free to claim any body parts of their prey, and limited to a singular item of the prey’s inventory as a trophy. Unless they are permakilled.
Синтетики, вмешивающиеся в текущую охоту, не атакуя Яутжа, являются достойными, т. е. блокируя телом и пытаясь увести добычу.
Синтетики, атакующие/препятствующие Яутжа при защите других, являются недостойными, т. е. разоружая, похищая их оружие или нанося им удары в попытке защитить добычу, на которую вы охотитесь.
Синтетики, атакующие/препятствующие Яутжа в целях самообороны, являются достойными (то есть, если вы ударили их первыми).


=== Носители и лицехваты ===
Yautja cannot use any of the trophies, except for headgear and melee weapons.
Если носитель присутствует во время боя между вами и ксеноморфом, считайте, что он находится там, чтобы заразить вас, если он наблюдает или праздно слоняется. Преследование вас вне боя или длительный разговор с вами могут преследовать ту же цель. Это делает их достойными, в том числе если они достают лицехвата, чтобы заразить вас.
Если лицехват совершает любое из вышеперечисленных действий, вы можете использовать недостойные инструменты по своему усмотрению.


=== Абоминация ===
The collection of specialist weapons, smartguns and any unique ancillary gear the specialist/smartgunner requires is not allowed unless the prey is permakilled. (ex. Scout sight, specialist ammo). This includes IDs for both regular and specialist marines. Info tags can still be taken.
Абоминации считаются худшим, что существует, и должны быть уничтожены с помощью всех созданных Яутжа инструментов в вашем арсенале. Основное внимание следует уделять убийству абоминации с намерением минимизировать необязательные убийства, хотя некоторые из них ожидаемы. Яутжа могут заключить перемирие с морпехами, чтобы сосредоточиться на убийстве абоминации, однако вы должны сосредоточиться только на абоминации.
Если вы заразитесь, вы должны умереть любой ценой. Если вы встретите заражённого Яутжа, который ещё жив, вы должны обеспечить его смерть и, если возможно, самоуничтожить его тело. Самоуничтожение для убийства заражённого хищника/абоминации должно рассматриваться как крайняя мера, а не как первое решение.
Если абоминация присутствует на Альмайере, охотники могут подняться на борт, чтобы уничтожить её, даже после захвата.
После её смерти и устранения доказательств её существования все Яутжа должны покинуть корабль как можно скорее.


=== Натиск улья ===
====Welfare of prey====
В случае если небольшая группа мета-комбинаций, которая не позволяет Яутжа противостоять заражению (т. е. воин, королева, носитель), атакует Яутжа первой, атакующие становятся временно недостойными. В вышеописанном случае или в случае, когда 5 или более ксеносов присоединяются к бою против Яутжа, другие Яутжа могут свободно вступать в бой, если только Яутжа, ведущий бой, не потребует иного. Если другие Яутжа присоединяются, статус временно недостойных, полученный за нападение первыми, снимается.
You are forbidden from saving or healing anyone unless you’re actively in combat with them. If the other faction intervenes when you are actively engaged, you may save your prey and bring them to a safe location on the hunting grounds to continue the hunt. You may save any prey you are hunting if you breach the honor code while actively engaging them and return them to their defenses/faction. You may also heal prey you’ve killed, but not defibrillate them.
В ситуации, когда Яутжа, наоборот, начинает охоту на одного или двух ксеноморфов, и к ним присоединяются другие ксеносы, другие Яутжа могут оказывать помощь, только если численность противника значительно выше, т. е. весь улей.


=== Помехи улью ===
===Prey caveats===
Яутжа могут охотиться на ксеноморфов до появления T3, однако им следует проявлять осмотрительность в своих действиях и их масштабах. Старайтесь сдерживать себя, если вы сами инициируете столкновения.
====Synths====
Synths interfering with a current ongoing hunt without attacking the Yautja are worthy, i.e. bodyblocking and trying to move the prey away.


=== Унаследование статуса добычи ===
Synths attacking/hindering Yautja in defense of others are dishonourable, i.e. disarming, stealing their weapon, or hitting them, in an attempt to defend prey you’re hunting.
Любой, кто прямо или косвенно помогает добыче, с которой вы в данный момент ведёте бой, наследует статус этой добычи, напр., предоставляя сорняки и феромоны в качестве каст трутней. Помогающие достойной добыче становятся достойными, а помогающие недостойной добыче становятся недостойными.


== Оружие и инструменты ==
Synths attacking/hindering Yautja in self defense are worthy (as in, if you hit them first).
=== Для достойной добычи ===
* Всё оружие ближнего боя Яутжа
* Смарт-диск и гарпуны; при столкновении с одиночной целью следует использовать не более одного экземпляра каждого, если цель не является недостойной.
* Охотничьи ловушки
* Нелетальный плазменный кастер, без оглушающих ударов (т. е. нанесения ударов, когда они повержены и не могут сопротивляться)


=== Для недостойной и временно недостойной добычи ===
====Carriers & facehuggers====
* Плазменная винтовка
If a carrier is present during a fight between you and a xenomorph, assume they’re there to infect you if spectating or loitering. Following you while out of combat or chatting you up for a longer time can be for the same reason. This makes them worthy, including if they take out a facehugger to infect you.
* Плазменный пистолет
* Бой в режиме невидимости
* Шипомёт
* Множественные гарпуны и множественные смарт-диски
* Летальный и нелетальный плазменный кастер, оглушающие удары разрешены (Действуйте по своему усмотрению в этом вопросе)
* Охотничий лук, взрывной и невзрывной


=== Оружие добычи ===
If a facehugger does the any of the above, you may use dishonorable tools at will.
Оружие, брошенное в вас, можно бросить обратно, независимо от того, было ли оно нацелено на вас и промахнулось, или вы поймали его в воздухе. Когда брошенное взрывное устройство залетает в убежище, в котором вы находитесь, вы также можете выбросить его наружу или в сторону добычи.


== Яутжа и охотничьи угодья ==
====Abominations====
Яутжа могут свободно охотиться в любой точке охотничьих угодий, за исключением областей, перечисленных ниже.
Abominations are considered the worst thing in existence and should be eliminated with every Yautja-made tool in your arsenal. Focus should be placed on killing abomination with the intent on minimizing unnecessary kills, though some are to be expected.
Яутжа также не должны напрямую изменять окружающую среду таким образом, который приведёт к прямой выгоде для одной из сторон (т. е. взрывать «Лямбду», взрывать «Эту», взрывать гидропонику, расчищать прямой путь к базе любой из сторон).
Yautja may create a ceasefire with the marines in order to concentrate on killing the abomination, though you must focus on the abomination only.
Яутжа, находящиеся рядом с добычей без маскировки и не взаимодействующие с указанной добычей, должны скрыться из вида. По мнению совета, хищник, находящийся без маскировки, не взаимодействующий и находящийся в прямой видимости любой из сторон, демонстрирует низкий уровень отыгрыша роли (передвижение без маскировки не считается).
Находиться в состоянии AFK на охотничьих угодьях запрещено.
Использование топливных баков и других объектов, таких как ящерицы, в качестве импровизированных ловушек является недостойной тактикой и запрещено.


=== Полевая операционная база ===
If you get infected, you must die at any cost.
Хищники не должны нарушать целостность или причинять какой-либо вред укреплениям морпехов.
If you encounter an infected Yautja who is alive then you are to ensure they die, and if possible, self-destruct their body.
Хищники могут приближаться к укреплениям, не являющимся ППБ, или даже проходить через них, при условии, что они приложат все усилия, чтобы остаться незамеченными, и что они не повредят и не нарушат работу каких-либо частей укреплений, т. е. турелей, баррикад, припасов. Хищники могут провоцировать морпехов в укреплениях, не являющихся ППБ, и выманивать их наружу, но должны отступить, если те не выходят наружу.
Self destructing to kill an infected predator/an abomination should be seen as a last resort, and not the first solution.
Проход через укрепления ППБ запрещён, и приближаться к ним следует избегать, если только это не делается для возвращения мёртвого человека. Провоцировать морпехов в укреплениях ППБ запрещено.
Хищники могут преследовать убегающую добычу до укреплений, но не внутрь них.


=== Альмайер ===
Should an abomination be present on the Almayer, hunters are able to go onboard to destroy it, even after hijack.
Хищники могут направляться на «Альмайер» только для возвращения снаряжения, возврата рабов и из-за абоминаций. Находясь на «Альмайере», вы должны действовать настолько лаконично и эффективно, насколько это возможно. Старайтесь не наносить слишком большого сопутствующего ущерба. См. соответствующие разделы для получения дополнительной информации.


=== Телекоммуникационная вышка ===
After its death and proof of its existence was removed, all Yautja are to leave the ship as soon as possible.
Когда пункт связи находится во владении морпехов, он подпадает под действие пункта об укреплениях ППБ.
Когда он находится во владении ксеносов, хищники не могут начинать там бои, но могут преследовать добычу, которая бежит туда, чтобы завершить столкновение, в том числе внутри. Эта область становится доступной для охоты после эвакуации морпехов.


=== Улей ===
====Hive Offensives====
Улей определяется как область, где содержатся пленники ксеносов и/или где находится ядро улья. Охота и вход запрещены при любых обстоятельствах, если только внутри нет заражённого Яутжа. См. оговорки по добыче.
In the event that a smaller group of meta combinations that don’t let the Yautja fight back against infection (i.e., warrior, queen, carrier) attack a Yautja first, the attackers become temporarily dishonorable. In the case above or in the case that 5 or more xenos join a fight against a Yautja, other Yautja may join in freely, unless the engaged Yautja demands otherwise. Should the Yautja join in, the temporarily dishonorable status from being attacked first goes away.


=== Линия боевого соприкосновения ===
In a situation where the Yautja instead begins a hunt of one or two xenomorphs and more xenos join, other Yautja may assist only if the number is much higher, i.e. the entire hive.
Хищники не могут инициировать столкновения на передовой, однако им разрешено преследовать убегающую туда добычу, чтобы завершить начатое. Во время этого хищники могут использовать ТОЛЬКО своё оружие ближнего боя и ничего более. Кроме того, самоуничтожение должно быть установлено на малый радиус, если хищник решит самоуничтожиться там.


=== Осады ===
====Hive Disruption====
Во время осад ППБ/улья хищники могут охотиться только на осаждающую фракцию, при условии, что охота не начинается у баррикад/улья (то есть вы можете охотиться на войска, движущиеся к месту осады, или в тылу). Как и в случае с правилом о передовой, преследование добычи, отступающей к месту осады, разрешено.
Yautja may hunt xenomorphs before T3s, however, they should be mindful of what and how much they do. Try and hold back if you initiate engagements yourself.


== Яутжа и малые охотничьи угодья ==
====Prey Status Inheritance====
=== Этикет в заповеднике ===
Any who directly or indirectly come to the aid of the prey you’re currently engaged with inherit the prey’s status, e.g. providing weeds and pheromones as drone castes. Those helping worthy prey become worthy and those helping dishonorable prey become dishonorable.
Все участники должны быть определены до начала охоты распорядителем охоты — Яутжа, выпускающим добычу. Хищники не могут присоединяться к охоте в процессе её проведения, кроме как для наблюдения, за исключением случаев, когда все существующие участники погибли, или если распорядитель охоты даст согласие на их присоединение после начала.
Охота в заповеднике — это охота, а не матч в Куполе Грома, и поэтому Хищники не могут подстрекать людей к сражениям друг с другом, хотя людям разрешено делать это по собственной воле.


=== Добыча ===
===Weapons and tools===
Всякая добыча достойна. Добыча, проявившая себя убийством Яутжа в единоборстве, может получить разрешение уйти через врата для побега.
====Worthy====
Добычу можно забирать с охотничьих угодий на корабль живьём, но никогда — в основную часть игры. Рабов из заповедника, однако, можно забирать в основную часть игры.
* All Yautja melee weapons
* Smart disk and harpoons; when engaging a single target, you should use max one of each, unless dishonorable.
* Hunting traps
* Non-lethal plasma caster, without stunhitting (i.e., hitting them while they’re down and unable to resist)


=== Бесчестные действия ===
====Dishonorable & temporarily dishonorable====
Атаки добычи на здания Хищников с целью их прорыва и проявление LRP со стороны добычи по отношению друг к другу или к Хищнику являются бесчестными.
* Plasma rifle
Баррикады и турели также являются бесчестными.
* Plasma pistol
* Cloaked combat
* Spike launcher
* Multiple harpoons and multiple smartdisks
* Lethal and non-lethal plasma caster, stun hitting allowed (Use your own initiative with this)
* Hunting bow, explosive and non explosive


=== Ограничение на трофеи ===
====Prey weaponry====
Разрешённые трофеи из снаряжения с охотничьих угодий:
Weapons thrown at you can be thrown back, whether they’re aimed at you and miss or you catch one mid-air. When a thrown explosive is tossed into a lodge which you are inhabiting, you may also throw it outside or towards prey.


* Разряженное, разобранное оружие
===Yautja & the hunting grounds===
* Ножи
The Yautja are free to hunt anywhere in the hunting grounds except for the areas listed below.
* Знаки различия
* Шлемы
* Удостоверения личности


Предметы, не входящие в список, запрещены.
Yautja are also not to directly alter the environment in a way that would lead to a direct benefit to one side (i.e. blowing up Lambda, blowing up Eta, blowing up hydro, clearing a straight path for either side’s base).
Все тела добычи с охотничьих угодий должны быть освежёваны и лишены всего снаряжения перед тем, как их заберут в основную часть игры.


== Яутжа и другие окропленные охотники ==
Yautja standing around prey uncloaked and not interacting with said prey should remove themselves from sight. It is the opinion of the council that a predator standing uncloaked when not interacting and in full view of either side is low role play (running around uncloaked does not count).
=== Нарушения кодекса чести и «дурная кровь» ===
«Дурная кровь» — это Хищник, объявленный вне закона за нарушение кодекса чести, что делает его бесчестным и позором для своего вида. Не все преступления делают Хищника «дурной кровью», но кодекс чести очень строг и неумолим, поэтому многие деяния могут привести к присвоению этого статуса. Если вы стали свидетелем нарушения кодекса чести, сделайте всё возможное, чтобы заставить нарушителя прекратить, и если он откажется и не совершит самоуничтожение, вызовите его на дуэль чести.
Убийство другого Яутжа вне дуэли чести считается тягчайшим преступлением. Это действие приведёт к тому, что ваш Яутжа станет «дурной кровью», и повлечёт за собой дисциплинарные меры в отношении вашего белого списка. Несчастные случаи во время спаррингов не наказываются.


=== Уважение к элите, старейшинам, древним ===
Going AFK on the hunting grounds is forbidden.
От охотников ожидается проявление уважения к вышестоящим, будь то элита, старейшины и древние, даже из других кланов. Степень уважения может варьироваться от персонажа к персонажу, но не следует проявлять неуважение к вышестоящим с целью спровоцировать дуэль чести.


===Дуэли чести ===
Using fuel tanks and other objects like lizards as makeshift traps is a dishonorable tactic, and is prohibited.
Яутжа может вызвать на дуэль чести другого полноправного Яутжа или человека, которого сочтёт достойным. Дуэли чести ведутся до смерти, но имеют некоторые правила:


* Вызывающий Яутжа может выбирать правила дуэли, такие как оружие и снаряжение, используемые обеими сторонами, а также разрешено ли людям использовать дальнобойное оружие.
====FOB====
* Для проведения дуэли чести между двумя Яутжа должен произойти серьёзный инцидент (т. е. кража трофея, тяжкие оскорбления и так далее).
Predators should not be disrupting or causing any harm to marine fortifications.
* Победителям-людям другие Яутжа могут вручить трофей с корабля или одну из частей снаряжения павшего Яутжа.


===Сотрудничество ===
Predators may go near non-FOB fortifications or even through them, as long as they make sure, to the best of their ability, that they are not noticed, and that they do not damage or disrupt any parts of the fortifications, i.e. sentries, barricades, supplies. Predators may taunt marines in non-FOB fortifications and beckon them outside, but should disengage if they do not move outside.
Яутжа должны охотиться в одиночку. Единственное, что разрешено делать в группе с согласия других Яутжа, — это устранение бесчестной добычи, возвращение снаряжения/тел, охота на мерзостей и защита лож. Единственный случай, когда Яутжа обязаны действовать сообща, — это убийство мерзостей.


===Смерть собственная и других Яутжа ===
Passing through FOB fortifications is forbidden, and going near should be avoided unless it is to return a dead human. Taunting marines in FOB fortifications is forbidden.
Смерть в бою — одна из величайших смертей, о которой может просить Яутжа, однако погибнуть от самоуничтожения наруча — ещё большая честь. Если Яутжа находится на пороге смерти, он должен попытаться совершить самоуничтожение. Если вы начали процесс самоуничтожения, вы должны довести его до конца, если у вас нет очень веской причины для его отмены.
Активация самоуничтожения с последующей отменой с целью отпугнуть врагов считается крайне бесчестным поступком. Во время процесса самоуничтожения Яутжа не может использовать какое-либо оружие или пытаться удержать Ксеносов или Людей в радиусе взрыва. Вас никогда не накажут за отказ от самоуничтожения, однако вы должны прилагать все усилия, чтобы совершить его в рамках кодекса чести.
Вам разрешено активировать самоуничтожение павших Яутжа по вашему усмотрению, при условии, что они не находятся на ППБ или в улье. При этом не бросайте тело как оружие после запуска последовательности самоуничтожения. Те же правила применяются к попыткам удержать людей или ксеносов в радиусе взрыва.
Яутжа должны прилагать все усилия, чтобы избегать самоуничтожения на ППБ или в улье, за исключением случаев, когда это абсолютно неизбежно — тогда это разрешено. Однако на вас могут подать жалобу, и вы должны быть готовы защищать свои действия.


== Яутжа и Молодая кровь ==
Predators may chase fleeing prey to fortifications, but not into them.
=== Наставник «молодой крови» и обязанности ===
Охотник, вызывающий ERT, несёт ответственность за «молодую кровь» независимо от своего ранга и будет считаться ответственным за любые их действия. «Молодую кровь» можно брать только в охотничий заповедник и на корабль Яутжа. Однако, если сторона ксеносов инициирует захват, вы можете вывести «молодую кровь» на основную карту.
===Кнопка убийства «молодой крови» ===
Кнопка убийства «молодой крови» не должна использоваться, за исключением случаев, когда засвидетельствовано серьёзное нарушение кодекса чести или игрок проявляет LRP. Эта кнопка является крайней мерой. Кнопка регистрирует причину и C-ключи обеих сторон; вы можете столкнуться с последствиями за использование этой кнопки.


===Ожидания от «молодой крови» ===
====Almayer====
«Молодая кровь» — это не та роль, где игрок должен изучить кодекс чести в мельчайших деталях. До тех пор, пока игрок, играющий за «молодую кровь», не нарушает кодекс чести и не проявляет LRP, незнание им всех тонкостей кодекса чести допустимо. Эта роль предназначена для того, чтобы игроки могли испытать иную ролевую среду за пределами основного игрового цикла.
Predators may head to the Almayer only for gear recovery, returning thralls, and abominations. When on the Almayer, you should do things as concisely and efficiently as you can. Try not to do too much collateral damage. See their respective sections for more info.


== Яутжа и Рабы ==
====Comms====
Игроки-Яутжа могут похищать людей в качестве рабов — добычу, которая проявила себя достойной и/или достаточно заинтересованной, чтобы быть обученной охоте подобно Яутжа.
When in marine possession, comms fall under the FOB fortification clause.


=== Ожидания от раба ===
When in xeno possession, predators may not start fights there but may chase prey who run there to finish an engagement, including inside. The area becomes valid to hunt in after the marines have evacuated.
От рабов ожидается соблюдение кодекса чести. Выпрашивание статуса раба является бесчестным поступком. Рабам должен быть выдан ящик с наручем раба для получения их снаряжения. Рабам не разрешается использовать какое-либо дальнобойное оружие людей.


=== Раб и наставник ===
====Hive====
Рабы рассматриваются как продолжение своего наставника, и, как таковой, наставник также несёт ответственность, если раб нарушит кодекс чести, который он обязан соблюдать. Яутжа должны следить за своими рабами и выбирать противников, на которых те охотятся. Непокорный или плохо ведущий себя раб может быть в любое время наказан или казнён своим хозяином как бесчестный враг. Рабов не следует принудительно заражать, а в случае заражения их следует уничтожить.
The hive is defined as the area where xeno captures are held and/or where the hive core is. Hunting and entry is forbidden under all circumstances unless there is an infected Yautja inside. See prey caveats.


=== Благополучие и смерть раба ===
====Frontline====
Рабы могут быть исцелены своим хозяином, но их не следует возвращать из мёртвых. Каждый Яутжа может иметь только одного раба за раунд. Раба нельзя спасти от смерти, если только он не победил своего противника. Если раб погибает, выданное ему снаряжение должно быть возвращено.
Predators may not initiate engagements on the frontline - however, they are allowed to chase prey fleeing there to finish the job. During this, predators may use ONLY their melee weapons, and nothing else. Furthermore, self-destruct must be set to small if the predator chooses to self-destruct there.


=== Смерть наставника ===
====Sieges====
В случае смерти хозяина раба, оставшиеся Яутжа должны забрать его снаряжение и телепортировать его на «Альмайер». Если не останется ни одного Яутжа, раб должен быть предоставлен своим собственным желаниям/прихотям.
During FoB/hive sieges, predators may hunt only the besieging faction as long as the hunt isn’t commenced at the barricades/the hive (that is to say, you may hunt troops moving to the siege, or just around the backline). As with the frontline clause, chasing prey retreating to the siege is allowed.


== Возвращение снаряжения ==
===Yautja & the hunting preserve===
=== Флаконы с растворяющим гелем ===
====Preserve etiquette====
Растворяющие флаконы могут использоваться:
All participants must be established before a hunt by the huntsmaster, the Yautja releasing prey. Predators may not join in the middle of the hunt except to observe unless all existing participants have died, or if the huntsmaster consents to them joining after the start.


*Для возвращения снаряжения, как на планете, так и на корабле, с целью уничтожения утерянного снаряжения
A hunt in the preserve is a hunt, not a thunderdome match, and thus predators cannot goad humans to fight each other, even though they are allowed to out of their own volition.
*Для очистки жилых помещений
*Для очистки охотничьего заповедника


Любое другое использование запрещено.
====Prey====
All prey is worthy. Prey who prove themselves by killing a Yautja in single combat can be allowed to leave via the escape gate.


=== Возвращение снаряжения на планете ===
Prey may be taken from the hunting grounds to the ship alive, but never to the main part of the game.
Носители снаряжения на планете являются достойной добычей.
Thralls from the reserve, however, may be taken to the main part of the game.
Возвращение снаряжения не является обязательным, но поощряется и рассматривается как приоритетная задача. Возвращение снаряжения на ППБ/в улье запрещено.
Возвращение тел Яутжа является обязательным и составляет исключение из вышеуказанного пункта о ППБ/улье, однако следует избегать сопутствующего ущерба.


=== Возвращение снаряжения на корабле ===
====Dishonorable actions====
Носители снаряжения на корабле и те, кто активно мешает вам его вернуть, являются бесчестной добычей.
Prey rushing predator buildings to breach them and prey being LRP towards each other or to the predator are dishonorable.
При возвращении снаряжения на корабле вы должны действовать эффективно, сосредоточиться на возвращении и стараться избегать повреждения зон и нанесения вреда лицам, не вовлечённым в процесс возвращения снаряжения: здесь вы не на охоте.
Переговоры запрещены, однако вы можете выдвинуть ультиматум (напр., «верни или умри»), если считаете, что ситуация того требует. Если снаряжение не возвращено, вы должны забрать его силой.
Возвращение снаряжения на корабле является обязательным только для тел. Вы можете отказаться от возвращения частей снаряжения.
Возвращение снаряжения после захвата запрещено, за исключением случаев, когда оно было начато до захвата: тогда оно должно быть завершено. Возвращение тел Яутжа остаётся обязательным даже после захвата.


== Ложи ==
Barricades and turrets are also dishonorable.
Ложа — это замкнутая и уединённая территория, на которой Яутжа обустраиваются и действуют.


=== Размещение и основание ложи ===
====Trophy restriction====
Чтобы объявить ложу, Яутжа должны договориться о едином месте и обезопасить замкнутую территорию, установив на всех входах/выходах песчаниковые двери ручной работы. Одновременно может существовать не более 1 ложи. Если ложа будет уничтожена или Яутжа решат покинуть/переместить текущую, они должны, по мере своих возможностей, снести песчаниковые двери, прежде чем объявлять новое место для ложи.
Allowed hunting ground equipment trophies:
Ложи должны располагаться вдали от основных зон карты, чтобы держаться в стороне от возможных линий фронта, и не должны чрезмерно влиять на способность любой из фракций к обходу с фланга или маневрированию по карте. Яутжа несут ответственность за создание ложи в уединённой местности. Ложи должны создаваться после высадки Морпехов, чтобы избежать влияния на раунд.


=== Хранение в ложе ===
* Unloaded, stripped guns
Любое снаряжение, которое можно отследить, не должно храниться в ложе, за исключением случаев, когда указанное снаряжение находится в процессе возвращения.
* Knives
* Rank pins
* Helmets
* IDs
Things not on the list are unallowed.


=== Оборона ложи ===
All hunting grounds prey bodies must be skinned before being taken to the main part of the game, and devoid of all gear.
Стороны, которые незаконно проникают в ложу, с которыми вы уже вступили в бой или которые пассивно осматриваются, являются достойной добычей.
* Пример пассивного осмотра: вход в ложу без вступления в бой с Яутжа, попытка отыгрывать роль.
Стороны, которые атакуют саму ложу или входят в ложу с враждебными намерениями, а не для пассивного осмотра, являются бесчестными из-за вмешательства в вашу охоту/нападения без должной причины. Случайный оружейный огонь или плевки не считаются преднамеренным действием. Любое транспортное средство, которое преднамеренно атакует ложу, может быть устранено бесчестными методами.
* Пример враждебного входа: вход с оружием наготове и немедленное вступление в бой с Яутжа до того, как Яутжа вступят в бой с ними.
Несколько Яутжа могут атаковать одну и ту же добычу, вошедшую в ложу. Однако им следует быть очень осторожными с классификацией добычи, чтобы избежать проблем.


== Дух роли ==
====Dathewi Restrictions====
Яутжа являются антагонистами, однако они должны руководствоваться здравым смыслом во время охоты в течение раунда и осознавать своё окружение. Они не должны наносить ущерб раунду и Белому списку в целом. То, что написано выше в этом Кодексе чести, в действительности охватывает лишь малую часть событий и сценариев, с которыми Яутжа могут столкнуться во время раундов; вы должны использовать незыблемые правила Кодекса чести для направления ваших суждений в ситуациях, нечётко определённых Кодексом, чтобы гарантировать, что вы действуете так, как подобает и ожидается от Яутжа из Белого списка.
The only permitted usage of dathewi is for your thralls and for prey on the preserve. All other uses are not permitted.
Совет Яутжа имеет решающее слово и может исключить вас, если сочтёт, что вы не действуете в духе Белого списка. Очевидно, что каждый случай будет рассматриваться в индивидуальном порядке и не будет использоваться для сведения счётов.


=== Примеры следования Духу роли ===
An example of using it on the preserve: a youngblood engages in cloaked combat and fractures a bone on their prey. You may give the prey dathewi to fix the fracture.
* Пощадить/отбросить назад воскрешаемую добычу, которая хорошо сражалась.
* Подарить кому-либо копьё или часть снаряжения после того, как он убьёт Яутжа, даже если это было вне дуэли.
* Сделать чей-то день лучше, взять в рабы нового игрока, устроить бойцовскую яму, создать интересную ролевую ситуацию.


=== Примеры нарушения Духа роли ===
===Yautja & other blooded===
* Размещение охотничьих ловушек на дороге, ведущей из полевой базы, и нападение на любого, кто в них попадёт.
===Honor code breaches & bad bloods===
* Смертельное применение HPC на каком-то безымянном лысом только потому, что он охотится на вас.
A bad blood is a predator who’s been outlawed for breaking the honor code, making them dishonorable and a disgrace to their kind. Not all crimes make a predator a bad blood, but the honor code is very strict and unforgiving, so many acts can qualify one as a bad blood. If you see an honor code breach, do your best to make the offender desist, and if they refuse and don’t self-destruct, challenge them to an honor duel.
* Мгновенное убийство кого-либо за то, что он держит снаряжение на планете.
* Выведение из раунда кого-либо, кто стреляет в вас, пока вы невидимы.


== Адские гончие ==
Murdering a fellow Yautja outside an honor duel is considered the worst possible crime. This action will result in your Yautja becoming a bad blood, and will result in disciplinary action being taken against your whitelist. Accidents in spars are excused.
=== Правила использования адских гончих ===
Адские гончие могут использоваться во время охот на малых угодьях, охот на планете (в ограниченных количествах), для обороны ложи и охоты на абоминацию.
В обычных охотах адские гончие должны использоваться для разделения или отвлечения более крупных групп и никогда не должны отправляться для устранения одиночной цели, если только она не является бесчестной.


=== Пример плохого использования адских гончих: ===
Bad Bloods and other Yautja Survivors have additional regulations and interactions listed here.
* Взять адскую гончую на планету и заставить её атаковать одиночную цель из темноты.
* Вызвать группу из 8 людей на малых угодьях и натравить на них множество гончих.


=== Пример хорошего использования адских гончих: ===
Respect for elites, elders, ancients
* Вызвать группу из 8 людей на малых угодьях и отправить одну гончую, чтобы разделить и отвлечь их.
Hunters are expected to show some respect to their superiors; be they elites, elders, or ancients, even from other clans. This can vary from character to character, but simply do not disrespect superiors to bait honor duels.
* Использовать адскую гончую на планете, чтобы отвлечь более крупную группу ксеноморфов, помогающих вашей основной добыче.


=== Ожидания от адской гончей ===
===Ancient’s Privilege===
Адская гончая должна слушаться своего хозяина. Если она сомневается, делать что-то или нет, необходимо спрашивать мастера.
Ancients may, at any time during the middle of the round, change the honor code or allow actions that would normally go against the honor code. Ancients must verbally state the honor code change over the radio.


=== Смерть мастера ===
When changing the honor code for a round ancients may still be reported for violating the spirit of the whitelist.
После смерти мастера, гончая должна быть либо взята кем-то другим, либо убита/отправлена на верную смерть.
 
===Honor duels===
Yautja may challenge another blooded Yautja or human they deem worthy of an honor duel. Honor duels are to the death but have some rules:
 
The challenging Yautja can choose the rules of the duel, such as the weapons and gear used by either party, and whether humans can be allowed ranged weaponry or not.
 
For a Yautja on Yautja honor duel to occur, there must have been a major incident that occurred between the two (i.e. the stealing of a trophy, grave insults and so on).
 
Human victors may be given a trophy from the ship by the other Yautja or one of the gear parts of the fallen Yautja.
 
===Cooperation===
Yautja must hunt alone. The only thing you are allowed to do as a group, with consent from your other Yautja, is dispatch dishonorable prey, gear/body retrieval, and hunt abominations and defend lodges. The only case where Yautja are obliged to work together is killing abominations.
 
===Death of yourself, and of other yautja===
Dying in combat is one the greatest deaths a Yautja could ask for, though to die by a bracer’s self-destruct is an even greater honor. If a Yautja is about to die, they must try to self-destruct. Once you have committed to self-destructing, you must go through with the process unless you have a very valid reason to cancel it.
 
Self-destructing and then canceling to scare away enemies is considered extremely dishonorable. During the self-destruct process Yautja are unable to use any weaponry or attempt to keep Xenos or Humans within the self-destruct radius. You’ll never be disciplined for not self-destructing - however, you should try and make every attempt to do so within the bounds of the honor code.
 
You are allowed to self destruct fallen Yautja as you see fit provided they are not in the FoB or the hive. That being said, do not throw the body as a weapon after you trigger the self-destruction sequence. The same rules apply with attempting to keep humans or xenos within the blast radius.
 
Yautja should make every effort to avoid SDing in the FOB or in the hive, unless it is completely unavoidable - then you may do so. However, you may be reported and should be prepared to defend your actions.
 
===Yautja & Youngbloods===
====Youngblood handler & responsibilities====
The hunter that calls the ERT is in charge of the youngbloods no matter their rank, and will be held responsible for any actions of the youngbloods. Youngbloods may only be taken to the hunting preserve and the yautja ship. However, if the xeno side initiates hijack, you may bring Youngbloods down to the main map.
 
====Youngblood kill button====
The youngblood kill button is not to be used unless a serious honour code break is witnessed or the player is being LRP. The button is meant to be a last resort. The button logs both the reason and both parties’ C-keys; you may face repercussions for using the button.
 
====Youngblood expectations====
Youngblood is not a role for the person to learn the honor code to its minute details. As long as the player playing as the youngblood is not breaking the honor code or being LRP, them not knowing everything in the honor code is fine. The role is meant for players to experience a different roleplay environment outside the main game loop.
 
===Yautja & Thralls===
Yautja players can abduct humans as thralls, prey who have proven themselves worthy and/or interested enough to be taught to hunt like the Yautja.
 
====Thrall expectations====
Thralls are expected to uphold the honor code. Begging to be thralled is a dishonorable act. Thralls must be given a thrall bracer box to acquire their gear. Thralls are not allowed to use any human ranged weaponry.
 
====Thrall & mentor====
Thralls are viewed as extensions of their mentor, and as such, the mentor is also held as responsible should the thrall break the honor code, which they must uphold. Yautja are to police their thralls and are to pick the opponents that they hunt. An unruly or misbehaving thrall can be reprimanded or executed as dishonorable foe at any time by their master. Thralls should not be force infected, and if infected should be exterminated.
 
====Thrall welfare & death====
Thralls can be healed by their master, but they should not be brought back from the dead. Each Yautja may only have one thrall per round. A thrall cannot be saved from death unless it has defeated their opponent. If a thrall dies the gear given to the thrall must be recovered.
 
====Mentor death====
Should a thrall’s master die, the remaining Yautja should retrieve their gear and teleport them to the Almayer. Should there be no Yautja left, the thrall should be left to their own desires/whims.
 
===Gear recovery===
====Dissolving Gel Vials====
Dissolving vials may be used:
 
* For gear recovery, groundside and shipside, to destroy lost gear
* To clear lodging spaces
* To clean the hunting reserve
 
Any other use is forbidden.
 
====Planetside gear recovery====
Planetside gear carriers are worthy prey.
 
Gear recovery is not mandatory, but encouraged, and seen as a priority. Gear recovery in the FOB/hive is forbidden.
 
Yautja body recovery is mandatory and exempt from the FOB/hive clause above, though collateral damage should be avoided.
 
====Shipside gear recovery====
Shipside gear carriers and those actively keeping you from retrieving it are dishonorable prey.
 
When on shipside gear recovery, you must be efficient, must focus on the recovery, and must try to avoid damage to areas and people uninvolved in gear recovery: you are not on the hunt here.
 
Negotiation is forbidden, though you may issue an ultimatum (ex., ‘give it back or die’) if you feel the situation warrants it. If the gear isn’t returned, you must reclaim it forcefully.
 
Shipside gear recovery is only ever mandatory for bodies. You may choose not to recover gear parts.
 
Post-hijack gear recovery is forbidden, unless it was started pre-hijack: then it must be finished. Yautja body recovery is still mandatory even post-hijack.
 
===Lodges===
A lodge is an enclosed and secluded area wherein Yautja set up and operate from.
 
====Lodge placement & foundation====
To declare a lodge the Yautja must agree upon a single site, and must secure the enclosed area with any entrance/exit to it being handcrafted sandstone doors. No more than 1 lodge can exist at a single time. Should a lodge get destroyed, or the Yautja decide to abandon/move their current one, then they must tear down the sandstone doors to the best of their abilities before declaring a new lodge site.
 
Lodges must be away from the main areas of the map so as to keep it away from possible front lines, and lodges should not excessively impact either faction’s ability to flank or maneuver around the map. It is the responsibility of the Yautja to ensure the lodge is created in a secluded area. Lodges must be made after Marines land to avoid round impact.
 
====Lodge storage====
Any gear that can be tracked should not be stored in the lodge, unless said gear is in the process of being recovered.
 
====Lodge defense====
Parties that trespass into the lodge that you were already engaged against or that are taking a passive look-around are worthy.
 
* Example of passive look-around: entering the lodge and not engaging the Yautja, trying to RP.
Parties that attack the lodge itself or enter the lodge offensively instead of a passive look-a-round are dishonorable due to interfering with your hunt/attacking without due cause.
Stray weapon fire or spitting is not considered a deliberate effort. Any vehicle that deliberately attacks the lodge may be dispatched in dishonorable means.
 
* Example of offensive entry: entering with weapons drawn and immediately engaging the Yautja before the Yautja engages them.
Multiple Yautja may attack the same prey that enters the lodge. However, they should be very careful on the classification of the prey to avoid problems.
 
===Spirit of the Whitelist===
Yautja are antagonists - however, they should use common sense when it comes to hunting during a round and be aware of their surroundings. They should not be detrimental to the round and Whitelist as a whole. What is written above in this Honor Code realistically covers only a small portion of events and scenarios Yautja may encounter during rounds, you should be using the set in stone rules in the Honor Code to guide your judgement in situations not clearly defined by the Code to ensure you act in a way that befits what is expected of a Whitelisted Yautja.
 
The Yautja Council holds the final say and can remove you if they believe you are not acting in the Spirit of the Whitelist. Obviously, every case will be handled case by case and won’t be used for grudges.
 
====Good Spirit of the Whitelist examples====
* Sparing/throwing back a revivable prey who fought well.
* Gifting someone a spear or gear piece after they kill a Yautja even if it was outside of a duel.
* Make someone’s day, thrall a new player, make a fighting pit, create an interesting role playing situation.
 
====Bad Spirit of the Whitelist examples====
* Placing hunting traps on a road leading out of the FOB and attacking anybody who walks into them.
* Lethal HPCing baldy mc baldface just because they are hunting you down.
* Murdering someone instantly because they are holding gear groundside.
* Round removing someone that shoots at you whilst you are cloaked.
 
===Hellhounds===
====Hellhound usage etiquette====
Hellhounds may be used during preserve hunts, planetside hunts (sparingly), lodge defenses, and abomination hunts.
 
Hellhounds must be used to break up or distract larger groups in normal hunts, and never sent to dispatch a singular target, unless dishonorable.
 
====Example of bad hellhound usage:====
* Taking a hellhound planetside and having it attack a lone target from the darkness.
* Calling a group of 8 humans on the preserve and releasing many hounds at them.
 
====Example of good hellhound usage:====
* Calling a group of 8 humans on the preserve and sending one to break them up and distract them.
* Using a hellhound planetside to distract a larger group of xenos helping your main prey.
 
====Hellhound expectations====
Listen to your master. When in doubt about doing or not doing something, ask.
 
====Hound master death====
Upon the death of the hound’s master, the hound must either be taken by someone or killed/sent to its sure death.
 
----


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History

Early History:

For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.

Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.

The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival.

A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.

With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.


Reformation:

For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.

Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation.

Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one.

Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.

Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.

Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world.

Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.


Cetanu Crisis:

In the depths of empty space a dark seed began to stir. Left by Ger’Cetanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.

Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating.

From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image.

Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu.

As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle.

As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.


The separation of the castes:

To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost.


Advancement:

The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.

During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.

Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading.

Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength.

As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor.

Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.

With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators.

Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home.

As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.

After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.

Biology

The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs.


The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.


Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark


The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems.


Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one's dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death.


Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.


The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris.


Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes.


Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.


Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one's position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.

Culture

Hierarchy

  • My word is law, my will divine.
  • Ancients make up the ruling body of Hunter society known as the Council of Ancients. Ancients are incredibly old and wise Clan Leaders who have been chosen to sit on the council by its current members. An ancients word is law and is something that is never ignored. To ignore the will of an ancient is to bring death and dishonor on you and your clan.
  • I am your future, he who will decide your fate.
  • Clan Leaders are the highest authority in Hunter society aside from the Council of Ancients. Clan leaders oversee all aspects of their clans, and have complete authority over each member of the clan. Clan Leaders have participated in countless hunts, killed many rivals, and gained a lifetime of honor and prestige. Clan Leaders hold their position until dying in combat. Clan Leaders can go on to become sitting members on the council of Ancients.
  • Through strength I endure, through endurance I age. With age I grow wise, with wisdom I rise.
  • The oldest, wisest and strongest of all Hunters within a specific clan.
  • Elders are highly respected and honoured Hunters who act as teachers for young bloods and the unblooded. They are older Hunters who have made a name for themselves by becoming masters of specific skills. They will often lead hunting expeditions, and have near sole authority in choosing which members of the clan participate. Elders will vy to become Clan Leaders once their current Clan leader perishes.
Title Description
High Enforcer
These Elders are selected by the Clan Leader to manage the Enforcers, they are responsible for dispatching Enforcers to deal with honor code breaches and in very rare cases handle things personally.
  • Strength is power.
  • The Hunters who have proven themselves far stronger than their blooded clan mates. Often split into numerous ancillary roles.
  • Elites are blooded Hunters who have obtained large amounts of honor, renown and prestige through many hunts and duels. Their words and deeds are highly valued and they often take on ancillary roles in their clans, such as becoming enforcers, shamans, taskmasters, adjutants, etc.
Title Description
Enforcer
These Hunters enforce the honor code for the clans. Hunters who break the honor code are disciplined by Enforcers. Minor breaches are met with severe beatings or mutilation, larger ones are dealt with via exile or gruesome execution.
Hound Master
Hell-Hounds (Kol-Kovn), therapsid like beasts are native to the Homeworld and have been used for countless centuries as trackers and herders. These beasts are cruel, highly aggressive, and require great skill to handle. Hound Masters are adept tamers of these beasts and can be found in most hunting parties.
Taskmaster
There are many Hunters who are never selected to become Young Bloods. Those that are never selected continue on in life as unblooded members in society. Taskmasters put these Hunters to work and oversee them as they perform unforgiving and humiliating work for their clans.
Adjutant
Hand selected by clan leaders, these Hunters ensure that discipline is maintained within the ranks of the clan.
Shaman
The Hunters have a polytheistic belief system worshiping a large number of gods and demigods. Shamans organize and oversee the many traditions and rituals associated with each god. The various clans have built countless temples over the eons, on the Homeworld and elsewhere. Orders of Shamans maintain and operate these temples.
Clan Councillor
Selected to be representatives of the Elders these Elites are usually the intermediaries between other Hunters and the Elder Council. While their power over other clans is limited, they are to be respected and given the deference their title commands.
  • With their honor proven, they take to the hunt.
  • Blooded are warriors who have completed their clans rites of passage. Once blooded, a warrior becomes eligible to participate in the hunt and are recognized as honoured members of their clan.
  • The chosen must prove their worth.

Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.

  • Mastery of a craft shows mastery of ones self.
  • The members of the Worker Caste who have proven themselves true masters of their craft. While they will never rise to leadership positions, their word on their craft is widely respected by all Hunters.
  • Each Hunter Clan only ever has one Master of each craft and upon the death of the previous Master all devotees of the specific craft partake in trials to prove who is worthy of taking their place. The current Clan Leader will hand pick the new Master.
Title Description
Master Smith
The Master Smith of a Clan is perhaps the most coveted position within the Working Caste, long have they been held in the esteem of Hunters for creating the weapons and tools of the Hunters with deadly beauty and cold efficiency.
Master Architect
The Master Architect of a Clan is frequently consulted by the Clan when the desire arises to settle a new world, for their experience is crucial to ensuring the longevity of Hunter temples and other structures.
Master Shipwright
The chief designer and builder of a Clan's ships, the Master Shipwright is required to approve the maiden voyage of any new spacecraft before it can be used, unless overruled by the Clan Leader or a majority of the Clan Elders.
Master Creator
The Master Creator of a Clan is the lead authority on research and development, they are responsible for the creation and testing of new weapons and devices for the Warrior caste and Worker caste alike.
Archive Master
The Archive Master is the keeper of all the knowledge and history a Clan posseses. They oversee the Chroniclers and maintain the Clan's records of momentous events, leaving the lesser events and happenings to the Chroniclers.
Master Artisan
The Clan Master Artisan is the Hunter responsible for adorning the tombs and sacred locations of a Clan personally. They hold dominion over all lesser artisans and are known to violently destroy the creations of their lessers should they not be up to standard.
Cardinal
The Cardinal of a Clan is the greatest of all menders and attends directly to the Clan Leader and Elders. To be treated by the Cardinal while not the Clan Leader or an Elder is seen as a sign of great respect and deference.
  • The unproven strive for their chance.
  • Pups and adult Yautja who are either not yet of age to be chosen to become Young Bloods, or, have not been chosen to become young bloods after they have reached puberty. They have little to no honor to call their own. Should an unblooded pup come of age but not be chosen to become a young blood, then they become serfs to the clan, performing the lowest of tasks. Adult unblooded can be chosen to become Young bloods, but it is rare.
  • The lowest of the low. Beasts of burden and nothing more.

Religion

The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.

Pantheon

  • The Ring of Genesis holds the twin suns of The Homeworld, Nytara and N'ithya. It was these gods who fought the Titan Ger'Cetanun and claimed the world for their offspring the Hunters.
Deity Titles and Description

Nytara
God of Creation.

N'ithya
Goddess of Life and Fertility.
  • The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.
Deity Titles and Description

Dtekale
Goddess of Women and birth.

Dhichak
God of the Wrathful Sands and Jungles.

Paya
God of the Hunt and Glory.

Tharda
God of the Feast.

Cetanu
Titan and God of Death.
  • The Ring of Creation holds the gods of all things that come from the Hunters.
Deity Titles and Description

Kehrite
God of the Forge and Fire.

Dlex
Goddess of Lodges and Craftsmanship.

Kor'Ma
God of War and Lightning.
  • The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.
Deity Titles and Description

S'ahul
Demigoddess of Wisdom and Courage.

Kytara
Guardian of The Fallen
  • The Ring of Virtues holds the gods representing valued traits within the Hunter society.
Deity Titles and Description

Gor'tekai
The Twin Demigods of Justice and Honour.

Mor'tekai
The Twin Demigods of Justice and Honour.
  • The Ring of Strength holds the gods of power and might, those that represent the Hunter's physical traits and attributes.
Deity Titles and Description

Kehrite Bhu'ja
Demigod of Training and duels.
  • The Ring of Spirit holds the gods of resilience, those that represent the Hunter's mental traits and attributes.
Deity Titles and Description

Nritja
Demigod of Confidence and Bravery.
  • The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.
Deity Titles and Description

Chiyte
Demigoddess of Health, Love and Pleasure

Отношение с другими фракциями

Factions Connections
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Кодекс чести

Yautja Honor Code The Yautja Honor Code is a set of rules all Yautja players are required to follow. Failure to uphold these rules may result in suspension or removal of your Predator whitelist. If you break the Honor Code while hunting prey, you are to cease your hunt of said prey. If you critically injure them, please bring them to their teammates. Ex.: bring xenos to weeds, marines to their squaddies or fortifications. Should you not be able to due to a threat or time constraints, you will not be penalized. However, you should be prepared to defend your initial actions should a report be filed.

TO NON-WHITELISTED PLAYERS: Any players looking to make a whitelist report are kindly asked and expected to first read this thoroughly before making a report. DMing councilors is also accepted.

NOTE: This is a living code, expect changes to be made based on conversation and updates to the game.

Prey

How each type of prey is seen and how they can be hunted. See Weapons and tools to know what each type is allowed. Prey, to the Yautja, are non-Yautja creatures which are deadly and possess enough intelligence to prove a challenge - in our case, humans and xenomorphs.

Worthy

All prey is worthy unless they fall into the un-huntable classification below. All worthy prey is to be hunted alone.

Un-huntable

Prey that isn’t worthy and cannot be hunted. If they verbally provoke you (i.e. insulting, bossing you around; not asking ‘what the fuck is that thing’), attack or help its allies attack you, they become worthy.

  • Worthy below 75% HP, missing limbs, or hugged; worthy in key areas; worthy dragging wounded/dead allies uninvolved in your hunt to safety; worthy that are actively in combat.
  • Honored, if specified. This is prey that has defeated a fellow Yautja in single combat or has done a feat of strength. They may be awarded a trophy from yourself or from the ship, and may be seen in higher regard.
  • Almayer ship crew.
  • Working medics.
  • Synths. See prey caveats.
  • IO, SO, XO, CO; they become worthy after the 1 hour mark and shouldn’t be permakilled unless they lead a hunting party against you and/or are no longer crucial for the round.
  • Drone line castes, sentinels, boilers, queens, kings.

Dishonorable

Prey that is innately immoral.

  • Abominations and anyone actively defending the abomination (including bodyblocking and other nuanced ways, use own initiative). See prey caveats.
  • Dutch’s Dozen.
  • Bad bloods (see Yautja & other Yautja).
  • Honor dueling parties that breach the rules of an honor duel.

Temporarily dishonorable

Prey that stops being dishonorable once the engagement ends. Anyone aiding them inherit the temporarily dishonorable status. Temporarily dishonorable actions directed at only one Yautja on the hunt must be fought alone.

  • A target or group of targets who attack you without due cause.
  • A target or group of targets attacking the prey you’re currently engaging.
  • Shipside gear carriers, users, and anyone actively allowing for the gear to stay shipside. This status lifts once all gear is gone.
  • Prey on stimulants that make them unkillable and/or super fast.
  • Vehicles attacking/running you over.
  • Prey carrying or desecrating a Yautja corpse (looting, beheading, delimbing).
  • Prey committing LRP actions against the predator or metagaming the honor code. Do not be afraid to permakill unhuntables over egregious LRP.
  • Prey or group of prey interrupting an honor duel or running from it.
  • Prey using OT or research weaponry against you.
  • Prey attacking you while cloaked. Lurkers excluded.
  • Acid runners farming Yautja for acid (i.e. an acider constantly hitting once or twice and constantly running away to stay safe, use own initiative)
  • Hive offensives. See prey caveats.

Trophies

Yautja are free to claim any body parts of their prey, and limited to a singular item of the prey’s inventory as a trophy. Unless they are permakilled.

Yautja cannot use any of the trophies, except for headgear and melee weapons.

The collection of specialist weapons, smartguns and any unique ancillary gear the specialist/smartgunner requires is not allowed unless the prey is permakilled. (ex. Scout sight, specialist ammo). This includes IDs for both regular and specialist marines. Info tags can still be taken.

Welfare of prey

You are forbidden from saving or healing anyone unless you’re actively in combat with them. If the other faction intervenes when you are actively engaged, you may save your prey and bring them to a safe location on the hunting grounds to continue the hunt. You may save any prey you are hunting if you breach the honor code while actively engaging them and return them to their defenses/faction. You may also heal prey you’ve killed, but not defibrillate them.

Prey caveats

Synths

Synths interfering with a current ongoing hunt without attacking the Yautja are worthy, i.e. bodyblocking and trying to move the prey away.

Synths attacking/hindering Yautja in defense of others are dishonourable, i.e. disarming, stealing their weapon, or hitting them, in an attempt to defend prey you’re hunting.

Synths attacking/hindering Yautja in self defense are worthy (as in, if you hit them first).

Carriers & facehuggers

If a carrier is present during a fight between you and a xenomorph, assume they’re there to infect you if spectating or loitering. Following you while out of combat or chatting you up for a longer time can be for the same reason. This makes them worthy, including if they take out a facehugger to infect you.

If a facehugger does the any of the above, you may use dishonorable tools at will.

Abominations

Abominations are considered the worst thing in existence and should be eliminated with every Yautja-made tool in your arsenal. Focus should be placed on killing abomination with the intent on minimizing unnecessary kills, though some are to be expected. Yautja may create a ceasefire with the marines in order to concentrate on killing the abomination, though you must focus on the abomination only.

If you get infected, you must die at any cost. If you encounter an infected Yautja who is alive then you are to ensure they die, and if possible, self-destruct their body. Self destructing to kill an infected predator/an abomination should be seen as a last resort, and not the first solution.

Should an abomination be present on the Almayer, hunters are able to go onboard to destroy it, even after hijack.

After its death and proof of its existence was removed, all Yautja are to leave the ship as soon as possible.

Hive Offensives

In the event that a smaller group of meta combinations that don’t let the Yautja fight back against infection (i.e., warrior, queen, carrier) attack a Yautja first, the attackers become temporarily dishonorable. In the case above or in the case that 5 or more xenos join a fight against a Yautja, other Yautja may join in freely, unless the engaged Yautja demands otherwise. Should the Yautja join in, the temporarily dishonorable status from being attacked first goes away.

In a situation where the Yautja instead begins a hunt of one or two xenomorphs and more xenos join, other Yautja may assist only if the number is much higher, i.e. the entire hive.

Hive Disruption

Yautja may hunt xenomorphs before T3s, however, they should be mindful of what and how much they do. Try and hold back if you initiate engagements yourself.

Prey Status Inheritance

Any who directly or indirectly come to the aid of the prey you’re currently engaged with inherit the prey’s status, e.g. providing weeds and pheromones as drone castes. Those helping worthy prey become worthy and those helping dishonorable prey become dishonorable.

Weapons and tools

Worthy

  • All Yautja melee weapons
  • Smart disk and harpoons; when engaging a single target, you should use max one of each, unless dishonorable.
  • Hunting traps
  • Non-lethal plasma caster, without stunhitting (i.e., hitting them while they’re down and unable to resist)

Dishonorable & temporarily dishonorable

  • Plasma rifle
  • Plasma pistol
  • Cloaked combat
  • Spike launcher
  • Multiple harpoons and multiple smartdisks
  • Lethal and non-lethal plasma caster, stun hitting allowed (Use your own initiative with this)
  • Hunting bow, explosive and non explosive

Prey weaponry

Weapons thrown at you can be thrown back, whether they’re aimed at you and miss or you catch one mid-air. When a thrown explosive is tossed into a lodge which you are inhabiting, you may also throw it outside or towards prey.

Yautja & the hunting grounds

The Yautja are free to hunt anywhere in the hunting grounds except for the areas listed below.

Yautja are also not to directly alter the environment in a way that would lead to a direct benefit to one side (i.e. blowing up Lambda, blowing up Eta, blowing up hydro, clearing a straight path for either side’s base).

Yautja standing around prey uncloaked and not interacting with said prey should remove themselves from sight. It is the opinion of the council that a predator standing uncloaked when not interacting and in full view of either side is low role play (running around uncloaked does not count).

Going AFK on the hunting grounds is forbidden.

Using fuel tanks and other objects like lizards as makeshift traps is a dishonorable tactic, and is prohibited.

FOB

Predators should not be disrupting or causing any harm to marine fortifications.

Predators may go near non-FOB fortifications or even through them, as long as they make sure, to the best of their ability, that they are not noticed, and that they do not damage or disrupt any parts of the fortifications, i.e. sentries, barricades, supplies. Predators may taunt marines in non-FOB fortifications and beckon them outside, but should disengage if they do not move outside.

Passing through FOB fortifications is forbidden, and going near should be avoided unless it is to return a dead human. Taunting marines in FOB fortifications is forbidden.

Predators may chase fleeing prey to fortifications, but not into them.

Almayer

Predators may head to the Almayer only for gear recovery, returning thralls, and abominations. When on the Almayer, you should do things as concisely and efficiently as you can. Try not to do too much collateral damage. See their respective sections for more info.

Comms

When in marine possession, comms fall under the FOB fortification clause.

When in xeno possession, predators may not start fights there but may chase prey who run there to finish an engagement, including inside. The area becomes valid to hunt in after the marines have evacuated.

Hive

The hive is defined as the area where xeno captures are held and/or where the hive core is. Hunting and entry is forbidden under all circumstances unless there is an infected Yautja inside. See prey caveats.

Frontline

Predators may not initiate engagements on the frontline - however, they are allowed to chase prey fleeing there to finish the job. During this, predators may use ONLY their melee weapons, and nothing else. Furthermore, self-destruct must be set to small if the predator chooses to self-destruct there.

Sieges

During FoB/hive sieges, predators may hunt only the besieging faction as long as the hunt isn’t commenced at the barricades/the hive (that is to say, you may hunt troops moving to the siege, or just around the backline). As with the frontline clause, chasing prey retreating to the siege is allowed.

Yautja & the hunting preserve

Preserve etiquette

All participants must be established before a hunt by the huntsmaster, the Yautja releasing prey. Predators may not join in the middle of the hunt except to observe unless all existing participants have died, or if the huntsmaster consents to them joining after the start.

A hunt in the preserve is a hunt, not a thunderdome match, and thus predators cannot goad humans to fight each other, even though they are allowed to out of their own volition.

Prey

All prey is worthy. Prey who prove themselves by killing a Yautja in single combat can be allowed to leave via the escape gate.

Prey may be taken from the hunting grounds to the ship alive, but never to the main part of the game. Thralls from the reserve, however, may be taken to the main part of the game.

Dishonorable actions

Prey rushing predator buildings to breach them and prey being LRP towards each other or to the predator are dishonorable.

Barricades and turrets are also dishonorable.

Trophy restriction

Allowed hunting ground equipment trophies:

  • Unloaded, stripped guns
  • Knives
  • Rank pins
  • Helmets
  • IDs

Things not on the list are unallowed.

All hunting grounds prey bodies must be skinned before being taken to the main part of the game, and devoid of all gear.

Dathewi Restrictions

The only permitted usage of dathewi is for your thralls and for prey on the preserve. All other uses are not permitted.

An example of using it on the preserve: a youngblood engages in cloaked combat and fractures a bone on their prey. You may give the prey dathewi to fix the fracture.

Yautja & other blooded

Honor code breaches & bad bloods

A bad blood is a predator who’s been outlawed for breaking the honor code, making them dishonorable and a disgrace to their kind. Not all crimes make a predator a bad blood, but the honor code is very strict and unforgiving, so many acts can qualify one as a bad blood. If you see an honor code breach, do your best to make the offender desist, and if they refuse and don’t self-destruct, challenge them to an honor duel.

Murdering a fellow Yautja outside an honor duel is considered the worst possible crime. This action will result in your Yautja becoming a bad blood, and will result in disciplinary action being taken against your whitelist. Accidents in spars are excused.

Bad Bloods and other Yautja Survivors have additional regulations and interactions listed here.

Respect for elites, elders, ancients Hunters are expected to show some respect to their superiors; be they elites, elders, or ancients, even from other clans. This can vary from character to character, but simply do not disrespect superiors to bait honor duels.

Ancient’s Privilege

Ancients may, at any time during the middle of the round, change the honor code or allow actions that would normally go against the honor code. Ancients must verbally state the honor code change over the radio.

When changing the honor code for a round ancients may still be reported for violating the spirit of the whitelist.

Honor duels

Yautja may challenge another blooded Yautja or human they deem worthy of an honor duel. Honor duels are to the death but have some rules:

The challenging Yautja can choose the rules of the duel, such as the weapons and gear used by either party, and whether humans can be allowed ranged weaponry or not.

For a Yautja on Yautja honor duel to occur, there must have been a major incident that occurred between the two (i.e. the stealing of a trophy, grave insults and so on).

Human victors may be given a trophy from the ship by the other Yautja or one of the gear parts of the fallen Yautja.

Cooperation

Yautja must hunt alone. The only thing you are allowed to do as a group, with consent from your other Yautja, is dispatch dishonorable prey, gear/body retrieval, and hunt abominations and defend lodges. The only case where Yautja are obliged to work together is killing abominations.

Death of yourself, and of other yautja

Dying in combat is one the greatest deaths a Yautja could ask for, though to die by a bracer’s self-destruct is an even greater honor. If a Yautja is about to die, they must try to self-destruct. Once you have committed to self-destructing, you must go through with the process unless you have a very valid reason to cancel it.

Self-destructing and then canceling to scare away enemies is considered extremely dishonorable. During the self-destruct process Yautja are unable to use any weaponry or attempt to keep Xenos or Humans within the self-destruct radius. You’ll never be disciplined for not self-destructing - however, you should try and make every attempt to do so within the bounds of the honor code.

You are allowed to self destruct fallen Yautja as you see fit provided they are not in the FoB or the hive. That being said, do not throw the body as a weapon after you trigger the self-destruction sequence. The same rules apply with attempting to keep humans or xenos within the blast radius.

Yautja should make every effort to avoid SDing in the FOB or in the hive, unless it is completely unavoidable - then you may do so. However, you may be reported and should be prepared to defend your actions.

Yautja & Youngbloods

Youngblood handler & responsibilities

The hunter that calls the ERT is in charge of the youngbloods no matter their rank, and will be held responsible for any actions of the youngbloods. Youngbloods may only be taken to the hunting preserve and the yautja ship. However, if the xeno side initiates hijack, you may bring Youngbloods down to the main map.

Youngblood kill button

The youngblood kill button is not to be used unless a serious honour code break is witnessed or the player is being LRP. The button is meant to be a last resort. The button logs both the reason and both parties’ C-keys; you may face repercussions for using the button.

Youngblood expectations

Youngblood is not a role for the person to learn the honor code to its minute details. As long as the player playing as the youngblood is not breaking the honor code or being LRP, them not knowing everything in the honor code is fine. The role is meant for players to experience a different roleplay environment outside the main game loop.

Yautja & Thralls

Yautja players can abduct humans as thralls, prey who have proven themselves worthy and/or interested enough to be taught to hunt like the Yautja.

Thrall expectations

Thralls are expected to uphold the honor code. Begging to be thralled is a dishonorable act. Thralls must be given a thrall bracer box to acquire their gear. Thralls are not allowed to use any human ranged weaponry.

Thrall & mentor

Thralls are viewed as extensions of their mentor, and as such, the mentor is also held as responsible should the thrall break the honor code, which they must uphold. Yautja are to police their thralls and are to pick the opponents that they hunt. An unruly or misbehaving thrall can be reprimanded or executed as dishonorable foe at any time by their master. Thralls should not be force infected, and if infected should be exterminated.

Thrall welfare & death

Thralls can be healed by their master, but they should not be brought back from the dead. Each Yautja may only have one thrall per round. A thrall cannot be saved from death unless it has defeated their opponent. If a thrall dies the gear given to the thrall must be recovered.

Mentor death

Should a thrall’s master die, the remaining Yautja should retrieve their gear and teleport them to the Almayer. Should there be no Yautja left, the thrall should be left to their own desires/whims.

Gear recovery

Dissolving Gel Vials

Dissolving vials may be used:

  • For gear recovery, groundside and shipside, to destroy lost gear
  • To clear lodging spaces
  • To clean the hunting reserve

Any other use is forbidden.

Planetside gear recovery

Planetside gear carriers are worthy prey.

Gear recovery is not mandatory, but encouraged, and seen as a priority. Gear recovery in the FOB/hive is forbidden.

Yautja body recovery is mandatory and exempt from the FOB/hive clause above, though collateral damage should be avoided.

Shipside gear recovery

Shipside gear carriers and those actively keeping you from retrieving it are dishonorable prey.

When on shipside gear recovery, you must be efficient, must focus on the recovery, and must try to avoid damage to areas and people uninvolved in gear recovery: you are not on the hunt here.

Negotiation is forbidden, though you may issue an ultimatum (ex., ‘give it back or die’) if you feel the situation warrants it. If the gear isn’t returned, you must reclaim it forcefully.

Shipside gear recovery is only ever mandatory for bodies. You may choose not to recover gear parts.

Post-hijack gear recovery is forbidden, unless it was started pre-hijack: then it must be finished. Yautja body recovery is still mandatory even post-hijack.

Lodges

A lodge is an enclosed and secluded area wherein Yautja set up and operate from.

Lodge placement & foundation

To declare a lodge the Yautja must agree upon a single site, and must secure the enclosed area with any entrance/exit to it being handcrafted sandstone doors. No more than 1 lodge can exist at a single time. Should a lodge get destroyed, or the Yautja decide to abandon/move their current one, then they must tear down the sandstone doors to the best of their abilities before declaring a new lodge site.

Lodges must be away from the main areas of the map so as to keep it away from possible front lines, and lodges should not excessively impact either faction’s ability to flank or maneuver around the map. It is the responsibility of the Yautja to ensure the lodge is created in a secluded area. Lodges must be made after Marines land to avoid round impact.

Lodge storage

Any gear that can be tracked should not be stored in the lodge, unless said gear is in the process of being recovered.

Lodge defense

Parties that trespass into the lodge that you were already engaged against or that are taking a passive look-around are worthy.

  • Example of passive look-around: entering the lodge and not engaging the Yautja, trying to RP.

Parties that attack the lodge itself or enter the lodge offensively instead of a passive look-a-round are dishonorable due to interfering with your hunt/attacking without due cause. Stray weapon fire or spitting is not considered a deliberate effort. Any vehicle that deliberately attacks the lodge may be dispatched in dishonorable means.

  • Example of offensive entry: entering with weapons drawn and immediately engaging the Yautja before the Yautja engages them.

Multiple Yautja may attack the same prey that enters the lodge. However, they should be very careful on the classification of the prey to avoid problems.

Spirit of the Whitelist

Yautja are antagonists - however, they should use common sense when it comes to hunting during a round and be aware of their surroundings. They should not be detrimental to the round and Whitelist as a whole. What is written above in this Honor Code realistically covers only a small portion of events and scenarios Yautja may encounter during rounds, you should be using the set in stone rules in the Honor Code to guide your judgement in situations not clearly defined by the Code to ensure you act in a way that befits what is expected of a Whitelisted Yautja.

The Yautja Council holds the final say and can remove you if they believe you are not acting in the Spirit of the Whitelist. Obviously, every case will be handled case by case and won’t be used for grudges.

Good Spirit of the Whitelist examples

  • Sparing/throwing back a revivable prey who fought well.
  • Gifting someone a spear or gear piece after they kill a Yautja even if it was outside of a duel.
  • Make someone’s day, thrall a new player, make a fighting pit, create an interesting role playing situation.

Bad Spirit of the Whitelist examples

  • Placing hunting traps on a road leading out of the FOB and attacking anybody who walks into them.
  • Lethal HPCing baldy mc baldface just because they are hunting you down.
  • Murdering someone instantly because they are holding gear groundside.
  • Round removing someone that shoots at you whilst you are cloaked.

Hellhounds

Hellhound usage etiquette

Hellhounds may be used during preserve hunts, planetside hunts (sparingly), lodge defenses, and abomination hunts.

Hellhounds must be used to break up or distract larger groups in normal hunts, and never sent to dispatch a singular target, unless dishonorable.

Example of bad hellhound usage:

  • Taking a hellhound planetside and having it attack a lone target from the darkness.
  • Calling a group of 8 humans on the preserve and releasing many hounds at them.

Example of good hellhound usage:

  • Calling a group of 8 humans on the preserve and sending one to break them up and distract them.
  • Using a hellhound planetside to distract a larger group of xenos helping your main prey.

Hellhound expectations

Listen to your master. When in doubt about doing or not doing something, ask.

Hound master death

Upon the death of the hound’s master, the hound must either be taken by someone or killed/sent to its sure death.


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