Оружейный Специалист: различия между версиями

м Nemesis переименовал страницу Weapons Specialist в Оружейный Специалист
Частичный перевод + форматирование
Строка 2: Строка 2:
|headerbgcolor = grey
|headerbgcolor = grey
|headerfontcolor = white
|headerfontcolor = white
|stafftype = MARINE
|stafftype = МОРПЕХИ
|imagebgcolor = lightgrey
|imagebgcolor = lightgrey
|img = Gl_spec.png
|img = Gl_spec.png
|jobtitle = Weapons Specialist [[File:Weapons Specialist icon.png]]
|jobtitle = Оружейный Специалист [[File:Weapons Specialist icon.png]]
|difficulty = Medium
|difficulty = Средняя
|rank = Lance Corporal [Under 10hrs] / Corporal [10hrs] / Sergeant [70hrs]
|superior = [[Командир Отряда]]
|superior = [[Squad Leader]]
|rank = Младший Капрал [0ч] / Капрал [10ч] / Сержант [60ч]
|unlock = Five hours as any squad role.
|duties = Используйте ваше специальное оружие, взрывчатку и оборудование.
|duties = Employ special weapons, explosives and equipment.
|guides = Эта страница.
|guides = None
|unlock = Отсутствуют
|description = Make your way to the cafeteria for some post-cryosleep chow, and then get equipped in your squad's prep room.<br>
|description = Вы крайне редкий и ценный оружейный эксперт, натренированный под специальное снаряжение. Вы можете выполнять различные роли, поэтому выбирайте тщательно.
You are the very rare and valuable weapon expert, trained to use special equipment.<br>
You can serve a variety of roles, so choose carefully.
}}
}}


Строка 22: Строка 20:
Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That's where you (the '''Specialist''') come in. Each squad is deployed with a single specialist trained in the use of a '''[[Marine Equipment#Specialist Weapons|squad support weapon]]'''. These range from the '''M42A Scoped Rifle''' to the devastating '''M5 RPG'''.
Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That's where you (the '''Specialist''') come in. Each squad is deployed with a single specialist trained in the use of a '''[[Marine Equipment#Specialist Weapons|squad support weapon]]'''. These range from the '''M42A Scoped Rifle''' to the devastating '''M5 RPG'''.


Ты обладаешь званием младшего капрала, что ставит тебя на ступень выше обычного [[Rifleman|стрелка]] и других [[Combat Technician|поддерживающих]] [[Hospital Corpsman|бойцов]] отделения.


== The Person with the Big Guns (Intro) ==
== The Person with the Big Guns (Intro) ==
Строка 875: Строка 874:
|}
|}


== Your Skillset ==
== Ваши навыки ==
Чтобы узнать, как работает система навыков, ознакомьтесь с [[The_Skill_System|данной страницей]].
 
''Which Specialist Weapon You Have Training For Depends On Which Set You Select.''
''Which Specialist Weapon You Have Training For Depends On Which Set You Select.''
{{MarineSkills
{{MarineSkills
Строка 893: Строка 894:
}}
}}


To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].
== Дополнительные руководства ==
 
* [https://cm-ss13.com/forums/showthread.php?1520-Guide-to-being-Special-(AKA-a-Spec-Guide) Guide to being Special (AKA a Spec Guide) Somewhat Outdated] - От Grentex
== Additional Guides ==
* [https://cm-ss13.com/forums/showthread.php?6012-Muffin%E2%80%99s-Specialist-Sniper-Guide Muffin's Specialist Sniper Guide] - От Sargeantmuffinman
* [https://cm-ss13.com/forums/showthread.php?1520-Guide-to-being-Special-(AKA-a-Spec-Guide) Guide to being Special (AKA a Spec Guide) Somewhat Outdated] - by Grentex
* [https://cm-ss13.com/forums/showthread.php?6012-Muffin%E2%80%99s-Specialist-Sniper-Guide Muffin's Specialist Sniper Guide] - By Sargeantmuffinman

Версия от 09:36, 23 апреля 2025

МОРПЕХИ
Оружейный Специалист
Сложность: Средняя
Руководители: Командир Отряда
Звание: Младший Капрал [0ч] / Капрал [10ч] / Сержант [60ч]
Обязанности: Используйте ваше специальное оружие, взрывчатку и оборудование.
Руководства: Эта страница.
Условия для получения: Отсутствуют
Описание:
|__________|
Вы крайне редкий и ценный оружейный эксперт, натренированный под специальное снаряжение. Вы можете выполнять различные роли, поэтому выбирайте тщательно.
|__________|


"Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phased plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks... " ―Pvt. Hudson, Aliens

Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That's where you (the Specialist) come in. Each squad is deployed with a single specialist trained in the use of a squad support weapon. These range from the M42A Scoped Rifle to the devastating M5 RPG.

Ты обладаешь званием младшего капрала, что ставит тебя на ступень выше обычного стрелка и других поддерживающих бойцов отделения.

The Person with the Big Guns (Intro)

As the Squad's Weapon Specialist, you have access to a variety of heavier weapons than your squadmates, and are expected to understand when and when not to deploy them. Specialists are expected to not rely on their special gear but his or her greater understanding of tactics. Specialists are generally promoted during boot camp from marines who show an aptitude for leadership and tactical skills. Like all marines, the specialist's weapon is treated like an extension of themselves and as such, specialists know their chosen firearm, inside and out.


Equipment

The Weapons Specialist has their own ready-room within their squad's larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine's, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is the ability to vend a single specialist kit of your choice. It also contains a webbing and pouches to carry more ammo and pocket-sized equipment on the move. Keep in mind you can only use the specialist kit you choose.

Equipment Rack

Equipment: Description:

USCM Marine Uniform

A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.

USCM Combat Boots

Standard issue combat boots used by the USCM for combat situations.

USCM Combat Gloves

Standard issue marine tactical gloves.

USCM Headset

Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles.
Backpack: Description:

USCM Satchel

A heavy-duty satchel carried by most USCM soldiers.

It is standard gear for most of the USCM. Holds 5 normal size items.

USCM Lightweight IMP Backpack

The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.

Has to be held in one hand to access items inside. Holds 7 normal size items.

Belt: Description:

M276 Pattern Ammo Load Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines.

Shotgun Shell Load Rig
An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells.

M276 pattern M82F flare gun holster rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun.

M276 Pattern General Pistol Holster Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the most common pistols. It also contains side pouches that can store most pistol magazines.

M276 Pattern M44 Holster Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.

M276 Pattern M39 Holster Rig
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.

G8 A General Utility Pouch
A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. They can hold 3 items.
Pouch: Description:

First-Aid Pouch (Injectors)
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed on the Almayer and Dropships.


Ointment

Pain-stop autoinjector

First-aid autoinjector

Gauze


First-Aid Pouch (Pills)
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Comes with two packets of 4 pills. One containing Tricordazine and the other with Tramadol. It is one of the pouch options of the ColMarTech Automated Closet.

It contains the following:

Ointment

Tramadol pill packet

Tricordazine pill packet

Gauze


First-Aid Pouch(Splints, Gauze, Ointment)
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet.It contains the following:

Ointment

First-aid autoinjector

Gauze

Splints


Flare Pouch
Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack.

Large Magazine Pouch

Special issue pouch that can hold up to four magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. It is one of the pouch options of the ColMarTech Automated Closet and can be ordered by Requisitions.

Contains 4 slots.

Large Shotgun Shell Pouch

A large shotgun shell pouch. It can contain more handfuls of shells, or bullets if you choose to for some reason.

Contains 7 slots.

Large Pistol Magazine Pouch

Pouch able to hold 6 pistol magazines.

Medium General Pouch

A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.

Pistol Pouch

A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.
Accessories: Description:

Brown Webbing Vest
Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.

Black Webbing Vest
Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.

Shoulder Holster

A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective.

Webbing
Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.

Drop Pouch
A convenient pouch to carry loose items around. Able to hold 2 large items.


Mask: Description:

Gas Mask
Gas masks are available in ColMarTech Automated Closets for all marines. Does not protect the head in anyway.

Heat absorbent coif
A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.

Part of the marine uniform on snow planets.


'Note: Only 1 kit may be chosen. All kit selections are shared among all Weapons Specialist players, if Alpha Specialist selects the 'Scout' kit, then no other Specialist can select that kit.
Kit: Description:

Scout Set

Contains:
  • M4RA Battle Rifle
  • 4 Standard A19 Magazines
  • 2 Incendiary A19 Magazines
  • 2 Impact A19 Magazines
  • VP78 Pistol
  • 2 VP78 Magazines
  • JTAC Encryption Key
  • Scout Laser Designator
  • M68 Thermal Cloak
  • M3-S Light Armour
  • M3-S Helmet
  • M4RA Battle Sight
  • 2 C4 Explosive Charge
  • V3 Reactive Thermal Tarp

Sniper Set

Contains:
  • M42A Scoped Rifle
  • M42A Marksman Magazine
  • 2 M42A Incendiary Magazine
  • 2 M42A Flak Magazine
  • VP78 Pistol
  • 2 VP78 Magazines
  • M3 Sniper's Smock
  • M45 Ghillie Helmet
  • M45 Pattern Ghillie Armor
  • M42 Scout Sight
  • Fullbody Paint
  • Spotter Kit

Anti-Material Sniper Set

Contains:
  • XM43E1 Experimental Anti-Material Rifle
  • 2x XM43E1 Marksman Magazine
  • VP78 Pistol
  • 2 VP78 Magazines
  • M3 Sniper's Smock
  • M45 Ghillie Helmet
  • M45 Pattern Ghillie Armor
  • M42 Scout Sight
  • Fullbody Paint
  • Spotter Kit

Heavy Grenadier Set

Contains:
  • M92 Grenade Launcher
  • M3-G4 Grenadier Helmet
  • M3-G4 Grenadier Armor
  • M276 Pattern M40 Grenade Rig MK 2
  • VP78 Pistol
  • 2 VP78 Magazines
  • Binoculars
  • M3-G4 Grenadier Gloves
  • 2 USCM IMP M63A1 Grenade Satchel

Demolition Set

Contains:
  • M5 RPG
  • 2 High Explosive Rockets
  • 2 Anti-Armor Rockets
  • 1 White Phosphorus Rocket
  • M3-T Light Armor
  • 2 M22 Rocket Bags
  • 2 C4 Explosive Charge
  • VP78 Pistol
  • 2 VP78 Magazines
  • Loader Kit

Pyro Set

Contains:
  • M240-T Incinerator
  • 1 Large Incinerator Tank
  • M35 Helmet
  • M35 Armor
  • Broiler-T flexible refueling system
  • Fuel Tank Pouch
  • Fire Extinguisher
  • Mini Fire Extinguisher
  • VP78 Pistol
  • 2 VP78 Magazines
  • Binoculars
Note: You will have 45 points to spend on these items.
Extra Scout Ammunition.
Specialist Ammo/Misc Items: Description: Point Cost:

A19 High Velocity Magazine

Holds eighteen (18) 10x24mm high velocity rounds. Lower magazine size, but better damage. 15 Points

A19 High Velocity Incendiary Magazine

Holds eighteen (18) 10x24mm high velocity Incendiary rounds. Will set ablaze any and all targets hit with this round. 15 Points

A19 High Velocity Impact Magazine

Holds eighteen (18) 10x24mm high velocity Impact rounds. Will knockback and stun any targets hit with this round. 15 Points
Extra Sniper Ammunition.
Specialist Ammo/Misc Items: Description: Point Cost:

M42A Marksman Magazine

Holds fifteen (15) 10x28mm Caseless sniper rounds.

Aimed Shot: 210 Damage.

15 Points

M42A Flak Magazine

Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will have an Area of Effect, hitting other nearby targets near the original.

Aimed Shot: 108 Damage, slow down and no flak AOE.

15 Points

M42A Incendiary Magazine

Holds fifteen (15) 10x28mm incendiary rounds. Will set ablaze any and all targets hit with this round.

Aimed Shot: 61 Damage and Maximum Fire Stack.

15 Points
Extra Demolitionist Ammunition.
Specialist Ammo/Misc Items: Description: Point Cost:

High Explosive (HE) Rocket

Deals high damage to soft targets on direct hit and stuns most targets in a 5-meter wide area for a short time. Has decreased effect on heavily armored targets. 15 Points

Anti-Armor (AA or AP) Rocket

Deals average damage to target on direct hit. Affects most of armored targets due to increased penetration characteristics. Deals very little to no splash damage. Inflicts guaranteed stun to most targets. Has high accuracy within 7 meters, that drastically drops beyond that range. 15 Points

White Phosphorous (PHS) Rocket

Has two damaging factors. On hit disperses X-Variant Napthal (blue flames) in a 4-meter radius circle, ignoring cover, while simultaneously bursting into highly heated shrapnel that ignites targets within slightly bigger area. 15 Points
Extra Grenades.
Specialist Ammo/Misc Items: Description: Point Cost:

M40 HEDP Grenades x6

Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Very lethal near the epicenter of the explosion. 15 Points

M40 HIDP Incendiary Grenade x6

Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. 15 Points

M40 HPDP Grenade x6

The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.

Sets ablaze whoever enters the phosphorus cloud with intense burning smoke.

15 Points

M74 AGM-F 40mm Grenade x6

Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit 15 Points

M74 AGM-I 40mm Grenade x6

Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away. 15 Points
Extra Flamethrower Tanks.
Specialist Ammo/Misc Items: Description: Point Cost:

Large Incinerator Tank

Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit. 15 Points

Incinerator Tank: B Variant

Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer. 15 Points

Incinerator Tank: X Variant

Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range. 15 Points
Note: You will have 45 points to spend on these items.
Utilities.
Utility Items: Description: Point Cost:

Mini Extinguisher

A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher. 5 Points

Fuel tank strap pouch

Two rings straps that loop around M240 variety napalm tanks. Handle with care.

Can be worn by attaching it to a pocket.

15 Points

Large General Pouch

A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. 15 Points

Sensor Mate Glasses

A much older heads-up display that displays the last known biometric data from suit sensors of any given individual. When worn, allows you to see marines and other personnel's health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar's empty, the patient's dead - yet if they still have a green heart rate icon next to the bar, they can still be brought back to life with a defibrillator. 15 Points

Roller Bed

Allows you to quickly transport injured marines and other personnel across the battlefield. Can be folded up when not in use.
  • You can attach a body bag or a stasis bag onto a roller bed for faster transportation
  • To fold it, drag it to yourself when not occupied
5 Points

Fulton Device Stack

A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air.

There are 20 uses in the stack.

5 Points

Sling Pouch

Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch. 10 Points

JTAC Pamphlet

A pamphlet that grants +1 to the JTAC skill, allowing you to lase faster with tactical binoculars. 15 Points

Engineering Pamphlet

A pamphlet that grants +1 to the engineering and construction skills, allowing you to build barricades, dismantle walls, and more. 15 Points

Powerloader Certifcation

A pamphlet that grants +1 to the powerloader skill, allowing you to use the powerloader. 45 Points

Large Shotgun Shell Pouch

It can contain more handfuls of shells, or bullets if you choose to for some reason.

A large shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.

Contains 7 slots.

10 Points

Autoinjector Pouch

A Large pouch dedicated to holding autoinjectors. Issued to corpsman, doctors and can also be found in First Responses Medical Support kits.

Contains the following:

2 Bicaridine Auto injector

2 Kelotane Auto injector

2 Tramadol Auto injector

1 Emergency Auto injector

Holds 7 Autoinjectors.

15 Points

Motion Detector

The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). 15 Points
Note: You will have 45 points to spend on these items.
Radio Keys.
Utility Items: Description: Point Cost:

Engineering Radio Encryption Key

An encryption key for a radio headset, Allowing you to access the engineering channel with :n. 5 Points

Tactics Radio Encryption Key

An encryption key for a radio headset, Allowing you to access the tactics channel with :t. 5 Points

JTAC Radio Encryption Key

An encryption key for a radio headset, Allowing you to access the JTAC channel with :j. 5 Points

Supply Radio Encryption Key

An encryption key for a radio headset, Allowing you to access the supply channel with :u. 5 Points

Specialist Loadouts

Scout Loadout

The Scout Loadout contains the M4RA Custom Battle Rifle, a mid powered battle rifle with 4 A19 magazines, 2 Incendiary magazines, 2 Impact magazines and a VP78 sidearm with three magazines. The loadout also comes equipped with a set of custom armor that allows better movement speed. Finally the loadout is equipped with two sticks of C4 and a prototype backworn Cloak that can render the user nearly invisible for an indefinite period of time. You are unable to use weapons while cloaked.

Equipment: Description:

M4RA custom battle rifle

This is a further improvement upon the already rock-solid M4RA. Made by the USCM armorers on Chinook station - This variant of the M4RA has a specifically milled magazine well to accept A19 rounds. It sports a light-weight titantium-alloy frame, better responsive to the heavy kick of the tailor-made A19 rounds.

Отдача с двух рук: 1

Отдача с одной руки: 4

Разброс с двух рук: 0.1

Разброс с одной руки: 7

Разброс стрельбы очередями: 3

Выстрелов за очередь: 2

Скорострельность: 100

Спад урона: 0

Скорострельность очередями: 120

Точность с двух рук: 17.6

Точность с одной руки: 10.4

Максимальная дальность: 24
Тип патрона Таблица урона
Icon Name
A19 HV magazine (10x24mm)
Icon Name
A19 HV incendiary magazine (10x24mm)
Icon Name
A19 HV high impact magazine (10x24mm)
A19 HV magazine (10x24mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 60 60 60 60 60 60 60 60 55 50 45
A19 HV incendiary magazine (10x24mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 44 44 44 44 44 44 40 36 33 25 21
A19 HV high impact magazine (10x24mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 44 44 44 44 44 44 44 44 44 44 44


Though compatible with the standard M4RA magazines and rounds, they do less damage than its regular counterpart.


VP78 pistol

A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.

Отдача с двух рук: 1

Отдача с одной руки: 2

Разброс с двух рук: 4

Разброс с одной руки: 3

Разброс стрельбы очередями: 5

Выстрелов за очередь: 3

Скорострельность: 120

Спад урона: 5

Скорострельность очередями: 144

Точность с двух рук: 6.3

Точность с одной руки: 6.3

Максимальная дальность: 22
Тип патрона Таблица урона
Icon Name
VP78 magazine (9mm)
Icon Name
VP78 toxic magazine (9mm)
Icon Name
VP78 wall-penetrating magazine (9mm)
Icon Name
VP78 incendiary magazine (9mm)
Icon Name
VP78 rubber magazine (9mm)
VP78 magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 40 37 33 25
VP78 toxic magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 40 37 33 25
VP78 wall-penetrating magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 45 45 45 45
VP78 incendiary magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 35 35 35 35 35 35 31 28 22 18
VP78 rubber magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 2 2 2 2 2 2 2 0 0 0 0



Scout Tactical Binoculars
A modified version of tactical binoculars with an advanced laser targeting function. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes. This one acquires targets and co-ordinates much faster than the normal ones.
Tactical Binocular Different Modes:
  • Rangefinder Mode: After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for Mortars and Orbital Bombardments
  • CAS Mode: After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.

M68 Thermal Cloak
The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite amount of time. A fire extinguisher or acid sprayed at you will make you visible. Required to be worn over the M3-S Light Armor and Helmet and equipped like a backpack in your inventory. To cloak yourself, go to the Scout tab and click Activate-Cloak, you may also assign a Macro to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. While cloaked, the user is unable to use their weapons of any kind.

M3-S Light Armor
A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.

This armor is worn by the Scout Specialist.

Stats:

Armor Melee = 25

Armor Bullet = 20

Armor Bomb = 15

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.35


M3-S Helmet
A custom helmet from the M3 series designed to be light weight and used for recon missions. Provides some head protection and two small inventory slots.

M4RA Battle Sight
A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle.

C4 Explosive Charge
C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Combat Technicians and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.
Combat Engineers and Squad Leaders start with 1 in their vendor though they can buy additional blocks for 5 points, Demolition Specialists and Scout Specialists start with 2 in their crate. Anyone with Trained level of engineering can plant C4.
Sniper Loadout

The Sniper Loadout contains the M42A Scoped Rifle, a high powered sniper rifle with one marksman magazine, one Incendiary magazine and one flak magazine as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.

Equipment: Description:

M42A scoped rifle

A heavy sniper rifle manufactured by Armat Systems. It has a scope system and fires armor penetrating rounds out of a 15-round magazine. 'Peace Through Superior Firepower'

Отдача с двух рук: 1

Отдача с одной руки: N/A

Разброс с двух рук: 0.1

Разброс с одной руки: N/A

Разброс стрельбы очередями: 4

Выстрелов за очередь: 1

Скорострельность: 37

Спад урона: 0

Скорострельность очередями: 25

Точность с двух рук: 99.2

Точность с одной руки: N/A

Максимальная дальность: 32
Тип патрона Таблица урона
Icon Name
M42A marksman magazine (10x28mm Caseless)
Icon Name
M42A incendiary magazine (10x28mm)
Icon Name
M42A flak magazine (10x28mm)
M42A marksman magazine (10x28mm Caseless)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 70 70 70 70 70 70 70 70 70 70 70
M42A incendiary magazine (10x28mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 60 60 60 60 60 54 49 45 40 31 26
M42A flak magazine (10x28mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 55 50 45 41 32 27 23 19 15 12 8
Under


Abilities:

Aimed Shot
A togglable ability that allows the sniper to fire a boosted shot. Can only be used while in full stealth. Displays a lock-on on the target and channels for 1.25 seconds + 0.05 for every tile away from the target, then automatically fires at the target if the bullet has a chance to connect (No turf/blocking structure in the way/ Line of sight is still there). The shot is homing, though somewhat dodge-able if they can get an obstacle between them in time. If the shot connects with the intended recipient, the projectile does a critical hit depending on the ammunition.

To activate an aimed shot on a target, middle click your opponent. As long you have a clear line of sight to the target, you'll be able to fire it.

The time to lock on is cut in half by aiming at a spotted target or using a laser, and with both it will be 65% faster.


Toggle Laser
A togglable ability that interacts with your aimed shot and gives you a visible laser to the target. This laser will reveal your position, however will also boost Aimed Shot speed; making it 50% faster without a spotter, and 15% faster with a spotter mark.

Once activated, it will automatically trigger when you use Aimed Shot on a target.

A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss. This is only available for Specialists using the Sniper Loadout.


VP78 pistol

A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.

Отдача с двух рук: 1

Отдача с одной руки: 2

Разброс с двух рук: 4

Разброс с одной руки: 3

Разброс стрельбы очередями: 5

Выстрелов за очередь: 3

Скорострельность: 120

Спад урона: 5

Скорострельность очередями: 144

Точность с двух рук: 6.3

Точность с одной руки: 6.3

Максимальная дальность: 22
Тип патрона Таблица урона
Icon Name
VP78 magazine (9mm)
Icon Name
VP78 toxic magazine (9mm)
Icon Name
VP78 wall-penetrating magazine (9mm)
Icon Name
VP78 incendiary magazine (9mm)
Icon Name
VP78 rubber magazine (9mm)
VP78 magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 40 37 33 25
VP78 toxic magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 40 37 33 25
VP78 wall-penetrating magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 45 45 45 45
VP78 incendiary magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 35 35 35 35 35 35 31 28 22 18
VP78 rubber magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 2 2 2 2 2 2 2 0 0 0 0




M3 Sniper's Smock
A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.

M45 Ghillie Helmet
A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.

M45 Pattern Ghillie Armor
A lightweight ghillie camouflage suit, used by USCM snipers on recon missions. Very lightweight and surprisingly very protective.

Can allow the user to blend in with their surroundings and give more precise and lethal shots.

This armour is worn by the Sniper Specialist and their spotter.

Abilities:

Prepare Position
An activatable ability that allows the user to camouflage themselves. After 4 seconds uninterrupted by anything, enter a cloak-like state. You will be granted IFF protection against friendly bullets as well as allowing anyone to walkthrough you. The user becomes near-invisible when activated. Moving breaks the cloak entirely, and shooting make you more slightly visible for 5 seconds. The shooting visibility debuffs stack and only resets once you stop firing for 5 seconds to slowly fade back into near-invisibility.
Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 15

Armor Internal Damage = 20

Armor Bio = 25

Armor Slowdown = 0.35


M42 Scout sight
A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.

Spotter Kit
A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.

Contains the following:

Ghillie Coif

M45 Pattern Ghillie Armor

M3 Sniper Smock

M42 Scout sight

Spotter Laser Designators

Spotter Pamphlet


Anti-Material Sniper Loadout

The Anti Material Sniper Loadout contains the XM43E1 Anti-Material Rifle, an Anti-Material rifle with two marksman magazine, as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.

Equipment: Description:

XM43E1 experimental anti-materiel rifle

An experimental anti-materiel rifle produced by Armat Systems, recently reacquired from the deep storage of an abandoned prototyping facility. This one in particular is currently undergoing field testing. Chambered in 10x99mm Caseless.

This weapon can punch through thin metal plating and walls, though it'll lose most of its lethality in the process. It can even work for demolitions, with experienced users known to disassemble segments of solid, reinforced walls in the field with just a single standard magazine of 10x99mm. In lieu of explosives or an engineer, they instead use each of the 8 shots to break down vital structural supports, taking the wall apart in the process.

Отдача с двух рук: 5

Отдача с одной руки: N/A

Разброс с двух рук: 0.1

Разброс с одной руки: N/A

Разброс стрельбы очередями: 4

Выстрелов за очередь: 1

Скорострельность: 19

Спад урона: 0

Скорострельность очередями: 12

Точность с двух рук: 67.2

Точность с одной руки: N/A

Максимальная дальность: 32
Тип патрона Таблица урона
Icon Name
XM43E1 marksman magazine (10x99mm)
XM43E1 marksman magazine (10x99mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 125 125 125 125 125 125 125 125 125 125 125
Under


Abilities:

Aimed Shot
A togglable ability that allows the sniper to fire a boosted shot. Can only be used while in full stealth. Displays a lock-on on the target and channels for 1.25 seconds + 0.05 for every tile away from the target, then automatically fires at the target if the bullet has a chance to connect (No turf/blocking structure in the way/ Line of sight is still there). The shot is homing, though somewhat dodge-able if they can get an obstacle between them in time. If the shot connects with the intended recipient, the projectile does a critical hit depending on the ammunition.

To activate an aimed shot on a target, middle click your opponent. As long you have a clear line of sight to the target, you'll be able to fire it.

The time to lock on is cut in half by aiming at a spotted target or using a laser, and with both it will be 65% faster.


Toggle Laser
A togglable ability that interacts with your aimed shot and gives you a visible laser to the target. This laser will reveal your position, however will also boost Aimed Shot speed; making it 50% faster without a spotter, and 15% faster with a spotter mark.

Once activated, it will automatically trigger when you use Aimed Shot on a target.

Unique Mechanics
Unlike the standard M42A sniper rifle, the XM43E1 does not have unique ammunition types. In exchange, it has unique aimed shot and ammunition mechanics.

XM43E1 rounds are capable of penetrating through targets and through cover such as walls or resin. Over distance, the maximum penetration power decreases, alongside losing damage through targets penetrated - 20% for smaller xenomorphs, and 60% for all walls or large xenomorph castes hit by the round.
The XM43E1 also does percentage damage, rather than flat damage - visible on the chart below for different types of xenomorph. The damage is based off of current health rather than off of total maximum health, alongside a per-shot scaling system that is dependant on how many times a target has been aimed shot prior. For the first aimed shot against a target, it will do only 50% damage - with the second doing 75% total damage, and the third shot doing 100% damage. Once the third shot multiplier has been reached, it will not be reset unless an aimed shot is used on another target - normal shots are fine.

Damage Against Xenomorphs Runner and Defender Standard Xenomorph Large Xenomorph
Aimed Shot Damage 200 + 10% of current health 200 + 20% of current health 125 + 30% of current health

This is only available for Specialists using the Anti-Material Sniper Loadout.


VP78 pistol

A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.

Отдача с двух рук: 1

Отдача с одной руки: 2

Разброс с двух рук: 4

Разброс с одной руки: 3

Разброс стрельбы очередями: 5

Выстрелов за очередь: 3

Скорострельность: 120

Спад урона: 5

Скорострельность очередями: 144

Точность с двух рук: 6.3

Точность с одной руки: 6.3

Максимальная дальность: 22
Тип патрона Таблица урона
Icon Name
VP78 magazine (9mm)
Icon Name
VP78 toxic magazine (9mm)
Icon Name
VP78 wall-penetrating magazine (9mm)
Icon Name
VP78 incendiary magazine (9mm)
Icon Name
VP78 rubber magazine (9mm)
VP78 magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 40 37 33 25
VP78 toxic magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 40 37 33 25
VP78 wall-penetrating magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 45 45 45 45
VP78 incendiary magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 35 35 35 35 35 35 31 28 22 18
VP78 rubber magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 2 2 2 2 2 2 2 0 0 0 0




M3 Sniper's Smock
A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.

M45 Ghillie Helmet
A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.

M45 Pattern Ghillie Armor
A lightweight ghillie camouflage suit, used by USCM snipers on recon missions. Very lightweight and surprisingly very protective.

Can allow the user to blend in with their surroundings and give more precise and lethal shots.

This armour is worn by the Sniper Specialist and their spotter.

Abilities:

Prepare Position
An activatable ability that allows the user to camouflage themselves. After 4 seconds uninterrupted by anything, enter a cloak-like state. You will be granted IFF protection against friendly bullets as well as allowing anyone to walkthrough you. The user becomes near-invisible when activated. Moving breaks the cloak entirely, and shooting make you more slightly visible for 5 seconds. The shooting visibility debuffs stack and only resets once you stop firing for 5 seconds to slowly fade back into near-invisibility.
Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 15

Armor Internal Damage = 20

Armor Bio = 25

Armor Slowdown = 0.35


M42 Scout sight
A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.

Spotter Kit
A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.

Contains the following:

Ghillie Coif

M45 Pattern Ghillie Armor

M3 Sniper Smock

M42 Scout sight

Spotter Laser Designators

Spotter Pamphlet


Heavy Grenadier Loadout

This Loadout contains both the M92 Grenade Launcher and it's grenade belt. The M92 is a midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. This weapon also has a inbuilt auto-lock system preventing the fired grenades from detonating if they hit a target that is too close to the weapon handler.

In addition, this loadout also contains the M3-G4 Personal Armor. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet is incredibly ballistic-resistant, and it does provide some heat-proofing as well.

Equipment: Description:

M92 grenade launcher

A heavy, 6-shot grenade launcher used by the Colonial Marines for area denial and big explosions.

Отдача с двух рук: 2

Отдача с одной руки: N/A

Разброс с двух рук: 5

Разброс с одной руки: N/A

Разброс стрельбы очередями: 4

Выстрелов за очередь: 1

Скорострельность: 18

Спад урона: 0

Скорострельность очередями: 12

Точность с двух рук: 0

Точность с одной руки: N/A

Максимальная дальность: 0
Тип патрона Таблица урона
Grenades:
Icon Name Description
custom grenade A custom chemical grenade with an M40 casing. This one is made to fit into underslung grenade launchers, but can also be thrown by hand.
Icon Name Description
large custom grenade A custom chemical grenade with an M15 casing. This casing has a higher explosive capacity than the M40 variant.
Icon Name Description
M15-F flare grenade Chemical flare in a grenade form, expanded variant. The casing is too large to fit most launchers.
Icon Name Description
metal-foam grenade Used for emergency sealing of air breaches.
Icon Name Description
incendiary grenade Used for clearing rooms of living things.
Icon Name Description
M40-F flare grenade Chemical flare in a grenade form, designed for compatibility with most standard issue launchers.
Icon Name Description
weedkiller grenade Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents.
Icon Name Description
cleaner grenade BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas.
Icon Name Description
M66 teargas grenade Tear gas grenade used for nonlethal riot control. Please wear adequate gas protection.
Icon Name Description
improvised explosive device An improvised chemical explosive grenade. Designed to kill through fragmentation.
Icon Name Description
improvised explosive device (incendiary) An improvised chemical explosive grenade. Designed to spray incendiary shrapnel across a wide area.
Icon Name Description
classic emp grenade Wide area EMP grenade.
Icon Name Description
Dutch's Concoction Wide area EMP grenade. The label reads, 'CLOAKER DESTROYER - EXTREMELY STRONG'.
Icon Name Description
M40 HEDP grenade High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
M40/2 HEDP grenade High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. This version is stronger.
Icon Name Description
M12 blast grenade A high-explosive grenade produced for private security firms. It explodes around 3 seconds after the pin has been pulled.
Icon Name Description
Webley Mk15 stick grenade A blast grenade produced in the colonies, most commonly using old designs and schematics. It explodes 3 seconds after the pin has been pulled.
Icon Name Description
M40 HEFA grenade High-Explosive Fragmenting-Antipersonnel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
M15 fragmentation grenade An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced by the slightly safer M40-series grenades. It is set to detonate in 4 seconds.
Icon Name Description
M15 rubber pellet grenade A relatively harmless version of the M15 grenade designed for riot control and combat exercises.
Icon Name Description
Type 6 shrapnel grenade A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes 3 seconds after the pin has been pulled.
Icon Name Description
M74 AGM-F 40mm Grenade M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.
Icon Name Description
M74 AGM-H 40mm Hornet Shell Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the hornet shell shoots off holo-targeting .22lr rounds. The equivalent to buckshot at-range.
Icon Name Description
M74 AGM-S Star Shell Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the star shells bursts into burning phosphor that illuminates the area.
Icon Name Description
40mm Buckshot Shell A classic of grenade launchers everywhere, this is a 40mm shell loaded with buckshot; very dangerous, watch your fire.
Icon Name Description
40mm HE grenade This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a High-Explosive grenade, watch your fire.
Icon Name Description
M07 training grenade A harmless reusable version of the M40 HEDP, used for training. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
R2175/A HEDP grenade High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has recently been added to the arsenal of the RMC.
Icon Name Description
M40 HIDP incendiary grenade The M40 HIDP is a small, but deceptively strong incendiary grenade designed to disrupt enemy mobility with long-lasting Type B napalm. It is set to detonate in 4 seconds.
Icon Name Description
40mm incendiary grenade This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a incendiary grenade, watch your fire.
Icon Name Description
M74 AGM-I 40mm Grenade M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.
Icon Name Description
R2175/B HIDP grenade The R2175/B HIDP is a small, but deceptively strong incendiary grenade designed to rapidly clear areas with fast-acting potent fire. It is set to detonate in 4 seconds.
Icon Name Description
M40 HSDP smoke grenade The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.
Icon Name Description
M74 AGM-S 40mm Grenade M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. Upon detonation, instantly combines multiple chemicals inside its casing to form a smoke cloud.
Icon Name Description
M40 CCDP grenade The M40 CCDP is a small, but powerful chemical compound grenade, similar in effect to WPDP. Word on the block says that the CCDP doesn't actually release White Phosphorus, but some other chemical developed in W-Y labs.
Icon Name Description
M40 WPDP grenade The M40 WPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.
Icon Name Description
Type 8 WP grenade A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
Icon Name Description
improvised phosphorus bomb An improvised version of gas grenade designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
Icon Name Description
G2 Electroshock grenade This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... rupturing. A bounding landmine mode is available for this weapon which activates a small drill to self-bury itself when planted. Simply plant it at your feet and walk away.
Icon Name Description
slug shell It doesn't actually explode. Fancy that.
Icon Name Description
HIRR baton slug Cousin to the M15 Rubber pellet, the HIRR baton slug was recalled from military and civilian police forces due to over-packed propellant in the sabot casing. Now it is utilized as a less-than-lethal option in engagements with human, and sometimes non-human, forces. Historically, the HIRR was incredibly popular during the Arcturus conflict, as the impact force was found to reliably incapacitate Arcturian resistance forces by breaking their ribs into their lungs.
Icon Name Description
M40 MFHS grenade A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Based off the same platform as the M40 HEDP. Has a 2 second fuse.


The grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien. Comes loaded with five HE grenades. One extra spot is available for grenades. This is only available for Specialists using the Heavy Grenadier Loadout.

This weapon is able to fire through marines and aliens alike, allowing it to bombard the enemy.

This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.


VP78 pistol

A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.

Отдача с двух рук: 1

Отдача с одной руки: 2

Разброс с двух рук: 4

Разброс с одной руки: 3

Разброс стрельбы очередями: 5

Выстрелов за очередь: 3

Скорострельность: 120

Спад урона: 5

Скорострельность очередями: 144

Точность с двух рук: 6.3

Точность с одной руки: 6.3

Максимальная дальность: 22
Тип патрона Таблица урона
Icon Name
VP78 magazine (9mm)
Icon Name
VP78 toxic magazine (9mm)
Icon Name
VP78 wall-penetrating magazine (9mm)
Icon Name
VP78 incendiary magazine (9mm)
Icon Name
VP78 rubber magazine (9mm)
VP78 magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 40 37 33 25
VP78 toxic magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 40 37 33 25
VP78 wall-penetrating magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 45 45 45 45
VP78 incendiary magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 35 35 35 35 35 35 31 28 22 18
VP78 rubber magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 2 2 2 2 2 2 2 0 0 0 0



M3-G4 Helmet

A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.

M3-G4 Grenadier Armor

A custom set of M3 armour packed to the brim with padding, plating, and every other form of ballistic protection under the sun. Being much heavier than the other armour types, it's able to allow the wearer to stand and counter against alien pounce attempts from the front. This armour is worn by Heavy Grenadier Specialists
Stats:

Armor Melee = 25

Armor Bullet = 25

Armor Bomb = 40

Armor Internal Damage = 25

Armor Bio = 15

Armor Slowdown = 1


M276 pattern M40 Grenade rig MK. II
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry 18 M40 Grenades. You spawn with one of these inside your heavy grenadier case. These fit on your belt slot if you wish to carry grenades like that.


Contents:

M40 HEDP Grenade
Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!
You get six of these in a rig. More can be ordered in Cargo or your vendor.

M40 HIDP Incendiary Grenade
Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Alien back.
You get three of these in a rig. Order more via cargo or your vendor.

M74 AGM-F 40mm Grenade
Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.
You get six of these in a rig. Order more via cargo or your vendor.

M74 AGM-I 40mm Grenade

Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.


You get three of these in a rig. Order more via cargo or your vendor.


USCM IMP M63A1 Grenade Satchel

A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.
Demolitionist Loadout

This Loadout contains plastic explosive, and a devastatingly powerful rocket launcher known as the M5 RPG, capable of loading the most powerful -and dangerous - pieces of ordnance available to marine infantry in the form of either high explosive, armor piercing or white phosphorus rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target, with the WP rockets igniting the tile it hits, turning that tile and the tiles surrounding into all-consuming blue fire that can kill quickly. Unlike the grenade launcher, M5 RPG ammo is more scarce, as well as the M5 RPG being more unwieldy and only holding a single rocket at a time, needing to be reloaded in-between each shot.

Equipment: Description:

M5 RPG

The M5 RPG is the primary anti-armor weapon of the USCM. Used to take out light-tanks and enemy structures, the M5 RPG is a dangerous weapon with a variety of combat uses.

Отдача с двух рук: 3

Отдача с одной руки: N/A

Разброс с двух рук: 5

Разброс с одной руки: N/A

Разброс стрельбы очередями: 4

Выстрелов за очередь: 1

Скорострельность: 50

Спад урона: 0

Скорострельность очередями: 33

Точность с двух рук: 7

Точность с одной руки: N/A

Максимальная дальность: 7
Тип патрона Таблица урона
Icon Name
84mm high explosive rocket
Icon Name
84mm custom rocket
Icon Name
84mm anti-armor rocket
Icon Name
84mm white-phosphorus rocket
84mm high explosive rocket
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 15 13 9 7 5 3 0 0 0 0 0
84mm custom rocket
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 15 13 9 7 5 3 0 0 0 0 0
84mm anti-armor rocket
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 10 10 10 10 10 10 10 10 10 10 10
84mm white-phosphorus rocket
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 90 81 74 67 61 55 43 37 31 26 22


A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer's M5 RPG model is reusable, but lacks an auto-tracking feature.
By default, the M5 RPG comes loaded with an HE rocket.

This is only available for Specialists using the Demolitionist Loadout.


VP78 pistol

A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.

Отдача с двух рук: 1

Отдача с одной руки: 2

Разброс с двух рук: 4

Разброс с одной руки: 3

Разброс стрельбы очередями: 5

Выстрелов за очередь: 3

Скорострельность: 120

Спад урона: 5

Скорострельность очередями: 144

Точность с двух рук: 6.3

Точность с одной руки: 6.3

Максимальная дальность: 22
Тип патрона Таблица урона
Icon Name
VP78 magazine (9mm)
Icon Name
VP78 toxic magazine (9mm)
Icon Name
VP78 wall-penetrating magazine (9mm)
Icon Name
VP78 incendiary magazine (9mm)
Icon Name
VP78 rubber magazine (9mm)
VP78 magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 40 37 33 25
VP78 toxic magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 40 37 33 25
VP78 wall-penetrating magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 45 45 45 45
VP78 incendiary magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 35 35 35 35 35 35 31 28 22 18
VP78 rubber magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 2 2 2 2 2 2 2 0 0 0 0




M3-T Light Armor
A custom set of M3 armor designed for users of long ranged explosive weaponry.

This armor is worn by the Demolitionist Specialist

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 30

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.35


M22 Rocket Bags
Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.

C4 Explosive Charge
C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.
Combat Engineers and Squad Leaders start with 1 in their vendor though they can buy additional blocks for 5 points, Demolition Specialists and Scout Specialists start with 2 in their crate. Anyone with Trained level of engineering can plant C4.
Pyrotechnician Loadout

This loadout contains the M240-T Incinerator which utilises two experimental fuel types to give it an edge over any foe the user encounters. The Pyrotechnician also comes in with highly flame-retardant armor that can brave through flames more than any armor that the user can offer. The loadout is best either for AoD (Area of Denial) or for slow pushes.

Equipment: Description:

M240-T incinerator unit

An improved version of the M240A1 incinerator unit, the M240-T model is capable of dispersing a larger variety of fuel types.

Отдача с двух рук: 0.1

Отдача с одной руки: N/A

Разброс с двух рук: 5

Разброс с одной руки: N/A

Разброс стрельбы очередями: 4

Выстрелов за очередь: 1

Скорострельность: 17

Спад урона: 0

Скорострельность очередями: 11

Точность с двух рук: 0

Точность с одной руки: N/A

Максимальная дальность: 0
Тип патрона Таблица урона
Icon Name
M240 incinerator tank
Icon Name
M240 incinerator tank
Icon Name
M240 incinerator tank (B-Gel)
Icon Name
M240 custom incinerator tank
Icon Name
M240 upgraded custom incinerator tank
Icon Name
M240 custom incinerator smoke tank
Icon Name
M240 large custom incinerator smoke tank
Icon Name
M240 large custom incinerator tank
Icon Name
M240 large incinerator tank
Icon Name
M240 large incinerator tank
Icon Name
M240 large incinerator tank (B)
Icon Name
M240 large incinerator tank (X)
Icon Name
M240 large incinerator tank (EX)
M240 incinerator tank
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 31 28 22 18 15 12 9 6 3 0
M240 incinerator tank
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 31 28 22 18 15 12 9 6 3 0
M240 incinerator tank (B-Gel)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 31 28 22 18 15 12 9 6 3 0
M240 custom incinerator tank
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 31 28 22 18 15 12 9 6 3 0
M240 upgraded custom incinerator tank
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 31 28 22 18 15 12 9 6 3 0
M240 custom incinerator smoke tank
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 31 28 22 18 15 12 9 6 3 0
M240 large custom incinerator smoke tank
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 31 28 22 18 15 12 9 6 3 0
M240 large custom incinerator tank
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 31 28 22 18 15 12 9 6 3 0
M240 large incinerator tank
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 31 28 22 18 15 12 9 6 3 0
M240 large incinerator tank
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 31 28 22 18 15 12 9 6 3 0
M240 large incinerator tank (B)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 31 28 22 18 15 12 9 6 3 0
M240 large incinerator tank (X)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 31 28 22 18 15 12 9 6 3 0
M240 large incinerator tank (EX)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 31 28 22 18 15 12 9 6 3 0


A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it's compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240's Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower.
This is only available for Specialists using the Pyrotechnician Loadout.

It is advised to attach a magnetic harness to the M240-T because it will attach itself to the Boiler-T when dropped.


VP78 pistol

A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.

Отдача с двух рук: 1

Отдача с одной руки: 2

Разброс с двух рук: 4

Разброс с одной руки: 3

Разброс стрельбы очередями: 5

Выстрелов за очередь: 3

Скорострельность: 120

Спад урона: 5

Скорострельность очередями: 144

Точность с двух рук: 6.3

Точность с одной руки: 6.3

Максимальная дальность: 22
Тип патрона Таблица урона
Icon Name
VP78 magazine (9mm)
Icon Name
VP78 toxic magazine (9mm)
Icon Name
VP78 wall-penetrating magazine (9mm)
Icon Name
VP78 incendiary magazine (9mm)
Icon Name
VP78 rubber magazine (9mm)
VP78 magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 40 37 33 25
VP78 toxic magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 40 37 33 25
VP78 wall-penetrating magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 45 45 45 45 45 45 45 45 45 45 45
VP78 incendiary magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 35 35 35 35 35 35 35 31 28 22 18
VP78 rubber magazine (9mm)
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 2 2 2 2 2 2 2 0 0 0 0




M35 Helmet
A custom helmet from the M3 series designed to be highly flame retardant.

M35 Armor
A custom piece of M3 armor designed to be highly flame retardant. Has an activate-able ability called "Fire Walk" which allows the user to walk through flames unharmed for 6 seconds with a 15 second cooldown. In order to activate fire walk yourself, go to the Pyro tab and click Activate-Fire-Shield, you may also assign a Macro to toggle the ability as well.

Allows the user to also walk through fire without being set on fire even when Fire Walk is not activated. Though you'll still take damage from the fire.

This armor is worn by the Pyrotechnician Specialist.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 20

Armor Internal Damage = 25

Armor Bio = 25

Armor Slowdown = 0.55


Broiler-T flexible refueling system
A specialized back harness that carries the Broiler-T flexible refueling system. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator.

Ваши навыки

Чтобы узнать, как работает система навыков, ознакомьтесь с данной страницей.

Which Specialist Weapon You Have Training For Depends On Which Set You Select.

Мастер
Элита
Эксперт
Специально обученный
Обученный
Ближний бой Выносливость Fireman Carry
Мастер
Эксперт
Специально обученный
Обученный
Медицина Хирургия
Мастер
Эксперт
Специально обученный
Обученный
Строительство Инженерия JTAC Лидерство Транспорт
Специально обученный
Обученный
Огнестрельное оружие Полиция? Погрузчик Рукопашный бой Пилотирование Быт Intel?
Обученный
Исследование Навигация Execution?
Обученный
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator



Дополнительные руководства