Смартганнер: различия между версиями

м Актуальность + форматирование
мНет описания правки
 
(не показано 13 промежуточных версий этого же участника)
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|headerbgcolor = grey
|headerbgcolor = grey
|headerfontcolor = white
|headerfontcolor = white
|stafftype = MARINE
|stafftype = МОРПЕХИ
|imagebgcolor = lightgrey
|img = USCM_SG.png
|img = USCM_SG.png
|jobtitle = Smartgunner [[File:Smartgunner_icon.png]]
|jobtitle = Смартганнер [[File:Smartgunner_icon.png]]
|difficulty = Medium
|difficulty = Средняя
|rank = Lance Corporal [Under 10hrs] / Corporal [10hrs] / Sergeant [70hrs]
|superior = [[Командир Отряда]]
|superior = [[Squad Leader]]
|rank = Младший Капрал [0ч] / Капрал [10ч] / Сержант [60ч]
|unlock = Five hours as any squad role.
|duties = Держитесь позади пехотинцев, стреляйте во врага сквозь союзников.
|duties = Stay behind marines, fire past friendlies and into the enemy.
|guides = [https://old-forum.cm-ss13.com/showthread.php?36-A-guide-to-bullet-paths-and-friendly-fire-Alpha-Omega Траектория Пуль и Огонь по Своим]
|guides = [http://cm-ss13.com/viewtopic.php?f=94&t=10755 Bullet Paths and Friendly Fire]
|unlock = Отсутствуют
|description = Your job is to provide heavy weapons support.}}
|description = Ваша задача оказывать тяжелую огневую поддержку.
''"LET'S ROCK!"'' ―Pvt. Vasquez, ''Aliens''
}}
''"ОГОНЬ!"'' ― рядовая Васкес, «Чужие»
 
Ты здесь, чтобы обеспечивать огневую поддержку тяжёлым вооружением.
 
Пока большинство морпехов заряжают свои импульсные винтовки и молятся, что враг упадёт первым — ты имеешь другой подход. Ты — '''Смартганнер''', воплощение пулеметчика будущего. Ты используешь свой тяжёлый автоматический пулемет, чтобы вести огонь на подавление, прикрывать товарищей, обеспечивать поддержку огнём и превращать ксеносов в решето.


While most of the Marines can put their Pulse Rifles on burst and keep shooting, that may not be enough. You are the '''Smartgunner''', filling the futuristic role of the automatic rifleman, using your heavy machinegun to provide suppression, overwatch, fire support and turn your enemies into swiss cheese.
Как и [[Оружейный Специалист]], ты имеешь доступ к тяжёлому вооружению — в твоём случае, это '''[[Снаряжение морпехов#Restricted_Weapons|M56 Smart Gun]]'''. Смартганнеры должны не просто владеть своим специализированным снаряжением, но и демонстрировать глубокое понимание тактики и боевой обстановки.


Like the [[Weapons Specialist]], you'll have access to a heavy weapon -- in your case, it's the '''[[Marine_Equipment#Restricted_Weapons|M56 Smart Gun]]'''. '''Smartgunners''' are expected to not only employ their special gear but also their greater understanding of tactics. Smartgunners hold the rank of Corporal, putting them a cut above the typical [[Rifleman]] and other of their [[Combat Technician|support]] [[Hospital Corpsman|members]]. Like all marines, the Smartgunner's weapon is treated as an extension of themselves, and as such, Smartgunners know their firearm, inside and out.  
Ты обладаешь званием младшего капрала, что ставит тебя на ступень выше обычного [[Стрелок|стрелка]] и других [[Полевой Техник|поддерживающих]] [[Полевой Санитар|бойцов]] отделения. Как и любой морпех, ты должен считать своё оружие продолжением самого себя — смартганнер знает свой ствол от и до.


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! style="background-color:#A9A9A9;" |'''Description:'''
! style="background-color:#A9A9A9;" |'''Description:'''
|-
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|style="border: 2px solid black; padding: 5px;" |[[File:.png|64px]] <br>'''USCM Uniform'''
|style="border: 2px solid black; padding: 5px;" |[[File:ClownPlaceholder.png|64px]] <br>'''USCM Uniform'''
|style="border: 2px solid black; padding: 5px;" |Standard-issue Marine uniform. They have shards of light Kevlar to help protect against stabbing weapons and bullets.
|style="border: 2px solid black; padding: 5px;" |Standard-issue Marine uniform. They have shards of light Kevlar to help protect against stabbing weapons and bullets.
|-
|-
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|style="border: 2px solid black; padding: 5px;"|{{M10 Pattern Marine Helmet}}
|style="border: 2px solid black; padding: 5px;"|{{M10 Pattern Marine Helmet}}
|-
|-
|style="border: 2px solid black; padding: 5px;"|[[File:.png|64px]] <br>'''Marine Radio Headset'''
|style="border: 2px solid black; padding: 5px;"|[[File:ClownPlaceholder.png|64px]] <br>'''Marine Radio Headset'''
|style="border: 2px solid black; padding: 5px;"|This is used by all squad members. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window.
|style="border: 2px solid black; padding: 5px;"|This is used by all squad members. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window.
|-
|-
|style="border: 2px solid black; padding: 5px;"|[[File:.gif|64px]] <br>'''Marine Combat Gloves'''
|style="border: 2px solid black; padding: 5px;"|[[File:ClownPlaceholder.png|64px]] <br>'''Marine Combat Gloves'''
|style="border: 2px solid black; padding: 5px;"|Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.
|style="border: 2px solid black; padding: 5px;"|Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.
|-
|-
|style="border: 2px solid black; padding: 5px;"|[[File:.png|64px]] <br>'''Marine Combat Boots'''
|style="border: 2px solid black; padding: 5px;"|[[File:ClownPlaceholder.png|64px]] <br>'''Marine Combat Boots'''
|style="border: 2px solid black; padding: 5px;"|Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
|style="border: 2px solid black; padding: 5px;"|Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
|-
|-
|style="border: 2px solid black; padding: 5px;"|[[File:.png|64px]] <br>'''MRE'''
|style="border: 2px solid black; padding: 5px;"|[[File:ClownPlaceholder.png|64px]] <br>'''MRE'''
|style="border: 2px solid black; padding: 5px;"|A Meal, Ready-to-Eat. A single-meal combat ration designed to provide a soldier with enough nutrients for a day of strenuous work. Its expiration date is at least 20 years ahead of your combat life expectancy.
|style="border: 2px solid black; padding: 5px;"|A Meal, Ready-to-Eat. A single-meal combat ration designed to provide a soldier with enough nutrients for a day of strenuous work. Its expiration date is at least 20 years ahead of your combat life expectancy.
|-
|-
|style="border: 2px solid black; padding: 5px;"|[[File:.png|64px]] <br>'''Map'''
|style="border: 2px solid black; padding: 5px;"|[[File:ClownPlaceholder.png|64px]] <br>'''Combat Lubricant'''
|style="border: 2px solid black; padding: 5px;"|A USCM-standard issued firearms lubricant consisting of more than a few ounces of synthetic firearm lubricant meant for field use. Do not consume, or apply to self.
|-
|style="border: 2px solid black; padding: 5px;"|[[File:ClownPlaceholder.png|64px]] <br>'''Map'''
|style="border: 2px solid black; padding: 5px;"|A satellite printout of the planet.
|style="border: 2px solid black; padding: 5px;"|A satellite printout of the planet.
|}
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|style="border: 2px solid black; padding: 5px;"| [[File:Aid-pouch.png|64px]]<br>'''First-Aid Pouch'''
|style="border: 2px solid black; padding: 5px;"| [[File:Aid-pouch.png|64px]]<br>'''First-Aid Pouch'''
|style="border: 2px solid black; padding: 5px;"| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.
|style="border: 2px solid black; padding: 5px;"| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.


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</tab>
</tab>
<tab name="Accessories">
<tab name="Accessories">
{| style="border: 2px solid black; class="mw-collapsible"
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|style="border: 2px solid black; padding: 5px;" | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.
|style="border: 2px solid black; padding: 5px;" | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.
</tab>
</tab>
<tab name="Masks">
<tab name="Masks">
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</tab>
</tab>
</tabs>
</tabs>


<center>
<center>
== [[File:Vendor Gear Rack (Smartgunner).png|64px]] Gear Rack [[File:Vendor Gear Rack (Smartgunner).png|64px]] ==
== [[File:Vendor Gear Rack (Smartgunner).png|64px]] Gear Rack [[File:Vendor Gear Rack (Smartgunner).png|64px]] ==
Each Equipment Rack starts with 45 points for you to spend on additional items for your deployment. These are all listed below.
Перед высадкой вам выдаётся 45 очков, вы можете потратить их в стойке со снаряжением для покупки дополнительных предметов.
</center>
</center>


<tabs>
<tabs>
<tab name="Essential Smartgunner Set">
<tab name="Essential Smartgunner Set (Mandatory)">
{| style="border: 2px solid black; class="mw-collapsible"
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Equipment:'''
! style="background-color:#A9A9A9; width:130px;" |'''Equipment:'''
! style="background-color:#A9A9A9;"|'''Description:'''
! style="background-color:#A9A9A9;" |'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"|[[File:M56_Combat_Harness.png|64px]] <br>'''M56 Combat Harness'''
|style="border: 2px solid black; padding: 5px;"|{{M56 Combat Harness}}
|-
|-
 
{{Template:Autowiki/Content/Gun/M56B smartgun}}
{{Template:Autowiki/Content/Gun/M56B smartgun}}{{Template:Smartgun Abilities}}
{{Template:Smartgun Abilities}}
|-
|-
|style="border: 2px solid black; padding: 5px;"| [[File:M42scoutsight.png|64px]]<br>'''M56 Head Mounted Sight'''
|style="border: 2px solid black; padding: 5px;"|[[File:M42scoutsight.png|64px]] <br>'''M56 Head Mounted Sight'''
|style="border: 2px solid black; padding: 5px;"| A headset and goggles system for the M56 Smartgun. Has a low-res short range imager, allowing for view of terrain. '''Note that you have the smartgun in your inventory first then you can equip the head mounted sight in your eye slot.'''
|style="border: 2px solid black; padding: 5px;"|A headset and goggles system for the M56 Smartgun. Has a low-res short-range imager, allowing for view of terrain. <br>'''Note that you have the smartgun in your inventory first then you can equip the head mounted sight in your eye slot.'''
|-
|-
|style="border: 2px solid black; padding: 5px;"| [[File:SGPowerCell.png|64px]]<br>'''DV9 Battery'''
|style="border: 2px solid black; padding: 5px;"|[[File:SGPowerCell.png|64px]] <br>'''DV9 Battery'''
|style="border: 2px solid black; padding: 5px;"|A standard-issue 9-volt lithium dry-cell battery, most commonly used within the USCMC to power smartguns. Per the manual, one battery is good for up to 50000 rounds and plugs directly into the smartgun's power receptacle, which is only compatible with this type of battery. Various auxiliary modes usually bring the round count far lower. While this cell is incompatible with most standard electrical system, it can be charged by common rechargers in a pinch. USCMC smartgunners often guard them jealously.
|style="border: 2px solid black; padding: 5px;"|A standard-issue 9-volt lithium dry-cell battery, most commonly used within the USCMC to power smartguns. Per the manual, one battery is good for up to 50000 rounds and plugs directly into the smartgun's power receptacle, which is only compatible with this type of battery. Various auxiliary modes usually bring the round count far lower. While this cell is incompatible with most standard electrical system, it can be charged by common rechargers in a pinch. USCMC smartgunners often guard them jealously.


Contains ten thousand (10000) units of power. It's required for the use of the smartgun's abilities as well as firing the smartgun itself.
Contains ten thousand (10000) units of power. It's required for the use of the smartgun's abilities as well as firing the smartgun itself.
|-
|-
|style="border: 2px solid black; padding: 5px;"| [[File:M56_Combat_Harness.png|64px]]<br>'''M56 Combat Harness'''
|style="border: 2px solid black; padding: 5px;" |[[File:Smartgun_Drum.png]] <br>'''Smartgun drum'''
|style="border: 2px solid black; padding: 5px;"|{{M56 Combat Harness}}
 
|}
</tab>
<tab name="Smartgun Ammunition">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Magazine:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Smartgun_Drum.png]]<br>'''Smartgun drum'''<br>
|style="border: 2px solid black; padding: 5px;" |Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system.This one is a drum magazine that can be reloaded similar to standard issue firearms. First you must toggle the reload mode in the Smartgun tab and click on the smartgun with the Drum magazine. You must have an empty belt slot in order to use the drum magazine. Once done, you'll be able to fire five hundred rounds (500) without stopping.
|style="border: 2px solid black; padding: 5px;" |Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system.This one is a drum magazine that can be reloaded similar to standard issue firearms. First you must toggle the reload mode in the Smartgun tab and click on the smartgun with the Drum magazine. You must have an empty belt slot in order to use the drum magazine. Once done, you'll be able to fire five hundred rounds (500) without stopping.


Three are provided for free in the M56 Smartgun kit when vended, and more are available from Requisitions.
Three are provided for free in the M56 Smartgun kit when vended, and more are available from Requisitions.
|}
|}
</tab>
</tab>


<tab name="Gun Attachments">
<tab name="Gun Attachments (Choose 1)">
{| style="border: 2px solid black; class="mw-collapsible"
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9; width:150px;" |'''Attachment:'''
! style="background-color:#A9A9A9; width: 600px;"|'''Benefits:'''
! style="background-color:#A9A9A9; width: 600px;" |'''Benefits:'''
! style="background-color:#A9A9A9; width: 300px;"|'''Drawbacks:'''
! style="background-color:#A9A9A9; width: 300px;" |'''Drawbacks:'''
|-
|-
<!--Laser Sight-->
<!--Laser Sight-->
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|}
|}
</tab>
</tab>
<tab name="Explosives">
<tab name="Explosives">
<center><big>'''Note:You have 45 points to spend on additional items.'''</big></center>
{| style="border: 2px solid black; class="mw-collapsible"
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Weapon:'''
! style="background-color:#A9A9A9; width:150px;" |'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
! style="background-color:#A9A9A9;" |'''Description:'''
|-
|-
{{TabsItem
|style="border: 2px solid black; padding: 5px;"|[[File:Hedp packet.png|64px]] <br>M40 HEDP High Explosive Packet
|Description = Contains three [[Marine Equipment#USCM Weapons|HEDP]] high explosive grenades.
|style="border: 2px solid black; padding: 5px;"|Contains three [[Marine Equipment#USCM Weapons|HEDP]] high explosive grenades. <br>'''Costs 30 points.'''
 
'''Costs 30 points.'''
|Icon = hedp_packet
|Title = M40 HEDP High Explosive Packet
}}
|-
|-
{{TabsItem
|style="border: 2px solid black; padding: 5px;"|[[File:Hidp packet.png|64px]] <br>M40 HIDP Incendiary Packet
|Description = Contains three [[Marine Equipment#USCM Weapons|HIDP]] incendiary grenades.
|style="border: 2px solid black; padding: 5px;"|Contains three [[Marine Equipment#USCM Weapons|HIDP]] incendiary grenades. <br>'''Costs 30 points.'''
 
'''Costs 30 points.'''
|Icon = hidp_packet
|Title = M40 HIDP Incendiary Packet
}}
|-
|-
{{TabsItem
|style="border: 2px solid black; padding: 5px;"|[[File:Hpdp packet.png|64px]] <br>M40 WPDP White Phosphorus Packet
|Description = Contains three [[Marine Equipment#USCM Weapons|HPDP]] white phosphorus grenades.
|style="border: 2px solid black; padding: 5px;"|Contains three [[Marine Equipment#USCM Weapons|WPDP]] white phosphorus grenades. <br>'''Costs 30 points.'''
 
'''Costs 30 points.'''
|Icon = hpdp_packet
|Title = M40 HPDP White Phosphorus Packet
}}
|-
|-
{{TabsItem
|style="border: 2px solid black; padding: 5px;"|[[File:Hsdp packet.png|64px]] <br>M40 HSDP Smoke Packet
|Description = Contains three [[Marine Equipment#USCM Weapons|HSDP]] smoke grenades.
|style="border: 2px solid black; padding: 5px;"|Contains three [[Marine Equipment#USCM Weapons|HSDP]] smoke grenades. <br>'''Costs 15 points.'''
 
'''Costs 15 points.'''
|Icon = hsdp_packet
|Title = M40 HSDP Smoke Packet
}}
|-
|-
{{TabsItem
|style="border: 2px solid black; padding: 5px;"|[[File:Agm airburst packet.png|64px]] <br>M74 AGM-Frag Airburst Packet
|Description = Contains three [[Marine Equipment#USCM Weapons|AGM-F]] airburst grenades.
|style="border: 2px solid black; padding: 5px;"|Contains three [[Marine Equipment#USCM Weapons|AGM-F]] frag shells. <br>'''Costs 20 points.'''
 
'''Costs 20 points.'''
|Icon = agm_airburst_packet
|Title = M74 AGM-Frag Airburst Packet
}}
|-
|-
{{TabsItem
|style="border: 2px solid black; padding: 5px;"|[[File:Agm incendiary airburst packet.png|64px]] <br>M74 AGM-Incendiary Airburst Packet
|Description = Contains three [[Marine Equipment#USCM Weapons|AGM-I]] incendiary grenades.
|style="border: 2px solid black; padding: 5px;"|Contains three [[Marine Equipment#USCM Weapons|AGM-I]] incendiary shells. <br>'''Costs 20 points.'''
 
'''Costs 20 points.'''
|Icon = agm_incendiary_airburst_packet
|Title = M74 AGM-Incendiary Airburst Packet
}}
|-
|-
{{TabsItem
|style="border: 2px solid black; padding: 5px;"|[[File:ClownPlaceholder.png|64px]] <br>M74 AGM-Smoke Airburst Packet
|Description = Contains four [[Marine Equipment#USCM Weapons|AGM-H]] hornet grenades.
|style="border: 2px solid black; padding: 5px;"|Contains three [[Marine Equipment#USCM Weapons|AGM-S]] hornet shells. <br>'''Costs 10 points.'''
 
'''Costs 20 points.'''
|Icon = hornet_packet
|Title = M74 AGM-Hornet Airburst Packet
}}
|-
|-
{{TabsItem
|style="border: 2px solid black; padding: 5px;"|[[File:Hornet packet.png|64px]] <br>M74 AGM-Hornet Airburst Packet
|Description = Contains five [[Marine Equipment#USCM Weapons|claymores]]. Can also be acquired via [[Requisitions]] or asking a [[Combat Technician]] if they have spare.
|style="border: 2px solid black; padding: 5px;"|Contains three [[Marine Equipment#USCM Weapons|AGM-H]] hornet shells. <br>'''Costs 20 points.'''
 
'''Costs 20 points.'''
|Icon = M20_mine_box
|Title = M20 Mine Box
}}
|-
|-
|style="border: 2px solid black; padding: 5px;"|[[File:M20 mine box.png|64px]] <br>M20 Mine Box
|style="border: 2px solid black; padding: 5px;"|Contains five [[Marine Equipment#USCM Weapons|claymores]]. Can also be acquired via [[Requisitions]] or asking a [[Combat Technician]] if they have spare. <br>'''Costs 20 points.'''
|}
|}
</tab>
</tab>
<tab name="Utilities">
<tab name="Utilities">
<center><big>'''Note:You have 45 points to spend on additional items.'''</big></center>
{| style="border: 2px solid black; class="mw-collapsible"
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Extra Items:'''
! style="background-color:#A9A9A9; width:150px;" |'''Extra Items:'''
! style="background-color:#A9A9A9;"|'''Description:'''
! style="background-color:#A9A9A9;" |'''Description:'''
|-
|-
|style="border: 2px solid black; padding: 5px;"|[[File:RollerBed.png|64px]]
|style="border: 2px solid black; padding: 5px;"|[[File:RollerBed.png|64px]] <br>'''Roller Bed'''<br> Costs:5 points
 
'''Roller Bed'''<br> Costs:5 points
|style="border: 2px solid black; padding: 5px;"|Allows you to quickly transport injured marines and other personnel across the battlefield. Can be folded up when not in use.
|style="border: 2px solid black; padding: 5px;"|Allows you to quickly transport injured marines and other personnel across the battlefield. Can be folded up when not in use.
*You can attach a body bag or a stasis bag onto a roller bed for faster transportation
* You can attach a body bag or a stasis bag onto a roller bed for faster transportation
*To fold it, drag it to yourself when not occupied  
* To fold it, drag it to yourself when not occupied  
|-
|-
|style="border: 2px solid black; padding: 5px;"|[[File:Fulton_Device.png|64px]]
|style="border: 2px solid black; padding: 5px;"|[[File:Fulton_Device.png|64px]]


'''Fulton Device'''<br> Costs:5 points
'''Fulton Device''' <br>Costs:5 points
|style="border: 2px solid black; padding: 5px;"|A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack.
|style="border: 2px solid black; padding: 5px;"|A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack.
|-
|-
|style="border: 2px solid black; padding: 5px;"|[[File:Range_Finders.png|64px]]
|style="border: 2px solid black; padding: 5px;"|[[File:Range_Finders.png|64px]]


'''Range Finder'''<br> Costs:10 points
'''Range Finder''' <br>Costs:10 points
|style="border: 2px solid black; padding: 5px;"|A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu
|style="border: 2px solid black; padding: 5px;"|A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu
|-
|-
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</tabs>
</tabs>


== Using your Smartgun ==
== Использование Смартгана ==
To be able to use your smartgun, you must equip all the necessary components in the kit.
Чтобы эффективно использовать свой смартган, тебе необходимо экипировать все обязательные компоненты, входящие в его комплект.
* Your armor allows you to equip your smartgun.
* Твоя броня специально адаптирована под работу со смартганом, без неё смартган не сможет стрелять.
* The battery contains all of your power, your smartgun comes with one fully powered with a spare for you.
* Смартгану необходимы Смартган Барабаны, стандартный смартган уже полностью заряжен, 3 дополнительных барабана идут в комплекте.
* Your smartgun requires Smartgun Drums in order to fire.
* Смартган также нуждается в заряженной батарее, стандартный смартган уже имеет в себе полностью заряженную батарею, запасная идёт в комплекте.
 
Боеприпасы поступают из Смартган Барабанов.
 
Батарея питает не только сами выстрелы, но и встроенные режимы, которые значительно усиливают боевые характеристики смартгана. Некоторые режимы расходуют заряд батареи, причём несколько включенных одновременно — суммарно увеличивают потребление энергии. Питание тратится только при выстреле, за исключением датчика движения и автоогня — они потребляют заряд при своей активации.
 
=== Режимы смартгана ===
{{Template:Smartgun Abilities}}
 
== Тактика ==
Ты — боец элитного уровня в составе ККМП (USCM). Именно поэтому ты обязан применять тактическое мышление, которое может спасти тебя и твоих товарищей. Основной тактический принцип работы со смартганом — грамотное использование системы IFF (свой-чужой). Это означает, что ты не должен быть первым при входе в помещение. '''Всегда старайся стоять позади морпехов'''. Смартган позволяет вести огонь сквозь союзников, не задевая их — и именно в этом его сила.
 
Ты обладаешь званием младшего капрала (LCpl), а значит, можешь отдавать приказы бойцам ниже по званию и занимать командные позиции, когда это необходимо. Разумеется, приказы старшего по званию, [[Командир Боевой Группы|Командира Боевой Группы]] или [[Командир Отряда|Командира Отряда]] имеют приоритет.


The battery contains the power for the smartgun. The gun needs power in order to function and for you to be able to fire it. The smartgun has in-built abilities that enhance the smartgun's overall performance. Each ability listed below shows exactly what they do, but each one requires power to be able to function properly. Each ability that is toggled on, stacks in power consumption. The powerpack only uses power when the smartgun has fired. In the case of the motion tracker and auto fire ability, power is used when it is activated. Your ammunition comes from your Smartgun Drums.
=== Поддержка без риска для своих ===
Смартганнер — это ключевая роль огневой поддержки, потому что '''уникально неспособен к дружественному огню''' (при включённом IFF).


{| style="border: 2px solid black;
Если твоего товарища сбивает с ног ксенос — даже если он находится впереди и перед ним ещё двое — ты можешь стрелять прямо насквозь, не причинив союзникам никакого вреда. Вот почему '''ты не штурмовик, а опора отряда'''.
! style="background-color:#A9A9A9;" |'''Smartgun Modes:'''
! style="background-color:#A9A9A9;" |'''Description:'''
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Accuracy Improvement'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Modifies the smartgun to fire more accurately at targets.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Ammo Type'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Swaps the ammunition type the gun will be firing. It swaps from standard high precision munitions to armor shredding munitions.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Auto Fire'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Enables the ability to occasionally fire at hostile targets automatically without you directly clicking on them. You must be facing the enemy to be able for it to work.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Frontline Mode'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''IFF'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Toggles the ability for the smartgun's bullets to hit friendlies or not.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Motion Detector'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Toggles the inbuilt motion detector that scans the area for hostiles.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Recoil Compensation'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Modifies the smartgun to adjust for recoil, allowing it to nullify the screen shake when firing.
|}


== Tactics ==
Твоя единственная задача — '''вести огонь по врагу через союзников''', поддерживая наступление или оборону.
As a verified badass in the USCM, you'll want to employ tactics in combat which may end up saving your life, or the life of others. The tactics you use as a smartgunner boil down to the usage of Smartgun's IFF tracking to your advantage. What is meant by this is that you shouldn't enter any room as the point man, '''You should always be behind the point man,''' and potentially riflemen as you can fire past them and into the enemy if they try and attack. Your rank as the Smartgunner is either Lance Corporal [LCPL], Corporal [CPL], or Sergeant [SGT] this means that you can order the standards around and pull rank in certain situations, keep in mind that your orders can be overturned by your [[Fireteam Leader]]/[[Squad Leader]].


Being a Smartgunner is a crucial support role due to how you fundamentally can't friendly fire meaning that if your squadmate gets pounced or tackled two marines in front of you, you can still fire directly at the aliens attacking. This is mostly how smartgunner should be played, as you're a support role, not a point man. Your sole purpose is '''to fire past friendlies and into the enemy.'''
== Ваши навыки ==
Чтобы узнать, как работает система навыков, ознакомьтесь с [[Система Навыков|данной страницей]].


== Your Skillset ==
{{MarineSkills
{{MarineSkills
|firearms = 1
|firearms = 1
Строка 395: Строка 337:
|fireman = 1
|fireman = 1
}}
}}
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].

Текущая версия от 11:40, 7 июня 2025

МОРПЕХИ
Смартганнер
Сложность: Средняя
Руководители: Командир Отряда
Звание: Младший Капрал [0ч] / Капрал [10ч] / Сержант [60ч]
Обязанности: Держитесь позади пехотинцев, стреляйте во врага сквозь союзников.
Руководства: Траектория Пуль и Огонь по Своим
Условия для получения: Отсутствуют
Описание:
|__________|
Ваша задача оказывать тяжелую огневую поддержку.
|__________|


"ОГОНЬ!" ― рядовая Васкес, «Чужие»

Ты здесь, чтобы обеспечивать огневую поддержку тяжёлым вооружением.

Пока большинство морпехов заряжают свои импульсные винтовки и молятся, что враг упадёт первым — ты имеешь другой подход. Ты — Смартганнер, воплощение пулеметчика будущего. Ты используешь свой тяжёлый автоматический пулемет, чтобы вести огонь на подавление, прикрывать товарищей, обеспечивать поддержку огнём и превращать ксеносов в решето.

Как и Оружейный Специалист, ты имеешь доступ к тяжёлому вооружению — в твоём случае, это M56 Smart Gun. Смартганнеры должны не просто владеть своим специализированным снаряжением, но и демонстрировать глубокое понимание тактики и боевой обстановки.

Ты обладаешь званием младшего капрала, что ставит тебя на ступень выше обычного стрелка и других поддерживающих бойцов отделения. Как и любой морпех, ты должен считать своё оружие продолжением самого себя — смартганнер знает свой ствол от и до.

Equipment Rack

Equipment: Description:

USCM Uniform
Standard-issue Marine uniform. They have shards of light Kevlar to help protect against stabbing weapons and bullets.

M10 Pattern Marine Helmet
Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer.


Addendum: "Donator" Helmets, while looking unique are essentially a custom M10 Helmet.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 20


Marine Radio Headset
This is used by all squad members. When worn, grants access to Squad Leader tracker. Click tracker with empty hand to open Squad Info window.

Marine Combat Gloves
Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.

Marine Combat Boots
Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.

MRE
A Meal, Ready-to-Eat. A single-meal combat ration designed to provide a soldier with enough nutrients for a day of strenuous work. Its expiration date is at least 20 years ahead of your combat life expectancy.

Combat Lubricant
A USCM-standard issued firearms lubricant consisting of more than a few ounces of synthetic firearm lubricant meant for field use. Do not consume, or apply to self.

Map
A satellite printout of the planet.
Belt: Description:

M802 Pattern Smartgunner Sidearm Belt
The M802 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry smartgun ammunition, as well as a sidearm.

Contains 2 smartgun drums, 1 M4A3 Pistol and 1 M4A3 Hollow Point magazine.


M280 Pattern Smartgunner Drum Belt
The M280 is a more specialized version of the M802 belt, Being able to carry only smartgunner drums however, able to carry more of them than the M802.

Contains 2 smartgun drums.

Pouch: Description:

Magazine Pouch
Uncommon issue pouch that can hold three magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers. It is also one of the pouch options of the ColMarTech Automated Closet and is found in the ColMarTech automated armaments vendor in Requisitions. Contains 3 slots.

Medium General Pouch
A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.

Flare Pouch
Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack.

First-Aid Pouch
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed on the Almayer and Dropships.

Ointment

Pain-stop autoinjector

First-aid autoinjector

Gauze

Large Pistol Magazine Pouch
Holds 6 pistol magazines.

Sidearm Pouch
A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.

Machete Pouch
A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot.

Sling Pouch
Keeps a single item attached to a strap, Can contain either an etool or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch.
Accessories: Description:

Shoulder Holster

A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective.

Webbing
Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.

Brown Webbing Vest
Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.

Black Webbing Vest
Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.
Mask: Description:

Gas Mask
Gas masks are available in ColMarTech Automated Closets for all marines. Does not protect the head in anyway.

Gear Rack

Перед высадкой вам выдаётся 45 очков, вы можете потратить их в стойке со снаряжением для покупки дополнительных предметов.

Equipment: Description:

M56 Combat Harness
An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system. Takes up the suit slot and the backpack slot.

This armor is worn by Smartgunners.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 20

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.35


M56B smartgun

The actual firearm in the 4-piece M56B Smartgun System. Essentially a heavy, mobile machinegun. You may toggle firing restrictions by using a special action. Alt-click it to open the feed cover and allow for reloading.

Отдача с двух рук: 3

Отдача с одной руки: N/A

Разброс с двух рук: 5

Разброс с одной руки: N/A

Разброс стрельбы очередями: 4

Выстрелов за очередь: 1

Скорострельность: 300

Спад урона: 2

Скорострельность очередями: 200

Точность с двух рук: 6.3

Точность с одной руки: N/A

Максимальная дальность: 12
Тип патрона Таблица урона
Icon Name
smartgun drum
smartgun drum
Значение брони: 0 5 10 15 20 25 30 35 40 45 50
Урон: 30 27 24 18 15 12 9 6 3 1 0



Режим: Описание:

Повышенная Точность
Повышает точность стрельбы по цели.
Потребление энергии: Среднее

Тип Боеприпаса
Переключает тип используемых патронов — с высокоточных на бронебойные.
Потребление энергии: Нет

Автоогонь
Позволяет автоматически стрелять по врагам, находящимся в прицеле.
Потребление энергии: Высокое

Передовой Режим
Повышает наносимый урон, но не позволяет стрелять через союзников.
Потребление энергии: Нет

IFF (распознавание своих)
Позволяет включить/выключить возможность попадания по союзникам.
Потребление энергии: Низкое

Детектор Движения
Активирует встроенный сканер движения, ищущий враждебные цели.
Потребление энергии: Низкое

Компенсация Отдачи
Устраняет визуальную отдачу при стрельбе, уменьшая дёргание экрана.
Потребление энергии: Среднее

M56 Head Mounted Sight
A headset and goggles system for the M56 Smartgun. Has a low-res short-range imager, allowing for view of terrain.
Note that you have the smartgun in your inventory first then you can equip the head mounted sight in your eye slot.

DV9 Battery
A standard-issue 9-volt lithium dry-cell battery, most commonly used within the USCMC to power smartguns. Per the manual, one battery is good for up to 50000 rounds and plugs directly into the smartgun's power receptacle, which is only compatible with this type of battery. Various auxiliary modes usually bring the round count far lower. While this cell is incompatible with most standard electrical system, it can be charged by common rechargers in a pinch. USCMC smartgunners often guard them jealously.

Contains ten thousand (10000) units of power. It's required for the use of the smartgun's abilities as well as firing the smartgun itself.


Smartgun drum
Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system.This one is a drum magazine that can be reloaded similar to standard issue firearms. First you must toggle the reload mode in the Smartgun tab and click on the smartgun with the Drum magazine. You must have an empty belt slot in order to use the drum magazine. Once done, you'll be able to fire five hundred rounds (500) without stopping.

Three are provided for free in the M56 Smartgun kit when vended, and more are available from Requisitions.

Attachment: Benefits: Drawbacks:
Laser Sight

Wielded:
  • Decreases scatter by 1
One Handed:
  • Decreases scatter by 2
  • Decreases the accuracy penalty when moving by 1
Both:
  • Increases accuracy by 5%
Both:
  • None.
Red Dot Sight

Wielded:
  • Increases accuracy by 20%
One Handed:
  • Increases accuracy by 5%
One Handed:
  • Increases the accuracy penalty when moving by 1
S6 Reflex Sight

Wielded:
  • Increases accuracy by 15%
One Handed:
  • Increases accuracy by 5%
Both:
  • Decreases scatter by 1
  • Decreases burst scatter by 1
One Handed:
  • Increases the accuracy penalty when moving by 1
Weapon: Description:

M40 HEDP High Explosive Packet
Contains three HEDP high explosive grenades.
Costs 30 points.

M40 HIDP Incendiary Packet
Contains three HIDP incendiary grenades.
Costs 30 points.

M40 WPDP White Phosphorus Packet
Contains three WPDP white phosphorus grenades.
Costs 30 points.

M40 HSDP Smoke Packet
Contains three HSDP smoke grenades.
Costs 15 points.

M74 AGM-Frag Airburst Packet
Contains three AGM-F frag shells.
Costs 20 points.

M74 AGM-Incendiary Airburst Packet
Contains three AGM-I incendiary shells.
Costs 20 points.

M74 AGM-Smoke Airburst Packet
Contains three AGM-S hornet shells.
Costs 10 points.

M74 AGM-Hornet Airburst Packet
Contains three AGM-H hornet shells.
Costs 20 points.

M20 Mine Box
Contains five claymores. Can also be acquired via Requisitions or asking a Combat Technician if they have spare.
Costs 20 points.
Extra Items: Description:

Roller Bed
Costs:5 points
Allows you to quickly transport injured marines and other personnel across the battlefield. Can be folded up when not in use.
  • You can attach a body bag or a stasis bag onto a roller bed for faster transportation
  • To fold it, drag it to yourself when not occupied

Fulton Device
Costs:5 points

A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack.

Range Finder
Costs:10 points

A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu

Laser Designator
Costs:15 points

A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes.
Laser Designators Different Modes:
  • Rangefinder Mode: After Ctrl + Clicking the desired target a green laser will appear after which that tile's Longitude and Latitude coordinates will be displayed in a pop up menu. Coordinates used for Mortars and Orbital Bombardments
  • CAS Mode: After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.


Large General Pouch
Costs:15 points

A general purpose pouch used to carry more small items and also magazines. Contains 3 slots.

Large Magazine Pouch
Costs:15 points

Special issue pouch that can hold up to four magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. It is one of the pouch options of the ColMarTech Automated Closet and can be ordered by Requisitions.

Contains 4 slots.

Fuel Tank Strap Pouch
Costs:5 points

Two rings straps that loop around M240 variety napalm tanks. Handle with care. Holds 2 Flamer Tanks

Mini Extinguisher
Costs:5 points

A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher.

Whistle
Costs:5 points

A whistle, usually reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.

JTAC Pamphlet
Costs:15 points

A pamphlet that grants +1 to the JTAC skill, allowing you to lase faster with tactical binoculars.

Engineering Pamphlet
Costs:15 points

A pamphlet that grants +1 to the engineering and construction skills, allowing you to build barricades, dismantle walls, and more.

Powerloader Certification
Costs:45 points

A pamphlet that grants +1 to the powerloader skill, allowing you to use the powerloader.

Large Shotgun Shell Pouch
Costs:10 points

A large shotgun shell pouch. It can contain more handfuls of shells, or bullets if you choose to for some reason.

Contains 7 slots.

Использование Смартгана

Чтобы эффективно использовать свой смартган, тебе необходимо экипировать все обязательные компоненты, входящие в его комплект.

  • Твоя броня специально адаптирована под работу со смартганом, без неё смартган не сможет стрелять.
  • Смартгану необходимы Смартган Барабаны, стандартный смартган уже полностью заряжен, 3 дополнительных барабана идут в комплекте.
  • Смартган также нуждается в заряженной батарее, стандартный смартган уже имеет в себе полностью заряженную батарею, запасная идёт в комплекте.

Боеприпасы поступают из Смартган Барабанов.

Батарея питает не только сами выстрелы, но и встроенные режимы, которые значительно усиливают боевые характеристики смартгана. Некоторые режимы расходуют заряд батареи, причём несколько включенных одновременно — суммарно увеличивают потребление энергии. Питание тратится только при выстреле, за исключением датчика движения и автоогня — они потребляют заряд при своей активации.

Режимы смартгана

Режим: Описание:

Повышенная Точность
Повышает точность стрельбы по цели.
Потребление энергии: Среднее

Тип Боеприпаса
Переключает тип используемых патронов — с высокоточных на бронебойные.
Потребление энергии: Нет

Автоогонь
Позволяет автоматически стрелять по врагам, находящимся в прицеле.
Потребление энергии: Высокое

Передовой Режим
Повышает наносимый урон, но не позволяет стрелять через союзников.
Потребление энергии: Нет

IFF (распознавание своих)
Позволяет включить/выключить возможность попадания по союзникам.
Потребление энергии: Низкое

Детектор Движения
Активирует встроенный сканер движения, ищущий враждебные цели.
Потребление энергии: Низкое

Компенсация Отдачи
Устраняет визуальную отдачу при стрельбе, уменьшая дёргание экрана.
Потребление энергии: Среднее

Тактика

Ты — боец элитного уровня в составе ККМП (USCM). Именно поэтому ты обязан применять тактическое мышление, которое может спасти тебя и твоих товарищей. Основной тактический принцип работы со смартганом — грамотное использование системы IFF (свой-чужой). Это означает, что ты не должен быть первым при входе в помещение. Всегда старайся стоять позади морпехов. Смартган позволяет вести огонь сквозь союзников, не задевая их — и именно в этом его сила.

Ты обладаешь званием младшего капрала (LCpl), а значит, можешь отдавать приказы бойцам ниже по званию и занимать командные позиции, когда это необходимо. Разумеется, приказы старшего по званию, Командира Боевой Группы или Командира Отряда имеют приоритет.

Поддержка без риска для своих

Смартганнер — это ключевая роль огневой поддержки, потому что уникально неспособен к дружественному огню (при включённом IFF).

Если твоего товарища сбивает с ног ксенос — даже если он находится впереди и перед ним ещё двое — ты можешь стрелять прямо насквозь, не причинив союзникам никакого вреда. Вот почему ты не штурмовик, а опора отряда.

Твоя единственная задача — вести огонь по врагу через союзников, поддерживая наступление или оборону.

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