Снаряжение морпехов: различия между версиями
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Версия от 18:07, 15 апреля 2025
"Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks..." - Private Hudson, Aliens
"I wanna introduce you to a personal friend of mine. It is an M41A Pulse Rifle. Ten millimetre, with over-and-under thirty millimetre pump action grenade launcher." ―Corporal Hicks, Aliens
The Colonial Marines are equipped with the best equipment around, well with what a couple thousand dollars can buy, at least. They have a load-out of a lot of equipment.
Basic Weapon Parameters
The following are parameters most weapons have in some combination:
Accuracy: Determines the probability of a ranged weapon hitting a target when its projectiles enter the target's space. Melee weapons do not use this parameter and always hit their target if it's in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile's accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. It may not reduce damage falloff from distance travelled by a projectile.
Burst Count: Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.
Damage: Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both. Their values can be seen under the weapon's Ammunition section.
Damage Falloff: Determines how much stopping power the bullet will lose for every tile it travels by. This starts immediately after the bullet has left the effective range of the weapon. The closer you are to the target, the more damage you can inflict upon them. Certain weapons have no damage fall off, which means at any range, they bullet will always deal its maximum damage.
Effective Range: Determines the effective range of a weapon where the bullets will deal maximum damage. If it reaches beyond effective range, the damage falloff will start to take effect.
Fire/Attack Rate: Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.
Recoil: Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.
Spread: Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.
Weapon Size: Determines what kind of container the weapon can fit into. Most weapons are 'bulky' in size and thus cannot fit into boxes or backpacks normally.
USCM Weapons
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![]() M4A3 service pistol |
Служебный пистолет M4A3, который когда-то был стандартным оружием колониальных морпехов, но недавно был заменен на боевой пистолет 88-й модели 4. Стреляет пистолетными патронами калибра 9 мм. Отдача с двух рук: 0.1
Отдача с одной руки: 0.1 Разброс с двух рук: 5 Разброс с одной руки: 5 Разброс стрельбы очередями: 5 Выстрелов за очередь: 1 Скорострельность: 600 Спад урона: 1 Скорострельность очередями: 400 Точность с двух рук: 7.2 Точность с одной руки: 6 Максимальная дальность: 22Характеристика оружия Боеприпасы & Урон Модификации оружия
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![]() 88 Mod 4 combat pistol |
Стандартное огнестрельное оружие USCM. Также находится в руках команд ЧВК "Вейланд-Ютани". Стреляет 9-миллиметровыми пулями, пробивающими броню, и может производить 3 выстрела очередью. Отдача с двух рук: 0.1
Отдача с одной руки: 0.1 Разброс с двух рук: 4 Разброс с одной руки: 4 Разброс стрельбы очередями: 4 Выстрелов за очередь: 3 Скорострельность: 240 Спад урона: 1 Скорострельность очередями: 205 Точность с двух рук: 6 Точность с одной руки: 6 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() M44 combat revolver |
Громоздкий револьвер, который иногда носят штурмовики и офицеры колониальных морпехов , а также гражданские правоохранительные органы. Стреляет патронами "Магнум" 44-го калибра. Отдача с двух рук: 1
Отдача с одной руки: 3 Разброс с двух рук: 3 Разброс с одной руки: 7 Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 120 Спад урона: 1 Скорострельность очередями: 80 Точность с двух рук: 6 Точность с одной руки: 5.1 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() M10 auto pistol |
The Armat Battlefield Systems M10 Auto Pistol, a compact, rapid-firing sidearm designed for close-quarters defense. With a 40-round magazine, it emphasizes fire rate over precision, providing effective suppressive fire in short-range engagements. Отдача с двух рук: 1
Отдача с одной руки: 2 Разброс с двух рук: 12 Разброс с одной руки: 13 Разброс стрельбы очередями: 4 Выстрелов за очередь: 0 Скорострельность: 600 Спад урона: 6 Скорострельность очередями: 1200 Точность с двух рук: 4 Точность с одной руки: 4 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() M39 submachinegun |
Пистолет-пулемет Armat Battlefield Systems M-39. Иногда используется легкой пехотой, разведчиками, инженерами и медиками. В качестве легкой и малокалиберной альтернативы различным видам импульсного оружия используется USCM. Стреляет патронами размером 10х20 мм из магазина на 48 патронов. Отдача с двух рук: 0.1
Отдача с одной руки: 3 Разброс с двух рук: 9 Разброс с одной руки: 13 Разброс стрельбы очередями: 4 Выстрелов за очередь: 3 Скорострельность: 400 Спад урона: 6 Скорострельность очередями: 342 Точность с двух рук: 4.6 Точность с одной руки: 2.4 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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![]() M41A pulse rifle MK2 |
Стандартная винтовка колониальных морпехов . Обычно используется большинством военнослужащих. Использует безгильзовые боеприпасы калибра 10х24 мм. Отдача с двух рук: 0.1
Отдача с одной руки: 4 Разброс с двух рук: 4 Разброс с одной руки: 11 Разброс стрельбы очередями: 1 Выстрелов за очередь: 3 Скорострельность: 240 Спад урона: 4 Скорострельность очередями: 205 Точность с двух рук: 20.8 Точность с одной руки: 10.4 Максимальная дальность: 24Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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![]() M4RA battle rifle |
The M4RA battle rifle is a designated marksman rifle in service with the USCM. Sporting a bullpup configuration, the M4RA battle rifle is perfect for reconnaissance and fire support teams. Takes *only* non-high-velocity M4RA magazines. Отдача с двух рук: 0.1
Отдача с одной руки: 2 Разброс с двух рук: 4 Разброс с одной руки: 11 Разброс стрельбы очередями: 4 Выстрелов за очередь: 0 Скорострельность: 171 Спад урона: 0 Скорострельность очередями: 218 Точность с двух рук: 20 Точность с одной руки: 12.8 Максимальная дальность: 24Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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![]() M37A2 pump shotgun |
Модель M37A2, выполненная в классическом стиле Armat Battlefield Systems, сочетает в себе огневую мощь на ближней дистанции и надежность в течение длительного времени. Для работы требуется передёрнуть помпу, что является уникальным свойством. Отдача с двух рук: 2
Отдача с одной руки: 4 Разброс с двух рук: 5 Разброс с одной руки: 10 Разброс стрельбы очередями: 5 Выстрелов за очередь: 1 Скорострельность: 30 Спад урона: 1 Скорострельность очередями: 20 Точность с двух рук: 9.2 Точность с одной руки: 4 Максимальная дальность: 8Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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The standard issue bayonet knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots or held in your teeth (Mask slot). Very useful for cutting through materials as well as grass, but it should only to be used as a last resort against enemies. Can be attached to weapons that allow bayonets on the muzzle.
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A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.
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Latest issue of the USCM Machete. Unlike the Survival Knife, this can not slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back, belt or armor. Cuts vegetation in one hit, as opposed to the M5 Bayonet.
Commonly found in requisitions and the Automated closets of most marines.
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![]() M42A scoped rifle |
A heavy sniper rifle manufactured by Armat Systems. It has a scope system and fires armor penetrating rounds out of a 15-round magazine. 'Peace Through Superior Firepower' Отдача с двух рук: 1
Отдача с одной руки: N/A Разброс с двух рук: 0.1 Разброс с одной руки: N/A Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 37 Спад урона: 0 Скорострельность очередями: 25 Точность с двух рук: 99.2 Точность с одной руки: N/A Максимальная дальность: 32Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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![]() XM43E1 experimental anti-materiel rifle |
An experimental anti-materiel rifle produced by Armat Systems, recently reacquired from the deep storage of an abandoned prototyping facility. This one in particular is currently undergoing field testing. Chambered in 10x99mm Caseless. This weapon can punch through thin metal plating and walls, though it'll lose most of its lethality in the process. It can even work for demolitions, with experienced users known to disassemble segments of solid, reinforced walls in the field with just a single standard magazine of 10x99mm. In lieu of explosives or an engineer, they instead use each of the 8 shots to break down vital structural supports, taking the wall apart in the process. Отдача с двух рук: 5
Отдача с одной руки: N/A Разброс с двух рук: 0.1 Разброс с одной руки: N/A Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 19 Спад урона: 0 Скорострельность очередями: 12 Точность с двух рук: 67.2 Точность с одной руки: N/A Максимальная дальность: 32Характеристика оружия Боеприпасы & Урон
Модификации оружия
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![]() M92 grenade launcher |
A heavy, 6-shot grenade launcher used by the Colonial Marines for area denial and big explosions. Отдача с двух рук: 2
Отдача с одной руки: N/A Разброс с двух рук: 5 Разброс с одной руки: N/A Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 18 Спад урона: 0 Скорострельность очередями: 12 Точность с двух рук: 0 Точность с одной руки: N/A Максимальная дальность: 0Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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![]() M5 RPG |
The M5 RPG is the primary anti-armor weapon of the USCM. Used to take out light-tanks and enemy structures, the M5 RPG is a dangerous weapon with a variety of combat uses. Отдача с двух рук: 3
Отдача с одной руки: N/A Разброс с двух рук: 5 Разброс с одной руки: N/A Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 50 Спад урона: 0 Скорострельность очередями: 33 Точность с двух рук: 7 Точность с одной руки: N/A Максимальная дальность: 7Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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![]() M4RA custom battle rifle |
This is a further improvement upon the already rock-solid M4RA. Made by the USCM armorers on Chinook station - This variant of the M4RA has a specifically milled magazine well to accept A19 rounds. It sports a light-weight titantium-alloy frame, better responsive to the heavy kick of the tailor-made A19 rounds. Отдача с двух рук: 1
Отдача с одной руки: 4 Разброс с двух рук: 0.1 Разброс с одной руки: 7 Разброс стрельбы очередями: 3 Выстрелов за очередь: 2 Скорострельность: 100 Спад урона: 0 Скорострельность очередями: 120 Точность с двух рук: 17.6 Точность с одной руки: 10.4 Максимальная дальность: 24Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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![]() M240-T incinerator unit |
An improved version of the M240A1 incinerator unit, the M240-T model is capable of dispersing a larger variety of fuel types. Отдача с двух рук: 0.1
Отдача с одной руки: N/A Разброс с двух рук: 5 Разброс с одной руки: N/A Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 17 Спад урона: 0 Скорострельность очередями: 11 Точность с двух рук: 0 Точность с одной руки: N/A Максимальная дальность: 0Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() Mateba autorevolver custom |
The .454 Mateba 6 Unica autorevolver is a semi-automatic handcannon that uses its own recoil to rotate the cylinders. Extremely rare, prohibitively costly, and unyieldingly powerful, it's found in the hands of a select few high-ranking USCM officials. Stylish, sophisticated, and above all, extremely deadly. Отдача с двух рук: 4
Отдача с одной руки: 4 Разброс с двух рук: 4 Разброс с одной руки: 10 Разброс стрельбы очередями: 5 Выстрелов за очередь: 3 Скорострельность: 66 Спад урона: 1 Скорострельность очередями: 83 Точность с двух рук: 7.5 Точность с одной руки: 4.5 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() polished vintage Desert Eagle |
The handcannon that needs no introduction, the .50-caliber Desert Eagle is expensive, unwieldy, and extremely heavy for a pistol. However, it makes up for it with its powerful shots capable of stopping a bear dead in its tracks. Iconic, glamorous, and above all, extremely deadly. Отдача с двух рук: 3
Отдача с одной руки: 4 Разброс с двух рук: 5 Разброс с одной руки: 8 Разброс стрельбы очередями: 7 Выстрелов за очередь: 2 Скорострельность: 85 Спад урона: 1 Скорострельность очередями: 82 Точность с двух рук: 7.2 Точность с одной руки: 3.9 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() M44 custom combat revolver |
A bulky combat revolver. The handle has been polished to a pearly perfection, and the body is silver plated. Fires .44 Magnum rounds. Отдача с двух рук: 1
Отдача с одной руки: 3 Разброс с двух рук: 3 Разброс с одной руки: 7 Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 120 Спад урона: 1 Скорострельность очередями: 80 Точность с двух рук: 6 Точность с одной руки: 5.1 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() VP78 pistol |
A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge. Отдача с двух рук: 1
Отдача с одной руки: 2 Разброс с двух рук: 4 Разброс с одной руки: 3 Разброс стрельбы очередями: 5 Выстрелов за очередь: 3 Скорострельность: 120 Спад урона: 5 Скорострельность очередями: 144 Точность с двух рук: 6.3 Точность с одной руки: 6.3 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() M4A3 custom pistol |
This M4A3 sports a nickel finish and faux ivory grips. This one is a slightly customized variant produced by a well known gunsmith on Gateway Station. These are commonly purchased by low level enlisted men and junior officers who have nothing better to spend their salary on. Chambered in 9mm. Отдача с двух рук: 0.1
Отдача с одной руки: 0.1 Разброс с двух рук: 5 Разброс с одной руки: 5 Разброс стрельбы очередями: 5 Выстрелов за очередь: 1 Скорострельность: 600 Спад урона: 1 Скорострельность очередями: 400 Точность с двух рук: 7.2 Точность с одной руки: 6 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() SU-6 Smartpistol |
The SU-6 Smartpistol is an IFF-based sidearm currently undergoing field testing in the Colonial Marines. Uses modified .45 ACP IFF bullets. Capable of firing in bursts. Отдача с двух рук: 1
Отдача с одной руки: 2 Разброс с двух рук: 5 Разброс с одной руки: 5 Разброс стрельбы очередями: 5 Выстрелов за очередь: 3 Скорострельность: 600 Спад урона: 1 Скорострельность очередями: 276 Точность с двух рук: 6 Точность с одной руки: 6 Максимальная дальность: 22Характеристика оружия Боеприпасы & Урон Модификации оружия
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![]() M82-F flare gun |
A flare gun issued to JTAC operators to use with flares. Comes with a miniscope. One shot, one... life saved? Отдача с двух рук: 2
Отдача с одной руки: 2 Разброс с двух рук: 0.1 Разброс с одной руки: 5 Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 600 Спад урона: 0 Скорострельность очередями: 400 Точность с двух рук: 0 Точность с одной руки: 0 Максимальная дальность: 0Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() M56B smartgun |
The actual firearm in the 4-piece M56B Smartgun System. Essentially a heavy, mobile machinegun. You may toggle firing restrictions by using a special action. Alt-click it to open the feed cover and allow for reloading. Отдача с двух рук: 3
Отдача с одной руки: N/A Разброс с двух рук: 5 Разброс с одной руки: N/A Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 300 Спад урона: 2 Скорострельность очередями: 200 Точность с двух рук: 6.3 Точность с одной руки: N/A Максимальная дальность: 12Характеристика оружия Боеприпасы & Урон
Модификации оружия
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![]() MK221 tactical shotgun |
The Weyland-Yutani MK221 Shotgun, a semi-automatic shotgun with a quick fire rate. Отдача с двух рук: 1
Отдача с одной руки: 3 Разброс с двух рук: 4 Разброс с одной руки: 9 Разброс стрельбы очередями: 5 Выстрелов за очередь: 1 Скорострельность: 42 Спад урона: 1 Скорострельность очередями: 28 Точность с двух рук: 9.6 Точность с одной руки: 4.4 Максимальная дальность: 8Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() MOU53 break action shotgun |
A limited production Kerchner MOU53 triple break action classic. Respectable damage output at medium ranges, while the ARMAT M37 is the king of CQC, the Kerchner MOU53 is what hits the broadside of that barn. This specific model cannot safely fire buckshot shells. Отдача с двух рук: 3
Отдача с одной руки: 4 Разброс с двух рук: 1 Разброс с одной руки: 10 Разброс стрельбы очередями: 1 Выстрелов за очередь: 1 Скорострельность: 240 Спад урона: 1 Скорострельность очередями: 160 Точность с двух рук: 6 Точность с одной руки: 3 Максимальная дальность: 12Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() M81 riot grenade launcher |
A lightweight, single-shot low-angle grenade launcher designed to launch non-lethal or concussive ammunition. Used by the Colonial Marines Military Police during riots. Отдача с двух рук: 2
Отдача с одной руки: 0.1 Разброс с двух рук: 5 Разброс с одной руки: 5 Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 50 Спад урона: 0 Скорострельность очередями: 33 Точность с двух рук: 0 Точность с одной руки: 0 Максимальная дальность: 0Характеристика оружия
Боеприпасы & Урон
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![]() M79 grenade launcher |
A heavy, low-angle 40mm grenade launcher. It's been in use since the Vietnam War, though this version has been modernized with an IFF enabled micro-computer. The wooden furniture is, in fact, made of painted hardened polykevlon. Отдача с двух рук: 2
Отдача с одной руки: N/A Разброс с двух рук: 5 Разброс с одной руки: N/A Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 50 Спад урона: 0 Скорострельность очередями: 33 Точность с двух рук: 0 Точность с одной руки: N/A Максимальная дальность: 0Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() M240A1 incinerator unit |
M240A1 incinerator unit has proven to be one of the most effective weapons at clearing out soft-targets. This is a weapon to be feared and respected as it is quite deadly. Отдача с двух рук: 0.1
Отдача с одной руки: N/A Разброс с двух рук: 5 Разброс с одной руки: N/A Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 17 Спад урона: 1 Скорострельность очередями: 11 Точность с двух рук: 6 Точность с одной руки: N/A Максимальная дальность: 6Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() M41AE2 heavy pulse rifle |
A large squad support weapon capable of laying down sustained suppressing fire from a mounted position. While unstable and less accurate, it can be lugged and shot with two hands. Like it's smaller brothers, the M41A MK2 and M4RA, the M41AE2 is chambered in 10mm. Отдача с двух рук: 1
Отдача с одной руки: N/A Разброс с двух рук: 8 Разброс с одной руки: N/A Разброс стрельбы очередями: 6 Выстрелов за очередь: 5 Скорострельность: 133 Спад урона: 4 Скорострельность очередями: 203 Точность с двух рук: 12 Точность с одной руки: N/A Максимальная дальность: 24Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() M41A pulse rifle |
An older design of the Pulse Rifle commonly used by Colonial Marines. Uses 10x24mm caseless ammunition. Отдача с двух рук: 0.1
Отдача с одной руки: 4 Разброс с двух рук: 3 Разброс с одной руки: 11 Разброс стрельбы очередями: 2 Выстрелов за очередь: 4 Скорострельность: 240 Спад урона: 4 Скорострельность очередями: 213 Точность с двух рук: 18.4 Точность с одной руки: 10.4 Максимальная дальность: 24Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() M46C pulse rifle |
A prototype M46C, an experimental rifle platform built to outperform the standard M41A. Back issue only. Uses standard MK1 & MK2 rifle magazines. Отдача с двух рук: 0.1
Отдача с одной руки: 4 Разброс с двух рук: 3 Разброс с одной руки: 11 Разброс стрельбы очередями: 2 Выстрелов за очередь: 4 Скорострельность: 171 Спад урона: 4 Скорострельность очередями: 152 Точность с двух рук: 18.4 Точность с одной руки: 10.4 Максимальная дальность: 24Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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![]() M56C 'Cavalier' smartgun |
The actual firearm in the 4-piece M56C Smartgun system. Back order only. Besides a more robust weapons casing, an ID lock system and a fancy paintjob, the gun's performance is identical to the standard-issue M56B. Alt-click it to open the feed cover and allow for reloading. Отдача с двух рук: 3
Отдача с одной руки: N/A Разброс с двух рук: 5 Разброс с одной руки: N/A Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 300 Спад урона: 2 Скорострельность очередями: 200 Точность с двух рук: 6.3 Точность с одной руки: N/A Максимальная дальность: 12Характеристика оружия Боеприпасы & Урон
Модификации оружия
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![]() XM88 heavy rifle |
An experimental man-portable anti-material rifle chambered in .458 SOCOM. It must be manually chambered for every shot. It has a special property - when you obtain multiple direct hits in a row, its armor penetration and damage will increase. Отдача с двух рук: 3
Отдача с одной руки: 5 Разброс с двух рук: 3 Разброс с одной руки: 10 Разброс стрельбы очередями: 0 Выстрелов за очередь: 1 Скорострельность: 60 Спад урона: 1 Скорострельность очередями: 40 Точность с двух рук: 17.5 Точность с одной руки: 7 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() XM51 breaching scattergun |
An experimental shotgun model going through testing trials in the USCM. Based on the original civilian and CMB version, the XM51 is a mag-fed, pump-action shotgun. It utilizes special 16-gauge breaching rounds which are effective at breaching walls and doors. Users are advised not to employ the weapon against soft or armored targets due to low performance of the shells. Отдача с двух рук: 2
Отдача с одной руки: 4 Разброс с двух рук: 5 Разброс с одной руки: 10 Разброс стрельбы очередями: 4 Выстрелов за очередь: 0 Скорострельность: 37 Спад урона: 1 Скорострельность очередями: 27 Точность с двух рук: 10.8 Точность с одной руки: 3.6 Максимальная дальность: 5Характеристика оружия
Боеприпасы & Урон Модификации оружия
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A fancy ceremonial sword passed down from generation to generation. Despite this, it has been very well cared for, and is in top condition.
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These mounted machineguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. They can be acquired from Requisitions. You will need to attach the gun to its tripod and load a magazine before firing. The M56D has a built-in IFF.
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A deployable, heavy machine gun. The M2C 'Chimp' HB is a modified M2 HB reconfigured to fire 10x28 Caseless Tungsten rounds for USCM use. It is capable of recoilless fire and fast-rotating. However it has a debilitating overheating issue due to the poor quality of metals used in the parts, forcing it to be used in decisive, crushing engagements as a squad support weapon.
Click its sprite while behind it without holding anything to man it. Click-drag on NON-GRAB intent to disassemble the gun. Click drag on GRAB INTENT to remove ammo magazines.
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A secure box holding anti-personnel proximity mines. There are 5 M20 Claymore anti-personnel mines per mine box. They cost $3000 to order two boxes, totaling 10, from Requisitions.
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The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. The sentry has a 135 degree firing arc, 5 tile range and a steady fire rate. Has 500 bullets.
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![]() UA 42-F Sentry Flamer |
The Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't. The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel.
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![]() 21S Tesla Coil |
A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled.
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![]() JIMA Planted Flag |
A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Focus and Hold order buff to all nearby marines within a 5x5 range. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it.
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![]() Sentry Upgrade Kit |
Can be bought for 30 points. Allows the engineer to upgrade their chosen handheld defense into the below upgrades:
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Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Has a minimum range of 10 tiles. Can only be obtained via Requisitions.
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Weapon: | Description:
To use a grenade, simply prime it by clicking it (or pressing Z if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do NOT toggle throw mode after priming as priming a grenade automatically activates throw mode. Do NOT throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you. There are two kinds of explosive grenades:
WARNING: Many explosives are amplified in small and condensed rooms. | ||
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C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Combat Technicians and Squad Leaders start with 1 in their vendor though they can buy additional blocks for 5 points, Demolition Specialists and Scout Specialists start with 2 in their crate. Additionally can be vended from the armaments vendor in requisitions. Anyone with Trained level of engineering can plant C4. | ||
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Breaching charges are primarily used for tactical entry into a room or building. The breaching charge explodes inwards towards the room it has been planted against. This means that when the charge has exploded it launches shrapnel inside the room, and can be swiftly followed up by a room entry. Unlike C4 you can stand next to the breaching charge when it explodes to take full advantage of the shrapnel launched out and push straight away.
Cannot:
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A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.
It is used by UPP Personnel. | ||
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A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled. | ||
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A fragmentation grenade produced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.
It is used by the Freelancer Mercenaries and the Colonial Liberation Front. | ||
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A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.
It is used by the Colonial Liberation Front and Survivors. | ||
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A high-explosive grenade produced for private security firms.
It is used by the PMCs | ||
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Explodes in a 6x6 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius and explosive power than the M40 HEDP.
They're available in the ColMarTech Automated Armament Vendor or by ordering Explosives crates from Cargo. | ||
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This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... rupturing. A bounding landmine mode is available for this weapon which activates a small drill to self-bury itself when planted. Simply plant it at your feet and walk away.
They're available in the ColMarTech Automated Armament Vendor or by ordering Explosives crates from Cargo. | ||
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The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.
Sets ablaze whoever enters the phosphorus cloud with intense burning smoke. | ||
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Exploding in a 5x5 blast radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 5 seconds.
Both the Demolition Specialist and Heavy Grenadier Specialist has these grenades in their vendors at round start. More can be ordered in Cargo. | ||
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Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmenting-Antipersonnel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Extremely lethal near the epicentre of the explosion. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face. Capable being loaded in the M92 launcher, or thrown by hand. | ||
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Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armour alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.
Must be loaded into a Grenade Launcher | ||
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Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.
Must be loaded into a Grenade Launcher | ||
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Exploding in a cloud of smoke that covers vision. M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a large cloud of smoke that obscures vision and makes it difficult to breath within, making opponents drop whatever they may be holding.
Must be loaded into a Grenade Launcher | ||
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Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back.
Combat Technicians are able to buy them in their vendors at round start. Corporate Commando Units start with one as well. | ||
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Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. | ||
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A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Creates a field of liquid metal that quickly solidfies into foamed metal that acts like a temporary wall, said metal foam is easy to destroy. |
KEEP AWAY FROM FIRE
Weapon: | Description: |
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Contains 25 Grenades. A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance. |
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Contains 25 Grenades. A secure box holding 25 M40 HPDP grenades. Contains White Phosphorus that when detonated, releases a cloud of smoke that ignites anyone within. Don't store near flamer fuel. Has a coloured stripe indicating which type of grenade is in the box at a glance. |
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Contains 25 Grenades. A secure box holding 25 M40 High-Explosive Fragmenting-Antipersonnel grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face. |
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Contains 25 Grenades. A secure box holding 25 M74 AGM Fragmentation grenades. Explosive, don't store near the flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. Can only be loaded into a grenade launcher. |
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Contains 25 Training Grenades. A secure box holding 25 M07 training grenades. Harmless and reusable. Not available during normal gameplay. |
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Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. |
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Contains 16 speed loaders. A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver. |
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Contains 16 marksman speed loaders. A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver. |
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Contains 16 heavy speed loaders. A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver. |
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Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. |
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Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. |
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Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. |
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Contains 10 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. Note:
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Contains 16 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available. |
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Contains 12 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available. |
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Contains 8 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. |
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Contains 10 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available. |
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Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. |
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Contains 10 armor piercing magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. |
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Contains 16 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RA magazine box if a space is available. |
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Contains 12 armor piercing magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available. |
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Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. |
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Contains 10 incendiary magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available. |
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Contains 16 incendiary magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M4RA Armor Piercing magazine can be loaded into the standard M4RAmagazine box if a space is available. |
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Contains 12 light explosive magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Light Explosive magazine can be loaded into the standard M39 magazine box if a space is available. Not available during normal gameplay. |
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Contains 100 slug shells, 20 handfuls.
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Contains 100 buckshot shells, 20 handfuls. |
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Contains 100 flechette shells, 20 handfuls. |
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Contains 100 Beanbag shells, 20 handfuls. Not available during normal gameplay. |
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Contains 100 Incendiary shells, 20 handfuls. |
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Contains 300 rounds of .458 SOCOM rounds. |
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These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, and M4RA magazines.
Note:
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These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and M4RA armor piercing magazines. |
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These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor light explosive magazines and M4RA light explosive magazines.
Not available during normal gameplay. |
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These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A incendiary magazines and M4RA incendiary magazines.
Not available during normal gameplay. |
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These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines. |
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These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor piercing M39 magazines. |
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These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 Light Explosive magazines.
Not available during normal gameplay. |
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These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 incendiary magazines.
Not available during normal gameplay. |
Third Party Military/Paramilitary or Black Ops Equipment
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Unobtainable Weapons and Equipment
The weapons and equipment listed here are unavailable through a normal round. These must be spawned in via an administrator or those who have access to spawning in equipment.
Weapon: | Description: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() Auto-9 pistol |
An advanced, select-fire machine pistol capable of three-round burst. Last seen cleaning up the mean streets of Detroit. Отдача с двух рук: 1
Отдача с одной руки: 3 Разброс с двух рук: 5 Разброс с одной руки: 5 Разброс стрельбы очередями: 5 Выстрелов за очередь: 3 Скорострельность: 120 Спад урона: 5 Скорострельность очередями: 189 Точность с двух рук: 6 Точность с одной руки: 6 Максимальная дальность: 22Характеристика оружия Боеприпасы & Урон Модификации оружия
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Ol' Painless |
An enormous multi-barreled rotating gatling gun. This thing will no doubt pack a punch. Отдача с двух рук: 0.1
Отдача с одной руки: N/A Разброс с двух рук: 2 Разброс с одной руки: N/A Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 600 Спад урона: 1 Скорострельность очередями: 400 Точность с двух рук: 13.2 Точность с одной руки: N/A Максимальная дальность: 22Характеристика оружия Боеприпасы & Урон
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() golden Mateba autorevolver custom |
Boasting a gold-plated frame and grips made of a critically-endangered rosewood tree, this heavily-customized Mateba revolver's pretentious design rivals only the power of its wielder. Fit for a king. Or a general. Отдача с двух рук: 4
Отдача с одной руки: 4 Разброс с двух рук: 0.1 Разброс с одной руки: 10 Разброс стрельбы очередями: 5 Выстрелов за очередь: 3 Скорострельность: 42 Спад урона: 1 Скорострельность очередями: 62 Точность с двух рук: 7.8 Точность с одной руки: 4.5 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон Модификации оружия
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() M57-A4 'Lightning Bolt' quad thermobaric launcher |
The M57-A4 'Lightning Bolt' is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 thermobaric missiles. Enough said. Отдача с двух рук: 3
Отдача с одной руки: N/A Разброс с двух рук: 5 Разброс с одной руки: N/A Разброс стрельбы очередями: 4 Выстрелов за очередь: 4 Скорострельность: 85 Спад урона: 0 Скорострельность очередями: 94 Точность с двух рук: 6.4 Точность с одной руки: N/A Максимальная дальность: 32Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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![]() CHIMP70 pistol |
A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents. Отдача с двух рук: 0.1
Отдача с одной руки: 0.1 Разброс с двух рук: 5 Разброс с одной руки: 5 Разброс стрельбы очередями: 5 Выстрелов за очередь: 2 Скорострельность: 171 Спад урона: 1 Скорострельность очередями: 154 Точность с двух рук: 6 Точность с одной руки: 6 Максимальная дальность: 22Характеристика оружия Боеприпасы & Урон Модификации оружия
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![]() M2019 Blaster |
Properly known as the Pflager Katsumata Series-D Blaster, the M2019 is a relic of a handgun used by detectives and blade runners, having replaced the snub nose .38 detective special in 2019. Fires .44 custom packed sabot magnum rounds. Legally a revolver, the unconventional but robust internal design has made this model incredibly popular amongst collectors and enthusiasts. Отдача с двух рук: 1
Отдача с одной руки: 3 Разброс с двух рук: 3 Разброс с одной руки: 7 Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 240 Спад урона: 1 Скорострельность очередями: 160 Точность с двух рук: 7.2 Точность с одной руки: 5.1 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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![]() PKL 'Double' Blaster |
Sold to civilians and private corporations, the Pflager Katsumata Series-L Blaster is a premium double barrel sidearm that can fire two rounds at the same time. Usually found in the hands of combat synths and replicants, this hand cannon is worth more than the combined price of three Emanators. Originally commissioned by the Wallace Corporation, it has since been released onto public market as a luxury firearm. Отдача с двух рук: 1
Отдача с одной руки: 3 Разброс с двух рук: 3 Разброс с одной руки: 7 Разброс стрельбы очередями: 4 Выстрелов за очередь: 2 Скорострельность: 240 Спад урона: 1 Скорострельность очередями: 252 Точность с двух рук: 7.2 Точность с одной руки: 5.1 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон
Модификации оружия
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![]() M2049 Blaster |
In service since 2049, the LAPD 2049 .44 special has been used to retire more replicants than there are colonists in the American Corridor. The top mounted picatinny rail allows this revised version to mount a wide variety of optics for the aspiring detective. Although replicants aren't permitted past the outer core systems, this piece occasionally finds its way to the rim in the hand of defects, collectors, and thieves. Отдача с двух рук: 1
Отдача с одной руки: 3 Разброс с двух рук: 3 Разброс с одной руки: 7 Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 240 Спад урона: 1 Скорострельность очередями: 160 Точность с двух рук: 7.2 Точность с одной руки: 5.1 Максимальная дальность: 22Характеристика оружия
Боеприпасы & Урон Модификации оружия
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![]() 'LAZ-TOP' |
The 'LAZ-TOP', aka the Laser Anode something something Отдача с двух рук: 0.1
Отдача с одной руки: 0.1 Разброс с двух рук: 5 Разброс с одной руки: 5 Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 85 Спад урона: 0 Скорострельность очередями: 57 Точность с двух рук: 0 Точность с одной руки: 0 Максимальная дальность: 0Характеристика оружия
Боеприпасы & Урон
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![]() RXF-M5 EVA pistol |
A high power focusing laser pistol designed for Extra-Vehicular Activity, though it works just about anywhere really. Derived from the same technology as laser welders. Issued by the Weyland-Yutani Corporation, but also available on the civilian market. Отдача с двух рук: 2
Отдача с одной руки: 3 Разброс с двух рук: 4 Разброс с одной руки: 5 Разброс стрельбы очередями: 4 Выстрелов за очередь: 1 Скорострельность: 133 Спад урона: 0 Скорострельность очередями: 88 Точность с двух рук: 0 Точность с одной руки: 0 Максимальная дальность: 0Характеристика оружия
Боеприпасы & Урон Модификации оружия
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Ingame Description: That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in CM-SS13 right now. Katanas deserve much better than that. Much, much better than that. I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected. Not available during normal gameplay. Only available during admin events.
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An extremely heavy tool, used to smash things. The top piece is specially designed to take down walls. Can unsurprisingly destroy walls.
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Weapon Attachments
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer or the vendors located in your squad's main prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you.
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.
Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they're attached to, and don't inherit their effects.
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Одежда
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.
Equipment: | Description: | ||||||||||||
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A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the ColMarTech automated armaments vendor in Requisitions. They can hold 3 items. | ||||||||||||
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A general purpose pouch used to carry small items and also magazines that cannot usually be carried in a pocket. Contains 1 slot. it can be found inside the ColMarTech automated armaments vendor in Requisitions or in the pockets of mercenaries and CLF. | ||||||||||||
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A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the ColMarTech Automated Closet and can be found inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||||||
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A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. Often carried by Squad Leaders and Staff Officers. Not stocked in requisitions by default. | ||||||||||||
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Uncommon issue pouch that can hold three magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers. It is also one of the pouch options of the ColMarTech Automated Closet and is found in the ColMarTech automated armaments vendor in Requisitions. Contains 3 slots. | ||||||||||||
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Special issue pouch that can hold up to four magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. It is one of the pouch options of the ColMarTech Automated Closet and can be ordered by Requisitions.
Contains 4 slots. | ||||||||||||
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A shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.
It is one of the pouch options of the ColMarTech Automated Closet. Contains 5 slots. | ||||||||||||
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A large shotgun shell pouch. It can contain more handfuls of shells, or bullets if you choose to for some reason.
Contains 7 slots. | ||||||||||||
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Container designed to hold up to three grenades or other explosives. Issued to Engineers, inside Frontline M40 Grenadier kit, M-OU53 Sapper Support Kit or found inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||||||
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Pouch able to hold 3 pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet. Can be ordered by Requisitions. | ||||||||||||
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Pouch able to hold 6 pistol magazines. It is one of the pouch options of the ColMarTech Automated Closet and is found in Requisitions.
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A holster to carry pistols, typically a M4A3, 88M4, or SU-6 handgun. It is one of the common pouches inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||||||
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Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for easily lighting the way for your comrades. It is one of the pouch options of the ColMarTech Automated Closet. | ||||||||||||
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Used to hold 2 sets of radio headsets. Why would you use this? | ||||||||||||
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A pouch that can hold up to 5 throwing knives. A very uncommon sight on the battlefield. It is one of the pouch options of the ColMarTech Automated Closet or are usually found in the pockets of the UPP Soldiers. | ||||||||||||
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A survival pouch. It can contain flashlights, a pill, a crowbar, metal sheets, and some bandages. Normally found occupying the pockets of Civilians.
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A pouch used to hold documents for safe keeping.
Field Intelligence Support Kit pouch variant can hold 7 items. While Intelligence Officer's have one that holds 21 items. | ||||||||||||
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Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 4 slots. Can hold the following items below:
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Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 6 slots. Can hold the following items below:
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Designed to holster construction materials. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 3 slots. Can hold the following items below:
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Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed ![]() It contains the following:
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Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a medical vendor on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet.
It contains the following:
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Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Comes with two packets of 4 pills. One containing Tricordazine and the other with Tramadol. It is one of the pouch options of the ColMarTech Automated Closet.
It contains the following:
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Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 3 slots.
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A Large pouch dedicated to holding autoinjectors. Issued to hospital corpsmen, doctors and can also be found in First Responses Medical Support kits.
Holds 7 Autoinjectors. | ||||||||||||
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Usable only by Medical Trained personnel to hold anything that could be held in a Medkit, found in Corpsman, nurse, and doctor Automated Vendors , can also found inside the ColMarTech automated armaments vendor in Requisitions.
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Holds everything one might need for rapid field triage and treatment. Make sure to coordinate with the proper field medics. Found inside the ColMarTech automated armaments vendor in their mini-medical kits.
Holds 4 medical items.
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Uncommon issue pouch, able to hold an array of syringes. Issued to shipside Doctors, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 6 slots. Sees limited use because hyposprays, autoinjectors, and pills do the jobs better in most cases. | ||||||||||||
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A pouch for carrying glass beakers. It's filled with an empty regular and large beaker. Can be found in the medical doctor's lockers in medbay.
Contains 2 slots. | ||||||||||||
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A pouch for carrying glass vials. Can be found in the medical doctor's lockers in medbay.
Contains 6 slots. | ||||||||||||
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A pressurized reagent canister pouch. It is used to refill custom injectors, and can also store one. May be refilled with a reagent tank or a Chemical Dispenser. Can be found in the medical doctor's lockers in medbay and in the Hospital Corpsman's ColMarTech automated equipment vendors.
Contains 1 slot for an Auto-injector. | ||||||||||||
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Two rings straps that loop around M240 variety napalm tanks. Handle with care.
Can be worn by attaching it to a pocket. | ||||||||||||
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A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection.
Worn by MARSOC Operators. Can be worn by attaching it to a pocket. Holds the following:
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This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though.
Worn by MARSOC Operators. Can be worn by attaching it to a pocket. Contains 8 slots. Holds the following items below:
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Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch. | ||||||||||||
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A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot. |
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.
Equipment: | Description: |
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Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.
It is the standard webbing for most of the USCM support personnel. Standard Marines can acquire them through their ColMarTech Automated Closet. Can be issued out by Requisitions. |
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Robust black synthcotton vest with lots of pockets. Has five slots. Can be issued out by Requisitions. |
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Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. Can be issued out by Requisitions. |
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A convenient pouch to carry loose items around. Able to hold 2 large items.
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An older generation M272 pattern knife vest once employed by the USCM. Can hold up to 5 knives. It is made of synthcotton. (Does not contain knives when issued from vendor) Can be issued out by Requisitions. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.
It is the standard rig for most of the USCM combat personnel, excluding Engineers and Medics. It is one of the belt options of the ColMarTech Automated Closet. |
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An ammunition belt designed to hold shotgun shells or individual bullets. This holds 14 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 12 throwing knives. Can quickly draw knives from it by pressing E. Or if there is a primary weapon in the suit storage slot, Shift + E.
It is one of the belt options of the ColMarTech Automated Closet. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 series of Grenades. It is one of the belt options of the ColMarTech Automated Closet.
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The M276 Mk. II is is an upgraded version of the M276 Grenade rig, with more storage capacity. It consists of a modular belt with various clips.
It is the standard rig for USCM Heavy Grenadier Specialists. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Technicians and Maintenance Technicians to do their work.
It is the standard rig for Combat Technicians. |
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The M276 pattern combat toolbelt rig is an alternative load-bearing equipment of the USCM for engineers conducting repairs within combat zones. It consists of a modular belt with various clips and pouches for tools along with a holster for a sidearm. Due to the bulk of the sidearm, it is unable to hold as many tools as its standard counterpart.
Holds 5 slots for tools and the 6th slot is reserved for a sidearm. It is an optional rig for Combat Technicians. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies. Note that this rig can also hold folding medical beds and defibrillators.
It is one of the standard rigs for Combat Medics. |
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The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.
It is one of the standard rigs for Combat Medics. |
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The M804 Heavygunner Storage Rig is a modified M276 Pattern Toolbelt Rig modified to store the ammunition for both the M2C Heavy Machinegun System, The M56D Machine Gun System, and can hold other engineering tools for the gunner such as a screwdriver and wrench.
It is found in the M2C Heavy Gunner kit and can only be obtained through Requisitions. |
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A belt specifically designed to carry ammunition for the M402 mortar along with a sidearm.
Holds 4 mortar shells of any kind and reserves a slot for a pistol. |
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Despite the fact that 1. drum magazines are incredibly non-ergonomical, and 2. require incredibly precise machining in order to fit universally (spoiler, they don't, adding further to the myth of 'Smartgun Personalities'), the USCM decided to issue a modified marine belt (more formally known by the designation M280) with hooks and dust covers (overly complex for the average jarhead) for the M56B system's drum munitions. When the carry catch on the drum isn't getting stuck in the oiled up velcro, the rig actually does do a decent job at holding a plentiful amount of drums. But at the end of the day, compared to standard rigs... it sucks, but isn't that what being a Marine is all about?" |
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An ammunition belt designed to hold the large 45-70 Govt. calibre bullets for the R4T lever-action rifle. Can attach a revolver holster attachment to it but reduces its maximum capacity slightly.
Holds 28 handfuls of 45-70 bullets. |
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A backpack specifically designed to carry ammunition for the M402 mortar.
Holds 7 mortar shells of any kind. |
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The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.
Has to be held in one hand to access items inside. Holds 7 normal size items. |
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A specialized backpack worn by USCM technicians. It carries a fuel tank for quick welder refuelling and use.
Has to be held in one hand to access items inside. Holds 7 normal size items and 260 units of welder fuel. |
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A specialized satchel worn by USCM technicians and engineers. It carries two small fuel tanks for quick welder refueling and use.
Holds 4 normal sized items. Contains 100 units of fuel. |
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A heavy-duty satchel carried by most USCM soldiers.
It is standard gear for most of the USCM. Holds 5 normal size items. |
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A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel.
It's a standard pack for non-USCM Combat Personal, like the Colonial Liberation Front and UPP Soldiers. |
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A standard-issue backpack worn by logistics personnel. It is occasionally issued to combat personnel for longer term expeditions and deep space incursions. Worn by USCM Synthetic Units |
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The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite period of time. A fire extinguisher or acid sprayed at you will make you visible. Required to be worn over the M3-S Light Armor and equipped like a backpack in your inventory. To cloak yourself, go to the Scout tab and click Activate-Cloak , you may also assign a Macro to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. Holds 7 normal sized items. Worn by USCM Scout Specialists
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A specially designed smock with pockets for all your sniper needs. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. Worn by USCM Sniper Specialists |
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A specialized back harness that carries the Broiler-T flexible refueling system. It is able to hold the specialist flamer inside it, freeing up the suit storage slot. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator. Worn by USCM Pyrotechnician Specialists
You can assign a Macro for the Broiler in order to switch fuel types. |
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Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items. Worn by USCM Demolition Specialists |
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A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.
Worn by USCM Heavy Grenadier Specialists |
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A heavy-duty pack, used for telecommunications between central command.
Issued to Fireteam Leaders |
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A backpack specially made for the Commanding Officer of the 2nd battalion of the 4th brigade, Falling Falcons. Can be found in the Commander's Locker at round start. Holds more items then a regular backpack. |
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The M103 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. Made specially for Tank Crewmen for store their ammunition. Holds 2 items. |
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A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.
Holds 350 units of fuel. |
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A UPP military standard-issue Union Combat Pack MK3. Standard issue for soldiers from the Union of Progressive Peoples |
This is a list of Holsters and Scabbards. Some holsters can carry magazines with their respective firearm.
Equipment: | Description: |
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A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. Standard Marines can acquire them through their ColMarTech Automated Closet.
Can be ordered via crate at Requisitions, and Military Police lockers contain one, but not carried normally. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, 88M4, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for Cargo Technicians, Intelligence Officers, Pilot Officers, Staff Officers, and the Executive Officer. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the SU-6 smartpistol. Available only in the SU-6 Smartgun kit. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.
It is one of the uncommon rigs inside USCM Cargo Vendors, in the Marine Prep Vendors, or standard issue for the Requisitions Officer. |
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The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm.
It is issued to USCM Smartgunners and can be found in their vendors. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun. |
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A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.
It is the standard rig for UPP Officers. |
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The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.
It is one of the uncommon rigs inside USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialised squad role vendors.. |
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A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.
It is one of the scabbards inside USCM Cargo Vendors, or in the Marine Prep Vendors. |
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A large leather scabbard used to carry an M2132 machete. It can be strapped to the back, the armor, and/or the belt slot(s).
It is one of the scabbards inside USCM Cargo Vendors, or in the Marine Prep Vendors. They all start with machetes inside. |
This is a list of equipment to aid Marines during the operation.
Equipment: | Description: | |
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A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes.
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A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu | |
Grants you the ability to see in the dark at the expense of battery power.This item is fragile and can break if you are slashed in the head. If broken you will need an engineer to repair it using a screwdriver. | ||
A packet of eight M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp. | ||
A packet of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area. | ||
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A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.
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The Data Detector highlights any documents or objects that is on your screen and a few tiles off screen. For example, if a document is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the data detector in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). This item is used by Intelligence Officers to provide intelligence points which can be spent on various things. You can switch modes with Alt+Click.
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A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot. | |
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A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack. | |
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A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot and stacked up to 3 times once folded. Can be quickly folded with a wrench and crowbar as an engineer or if untrained, folded by dragging the sprite to your chracter. | |
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Gas masks are available in ColMarTech Automated Closets for all marines. Does not protect the head in anyway. | |
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A special device used by the Commander of the ship. The Command Tablet acts as a portable communications console for issuing announcements on the go. |
This is a list of clothing available for USCM personnel. Clothing design changes depending on the operation.
Clothing: | Description: |
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A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.
Compatible with- M3-L Pattern Light Armor (Light Standard), M3 Pattern Personal Armor (Medium Standard), M3-H Pattern Heavy Armor (Heavy Standard), B12 Pattern Personal Armor (Squad Leader), M3-S Light Armor (Scout), M3-T Light Armor (Demolitionist), M45 Pattern Ghillie Armor (Sniper), M35 Armor (Pyrotechnic), M3-G4 Grenadier Armor (Grenadier), and M56 Combat Harness (Squad Gunner) | |
A black uniform for elite Marine operators. So this is where all their money goes.
Compatible with- MARSOC M3 Pattern Armor, M3-L Pattern Light Armor (Light Standard), M3 Pattern Personal Armor (Medium Standard), M3-H Pattern Heavy Armor (Heavy Standard), B12 Pattern Personal Armor (Squad Leader), M3-S Light Armor (Scout), M3-T Light Armor (Demolitionist), M45 Pattern Ghillie Armor (Sniper), M35 Armor (Pyrotechnic), M3-G4 Grenadier Armor (Grenadier), and M56 Combat Harness (Squad Gunner) | |
Tighter than a vice. Slicker than beard oil. Covered from head to toe in pouches, pockets, bags, straps, and belts. Clearly, you are not only the most intelligent of intelligence officers, but the most fashionable as well. This suit took an entire R&D team five days to develop. It is more expensive than the entire Almayer...probably.
Compatible with- M4 Pattern Intel Armor | |
A uniform worn by commissioned officers of the USCM. Do the corps proud.
Compatible with- M2 Pattern Officer Armor | |
A uniform for veteran military engineer. Often found covered in oil or engine grease.
Compatible with- M2 Pattern Officer Armor | |
A uniform typically worn by a first-lieutenant Executive Officer in the USCM.
Compatible with- M2 Pattern Officer Armor | |
The well-ironed uniform of a USCM Commanding Officer. Even looking at it the wrong way could result in being court-marshalled.
Compatible with- M2 Pattern Officer Armor | |
A uniform worn by commissioned officers of the USCM. Do the corps proud.
Compatible with- M3 Pattern Tanker Armor |
Miscellaneous Clothing
Other pieces of clothing that may or may not be found elsewhere.
Clothing: | Description: |
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A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
Part of the marine uniform on snow planets. Spawns at the Automated Closet as Standard Equipment. |
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Standard issue combat boots used by the USCM for combat situations.
Worn by USCM Marines |
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A close-fitting tactical mask that can be connected to an air supply.
Can be ordered by Cargo |
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An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.
Worn by Corporate PMCs |
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An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. This particular suit looks like it belongs to a high-ranking officer.
Worn by Corporate PMCs |
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An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.
Worn by UPP Commandos
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Military Helmets
A list of helmets which are paired with Military Armor.
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Military Armor
A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.
Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa.
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